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Master Peace, the True Dracoslayer
- #TDIL-EN020

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.

Card Rating
Advanced: 3.40 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: Nov. 6, 2016

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Master Peace, the True Dracoslayer
As discussed yesterday, Master Peace, the True Dracoslayer is an addition to what is growing to become the True King/True Draco archetype. Unfortunately, this monster does not fit in well, and has actually been crushed by its own summoning requirement. Because while there are plenty of True Draco and Dracoslayer monsters, there are not enough Dracoverlord monsters to merit this monster’s use.
At the moment, there are only 2 real monsters that conceivably could be tributed: Lector and Vector. I’m ignoring the ritual monster Amorphactor Pain. And while both of these monsters have seen play, especially in the heyday of Draco Face-Off and Luster Pendulum, which are now both at 1 on the TCG ban list, that doesn’t mean they could fit in the True King/Draco theme. There’s just not enough space. So that leaves using Master Peace in a straight Draco deck or other pendulum deck, but as I mentioned already, those decks have long been hit. With no other Dracoverlord options and very little other support, not to mention very little searching possibilities for Master Peace, it becomes a matter of luck when you could use him. And the game doesn’t tolerate even the slightest volatility these days. It just can’t work well.
Now I say all this based on the current game state. Master Peace’s effect is incredibly superb, and if one or two new Dracoverlord and Dracoslayer monsters were to be released in the future, he would be a beast to be feared. Being able to negate anything is no joke. Plus he’s a Light-type level 8 dragon, which has the most support of pretty much anything in the game. So he’s not very good right now, but he has a super bright future of possibilities.
Advanced: 2/5
Future Potential: 4/5


Hello Pojo Fans,
Another Dracoslayer makes an appearance on CoTD in the form of Master Peace, the True Dracoslayer.
You'll need a Dracoslayer and a Dracoverlord to Special Summon Master Peace, and with no other ways to Special Summon it, this limits its playability. Negation power of any effect once per turn is very good, especially when it is cost free. The hefty cost of Special Summoning this monster gets repaid when it is destroyed, Special Summoning a Dracoverlord and a Dracoslayer from your deck. Pulling two resources from the deck to the field is a great effec to recover from losing a monster and allows you to set up your next move (if the monsters survive).
With two Dracoverlords and two Dracoslayers availaible that aren't from the Extra Deck originally available (3 of 4 able to be run in a set), this card may not be too hard to summon in its own deck. With more support on the way it may become even easier to Special Summon this card.
Until Next Time


So originally I thought this card was average. Then I read the Spell Card Forge of the True Dracos and thought, "That's much better." Forge lets you summon Master Peace, the True Dracoslayer with very similar summoning requirements after a field nuke. Obviously, field nuke is great for a Level 8 Light Dragon-type monster with 2950 Atk and 2950 Def. 
The regular way to Special Summon Master Peace is to tribute a Dracoslayer and a Dracoverlord. Either way, once per turn during either turn you can negate any card or activation for free. Non targeting no cost negation and destruction sounds pretty good to me. Having it happen during either turn puts it at the level of Infinity and Toad. The last effect triggers after it's destroyed by the opponent while under your control. Master Peace, Special Summons a Dracoslayer and a Dracoverlord from the deck. I'm glad it doesn't need to be sent to the grave to essentially replace the resources required to summon. This is useful if you are playing multiple copies of Master Peace as it fulfills its summoning condition again. Master Peace should be run at 2, but only if Draco decks skyrocket in popularity this format.
Score: 4/5
Art: 4/5



Master Peace, the True Dracoslayer.  What a delicious pun in the beginning of the name here.  This is a Light attributed, Dragon Monster (both of which are good, but honestly not the most helpful to Crystron) who is Level 8, with 2950 attack and defense.  I don't know why, but Monsters with attack and/or defense ending in 50 just irk me.  Not that this card isn't powerful with its stats.  This card is nothing short of awesome in the Draco Deck.  It can't be Special Summoned in any way (which is sad, but balanced to a powerful card) except by Tributing a Dracoslayer and Dracoverlord Monster you control.  Once a turn, during either player's turn, you can negate the activation of a card or effect, and if you do, you destroy that card.  That's phenomenal, and yes, your opponent can use something not necessarily to destroy this and hope you'll negate it, but then your opponent is giving up at least two cards to destroy your one.  If this card under the owner's control is destroyed by battle or effect, you get to Special Summon a Dracoslayer AND a Dracoverlord Monster from your Deck.  So you get a +1 when he's destroyed.  This card has a lot going for it, and he's a boss in his Deck.

Rating:  4.25  The no Special Summon hurts, but he's very powerful.
Art:  5/5

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