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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Magician Navigation
- #TDIL-EN071

Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Card Rating
Advanced: 4.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed: Aug. 25, 2016

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Magician Navigation

If Dark Magical Circle was the equivalent of a million dollars, Magician Navigation would be the supermodel wife. You probably want the former, but man it looks sexy all the same. This is what Magician’s Rod searches for when you already have Circle, and having it early grants the player a far greater chance of success, no matter what deck you’re up against.  

In effect, the trap card is a potential +2 that thins the deck by 1. Uh…. yes please? For his first effect, 98% of the time, you’re going to summon Magician of Dark Illusion, but I’ve seen plays making use of tech cards like Endymion, Summoner Monk, Magical Something, etc. but usually it will be MoDI. However, here’s hoping Apprentice Illusion Magician will be an even better target! There’s very little doubt about Navigation’s graveyard effect. Dark Magician is so easy to summon that Navigation will get his time in the sun. And as I’ve mentioned with prior Dark Magician cards this week, Navigation’s true potential lies in its ability to do its thing while also setting up the chaining effects of Magician’s Rod, Magician’s Robe and MoDI. Once Eternal Soul is released for the TCG, you’re most likely going to want to wait until you have it before using Navigation’s graveyard effect. When Soul stays on the field for extended periods of time, you win. It’s that simple. Don’t waste Navigation on the simple stuff, even if it costs you life points. Wait for the Twin Twister. 

Overall, Navigation is a great card and has fantastic future potential, not just because Dark Magician is getting so much support, but because of his ambiguous summon effect. Any level 7 or lower dark spellcaster is a very wide net. In the future, the pool of possible cards will only grow larger until something comes along that breaks it wide open and might require the ban hammer. 

Advanced: 4.5/5

Future Potential: 5/5


Hello Pojo Fans,
Illusion Magic helped pull your Dark Magician(s) from the deck or grave, Magician Navigation will now bring one of those Dark Magicians to the field, with an added twist.
Special Summon a Dark Magician from your hand with this trap is a good way to get it to the field, but then you Special Summon a Level 7 or lower DARK Spellcaster from your deck. There are too many DARK Spellcasters that fall under the seven star limit, Dark Magician Girl coming immediately to mind. You could pull the final Dark Magician from your deck and then go into an Xyz Summon with the first one you just summoned. Magician of Dark Illusion is another good option. The first effect gives you a +1 which is what Dark Magician support had a hard time doing for years. Not only that, but Sorcerer of Dark Magic somehow looks more playable just off of this card. You could have Dark Magician, a Level 7 DARK Spellcaster, and Magician of Dark Illusion off of this one card.
Banish this card while you have a “Dark Magician” on the field to negate a face-up spell/trap until the End Phase. You can do it the turn you use Magician Navigation, but with the benefit to have a monster imitate “Dark Magician” is an added bonus. Classic E-Hero Prisma play to set up the negation, or Magician of Dark Illusion Special Summon off a spell/trap, then banish this to negate a Pendulum Zone card, which would be the #1 focus of this cards second effect.
Another great deck-thinning, resource-grabbing card for the ever-growing support for Dark Magician. Where was this support when I was main decking DM's back in the day?
Art-5/5- Best pairing in all of Yu-Gi-Oh forever.
Until Next Time


Magician Navigation...now this IS a good card.  A Normal Trap, that lets you Special Summon Dark Magician from your Hand AND a Level 7 or lower Dark Spellcaster from the Deck...like another Dark Magician...or a Dark Magician Girl as illustrated in the picture.  First, in terms of advantage, this is a +1.  You're giving up a trap, to bring out two high level Spellcasters.  Amazing.  No cost or anything like that either, which only strengthens the card.  And as long as it isn't the turn this card went to the Graveyard, you can remove this card from play to negate the effect of a face up Magic/Trap card your opponent controls for a turn.  If you pull that off, this card is like a +1.5.  This you're running two of in your Dark Magician Deck, maybe even three.
Rating: 4.25/5  Just remember you have to have a Dark Magician IN HAND, or it's going to be sitting in your Hand/ on the Field.

Art:  5/5


Here's the money card. Magician Navigation is Normal Trap Card that Special Summons a Dark Magician from the hand. Then it Special Summons any Dark Spellcaster-type monster from the deck so long as it is Level 7 or lower. Instead of having a cost, this card needs to have Dark Magician in hand to activate. The other monster summoned is a bonus to maintain advantage. As a trap, this card can fail, but Summoning core monsters fro free is good. 

Magician Navigation also has a grave effect. It banishes itself to target and negate an opponent's face-up Spell or Trap Card until the end of the turn. Dark Magician has to be on your side of the field, and Magician Navigation can't be banished the turn it was sent to the grave. It's useful, but more situational. It also doesn't destroy anything. The main effect is better because it puts monsters on the field for any Dark Magician combo.  

Score: 4/5 Only works in Dark Magician Deck. 

Art: 4/5 Dark Magician Girl is a nice option, but another DM is better. 


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