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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Cards of 2016 - #6 - Cyber Dragon Infinity
- #BOSH-EN094

3 Level 6 LIGHT Machine-Type monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.

Card Rating
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: Dec. 23, 2016

Back to the main COTD Page



Cyber Dragon Infinity 

At #6 is Cyber Dragon Infinity, a monster that was in the same spot on my own list. I think what puts this particular monster in the Top 10 isn’t necessarily his own abilities, but the fact that he made a splash in certain separate decks throughout 2016. At the beginning of the year, he could be found in Cyber Dragon decks, Tellarknight decks, and Kozmo decks, and then along came Metalfoes and ABC. And with all these powerful decks, it’s impossible not to see Cyber Dragon Infinity’s impact in each on some level.

Machines have so much support and they continue to get even more. So getting two level 5’s for Nova was quite easy, especially considering Instant Fusion could get you one in a pinch and Galaxy Soldier turned into the pieces you need. This is really why there’s so much separation between Infinity and Toadally Awesome. They have practically the same upside, but while you can make Toad with a moderate amount of effort, you still need level 2 Aqua types or level 4 water monsters, and those just don’t have the kind of pool that machines have at their disposal. 

Not only that, but I think Infinity’s potential as a restricted card is much greater than Toad’s. In the current game, there are many opportunities to splash Nova and Infinity into the Extra deck, but normally Toad needs his own dedicated deck, making him watered down (pun intended) at 1. 

Advanced: 5/5
Future Potential: 4.5/5


We close out the first half of the Top 10 of 2016 Countdown with #6: Cyber Dragon Infinity.


Position on my list: N/A


CyDra Infinity just barely missed my list. I could have probably put it in over either my #9 or #10, but I passed over it in my initial cutting down of cards and just never went back to it.


The first widespread use of Infinity was with Tellarknight Ptolemaeus. After the latter got banned, Infinity dropped off a bit but was still popular in Kozmo thanks to the double Sliprider play. Infinity once again saw a spike in use when it was found that Metalfoes could tech a mini Qliphort engine to easily make it with Scout and Monolith. This strategy fell off after INOV gave Metalfoes more direct support, but with Billy Brake piloting the Deck to victory this past weekend using the Qliphort engine, it’s likely we’ll see it rise in popularity once more.


The funny thing is that Cyber Dragon Infinity on its own isn’t all that threatening, and easy to get over with some baiting. But Infinity isn’t usually on its own. Whether it’s with Traptrix Rafflesia, a Kozmo monster, or Majespecter Unicorn – Kirin, there’s almost always something backing Infinity, which turns it into a major nuisance that puts your opponent on a clock as well.


As long as a Deck that can make Cyber Dragon Nova is relevant, Cyber Dragon Infinity will also be relevant.


Rating: 5/5


Hello Pojo Fans,
Merry Christmas to all and Happy Holidays. Hope you all get some time with those you care about, relax, and have fun. Finishing out the first week of our year-end CoTD list is Cyber Dragon Infinity.
A lot of hype followed this card into the TCG, and for very good reason. If you could make Cyber Dragon Nova with 2 Level 5 Machine-Type monsters, you could summon this monster the same turn and have 3 Xyz materials.
When Tellarknight Ptolemaeus was available in the Advanced format it was even easier to go to Cyber Dragon Infinity. Effect negation once per turn is always appreciation. With an ability to absorb an opponents monster as an Xyz material replenishes any materials to detach to negate an effect. Low ATK due to its great potential, as well as the ATK boost it gains from every material attached (200ATK per). Even with things around it limiting itself, Cyber Dragon Infinity will remain a good card to have in the Extra Deck if you have a strategy to play it at some point. Cyber Dragon and an Instant Fusion into Nova into Infinity, or a deck dedicated around maxing out Infinity, CDI answered its hype.
Until Next Time


Cyber Dragon Infinity can win games during all phases of play. Negation on legs is great, especially when that negation doesn't target. It scored a 4.31/5 when it was reviewed, and Cyber Dragon Infinity earns such high praise. It possibly should have earned a higher spot than 6 on this year's list. Even the Atk boost per material can be enough to get over problematic monsters. There is nothing wrong with this monster once it hits the field. If we ever lose Galaxy Soldier, Cyber Dragon Infinity's score will drop. Until then, the only thing keeping this from a perfect score is the difficulty to summon in many decks. 
Score: 4.25/5
Art: 5/5



Cyber Dragon Infinity, a card I'm also surprised isn't a little higher on the list.  Rank 6, Light, Machine, XYZ Summoned with three Light, Level 6, Machine Monsters, and has 2100 attack and 1600 defense (sound familiar?)  You can also use Cyber Dragon Nova as XYZ Material for this card remember.  This card gains 200 attack for each XYZ Material it has, so it's actually going to have 2500 attack when it hits the Field (if not more).  Oh, and for more power yet, it can add an attack position Monster on the Field to itself for more XYZ Material.  Once a turn, during either player's turn, when a card or effect is activated, you can negate the activation, and if you did, destroy said card, by detaching an XYZ Material.  This card is sexy, that's all there is to it.  It might take a bit of work to bring out, but such a powerful card should take some effort.  It's not ridiculous though, and is quite a force to be reckoned with. 

Rating:  5/5  (Realistically because of the summoning like 4.5/5, but it's Christmas, so 5/5)
Art:  5/5


Cyber Dragon Infinity
Easily one of the better first turn cards to create for those Decks that can.
Any card that essentially "Eats" one of your opponent's cards/ effects for essentially nothing is always going to make an impact, and when you add onto the a Number 101: Silent Honor Ark esque like effect, you have a card that can dominate the field, especially when there is anything to truly back it up.
This year I've only really seen this in Kozmo's, which died hard to Monarchs, those Decks that played/ used Galaxy Soldier, including Cyber Dragon Decks that really did benefit from this, yet almost ironically, not as well as other Decks and Dinomists whom can spit out Rank 5's rather easily, although this really only ever tends to happen in my experience if you open with a poor - insta scoop hand!
For the immediate future of Cyber Dragon Infinity I expect it to see diminishing use... At least until something that can easily Summon Cyber Dragon Nova pops up.
Rating: 3.75. While this was/ is always good, it does somewhat limit at times... On occasion it can be Summon at the most inopportune of times, often when essentially "Forced" into having to Summon this due to not having any better play(s). Also, because it can only "Suck" up monsters in ATK, this effect can be avoided, and when it is also considered that Cyber Dragon Infinity really doesn't have all that large of an ATK, it can often be ran over just easily enough to not cause any real problems. Plus, because often it can be "Baited" easily enough, and because generally only just the 1 Cyber Dragon Infinity in any given Duel is realistically going to be expected and along with the real need to protect this with backrow to be effective, CDI often will only make a small dent into any game plans.

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