Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Chaos Trap Hole
When a LIGHT or DARK monster would be Summoned: Pay 2000 Life Points, negate the Summon, and if you do, banish it.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Aug. 9, 2016
Back to the main COTD
Chaos Trap Hole
Well I certainly understand why this peaked in use
recently. Given the deluge of light and dark-heavy
tier 1 decks at the moment, this trap is perfectly
reasonable response. Negating the summon of most
anything in Dante, Blue-Eyes, Kozmo and Monarch is a
perfect storm for this costly trap. And its value
won’t change for a while. ABC’s monsters are all
light-types, D/D/D monsters are all darks, and
Yang-Zing synchros are a bunch of either. The big
baddies ruling on the other side of the Pacific
Ocean don’t like this card either.
There’s not much to say beyond that, however. This
trap, like many cards, will be played as the meta
dictates, and get rotated in and out of formats
depending on the most-used symbol in the top
right-hand corner of cards at any particular time.
It’s a bummer that this card can’t be searched by
Traptrix Myrmeleo, which would have made it an
amazing card instead of a good card, but it’s good
Future Potential: 2.5/5
This card has been
perennially useful (rarely bad)
since LIGHT's and DARK's have always
been the two biggest archetypes.
Many view this as a more
focused version of Solemn Warning.
Unlike SW, this card
banishes (preventing things like the
Dante recycle loop)
Unlike Solemn Warning,
only inherent summons can be negated
by this card.
Normal Summons and Flip
Summons can be negated.
XYZ and Synchro Summons
can be negated.
Pendulum Summons can only
be negated when exactly 1 monster is
being Pendulum Summoned.
Monsters that Special
Summon themselves can be negated
(such as BLS Envoy)
Monsters that are Special
Summoned from another card's effect
cannot be negated by this.
This is because CTH
negates the Summon only (and not
effects that Summon).
The 2000 life points is
not a big problem because shutting
down the opponent's big plays leaves
them wide open for attacks.
Right now this card hurts
Monarchs, Kozmos, Shaddolls, Burning
Abyss and other themes.
It's not a safe card to
Main, since it's useless against
However this has often
been a good side deck option since
it can be devastating in certain
Hello Pojo Fans,
Chaos Trap Hole is one of those cards that seems to
have fallen off from popularity.
There are plenty of LIGHT and DARK monsters that are
used in the mainstream game that need to be dealt
with. 2000 Life Points isn't much of a payment for
summon negation, its the same as Solemn Warning, but
instead of destroyed the monster, banish it.
Monsters still can benefit from being destroyed,
despite their summon being negated, less benefit
from being banished, especially when not in the
I think this card fell out of favor because another
Solemn came out. With Solemn Scolding doing a
similar effect at 500 Life Points less (though that
doesn't mean much), Chaos Trap Hole disappeared.
Kozmos and Shaddolls use DARK, while Tellarknights
use LIGHT, and Monarchs use both.
I think this is still a legit side deck card.
Until Next Time
Chaos Trap Hole...don't we have enough Trap Hole
variants out there? Yesterday, the card was
fun, because even though not the best, at least had
some reasonable potential, and at the very least,
had some use in the past. Today, is a little
rougher. The best thing going for this card is
that it's a Counter Trap, and a Counter Trap, is the
best type of Trap. For 2000 Lifepoints, you
can negate the Summon of a Light or Dark Monster,
and if successful, said Monster is removed from
game. Steep price, only effects 1/3 of the
Monster types, but the removal is nice.
Obviously this card would/could have some VERY
specific targets we needn't go into, and even more
obviously yet, you're all ready using cards that are
better and cheaper to do this, and even more.
This card honestly isn't BAD, it's just greatly
outclassed by other cards.
Chaos Trap Hole is perfect. Light and Dark
monsters are everywhere. Counter Trap Cards cannot
be stopped. 2000 Life Points is appropriate to the
effect. Banishing monsters is better than destroying
them or sending them to the grave. Guiding Ariadne
makes this completely free. Negating Summons keeps
them away for the rest of the duel. Own three of
these forever. I'm waiting for Steam Trap Hole (Fire
and Water) and World Trap Whole (Wind and Earth).
Score: 4.5/5 Free would have been too broken.
Art: 5/5 It's never coming back.