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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Dark Magical Circle - #TDIL-EN057
 When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn. 
							Card RatingAdvanced: 
							4.10
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed: Aug. 23, 2016
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  RCG
 | 
							
							Dark Magical Circle  
							
							This is the prize. The goal. The key. In Dark 
							Magician decks, this is the card that matters. It’s 
							Magician’s Rod’s first search, and maybe his second. 
							Unfortunately, the TCG won’t have Dark Magic 
							Successor for a while so Rod is the only hope to 
							search the deck for it.
							  
							
							What I like about Dark Magical Circle is that even 
							though there’s a good chance it won’t net you the 
							plus you hope for, it still is useful as only a 
							trigger card, which is saying a lot for a continuous 
							spell. Not only that, but because it lets you stack 
							the cards you looked at, you can set up Mahad and 
							Choco plays. But for obvious reasons, you want 
							Circle so you can start banishing opponent cards 
							like a rabid animal. Since it can be used on either 
							turn and the Dark Magician can get summoned upwards 
							of fifteen times a duel, there’s a lot to make the 
							opponent nervous. And then to top it all off, 
							Circle’s instant activation can be used as the chain 
							starter for Rod, Magician of Dark Illusion, and even 
							Robe, if you’re happening to tech it. In fact, 
							Circle doesn’t reach its ultimate potential until 
							its user learns how to make use of Circle’s 
							activation this way nearly every time it starts up. 
							Activate Circle, then chain MoDI or Rod to set up 
							future plays – that’s the kind of trickery Dark 
							Magician would be proud of.  
							
							This is the future of the Dark Magician. He’s bound 
							to get even more support through the years including 
							in just a month for the OCG, and Dark Magical Circle 
							will still be the key card. It has a great future 
							ahead.  
							
							Advanced: 4.5/5 
							
							Future Potential: 5/5 |  
                          |  Baneful
 | 
							
							Dark_Magical_Circle 
											
											This is exactly the 
											powerful support that Dark Magician 
											decks needed.
											The first Pot of Duality 
											like effect often makes this card a 
											fast searcher.
											All the banishing you do 
											after that effect, as well as the 
											opponent needing to use removal on 
											this card, only adds to the card 
											advantage.
											The removal effect is 
											excellent since it banishes: it 
											deals with monsters, spells, traps 
											and pendulums alike.
											If you can use the 
											banishing effect several times, you 
											have a significant advantage in the 
											duel.
											Even if you are only able 
											to use it once, this card could be 
											worth its space.
											We might see more people 
											siding Mystical Space Typhoon, since 
											it can negate this card's effects 
											because it's a Continuous Spell
											Overall, this card is 
											versatile and powerful and has very 
											few weaknesses if any.  
											At the very worst, it's a 
											1 for 1. 
							
							4.5/5 |  
                          |  Kingof
 Lullaby
 | 
							
							Hello Pojo Fans,  
							
							Dark Magical Circle is a card among others coming 
							out that fans of Dark Magician wished had come out 
							years ago.
							  
							
							A Continuous Spell that when you play it you get to 
							look at the top 3 cards of your deck, and if there's 
							a card with “Dark Magician” in its title or 
							description, you can add it to your hand, then put 
							the other two back in any order. A 1-for-1 on the 
							first effect mostly likely already makes this 
							Continuous Spell good. 
							This will be only played in a Dark 
							Magician-based strategy, so there will be plenty of 
							cards to add to your hand.  
							
							Banish a card once per turn if you summon a “Dark 
							Magician” during the turn has game-changing 
							potential. Revive a DM from your grave during your 
							opponents turn and banish a card, or just wait for 
							your turn and get rid of one of their cards off a 
							Normal or Special Summon of Dark Magician. With 
							Master of Dark Illusions out you can Special Summon 
							a “Dark Magician” during your opponents turn off of 
							a spell/trap activation, then banish using Dark 
							Magical Circle's effect.
							  
							
							This card is great for the archetype, and would be 
							even better if it could add a monster that has “Dark 
							Magician” somewhere in its effect, but it is still 
							very good. 
							
							Advanced-4/5Art-4/5
 
							
							Until Next Time |  
                          |  Warlockblitz
 YouTube
 | This card has advantage written all over it. Dark 
							Magical Circle is a Continuous Spell Card that 
							should replace itself in hand advantage once 
							activated. You look at the next 3 cards in your Deck 
							and add 1 that is Dark Magician or a Spell or Trap 
							that lists Dark Magician to your hand. Then the 
							other 2 (or 3 if nothing) go back to the top in any 
							order. Palladium Oracle Mahad comes to mind as 
							something to place on the top of the Deck and add 
							something else to the hand. The second effect is the 
							continuous one. While it's on the field, Dark 
							Magical Circle targets to banish one opponent's card 
							when Dark Magician is Normal or Special Summoned. 
							Not destroying before banishing is very good. A lot 
							of Dark Magician Support is good and this card keeps 
							that advantage chain going. Unfortunately, the 
							effects can only be activated once per turn. Still 
							worth the deck space. 
 Score: 4.5/5 You can add Dark Magical Circle to the 
							hand with the first effect.
 Art: 1/5 Seems unfinished.
 
 -WarlockBlitz
 |  
                          |  Dark
 Paladin
 | Tuesday
 Dark Magical Circle...this card is fun, but I'm not 
							sure if this is an essentially piece to a Dark 
							Magician Deck.  The Continuous Magic aspect is 
							troublesome, and I'm not sure you get enough of a 
							payoff for using this.  When you activate this 
							card, you look at the top three cards of your Deck.  
							If you Draw a Dark Magician, or Magic/Trap card 
							specifically with his name, you can reveal one of 
							those cards, and add it to your Hand.  The 
							cards are then returned to your Deck in the order 
							you so choose.  If Dark Magician is Normal or 
							Special Summoned to your Field (continuing to ignore 
							during the Damage Step) you can target and remove 
							one of your opponent's cards from play.  Each 
							effect can only be used once per turn.  I mean, 
							in short, if you're successful in removing a card 
							before this gets destroyed, this is a 1-for-1.  
							This card lost for you, and whatever you remove of 
							your opponents.  If you gain a card to your 
							Hand via the first effect (the prior sentence 
							assumes you didn't), AND remove a card before this 
							gets destroyed, you +1.  If you gain nothing 
							via the first effect, and lose this before you 
							remove a card, it's a -1.  That, statistically, 
							makes this card average.  Much like yesterday, 
							fitting the good enough to not be bad category, but 
							not game breaking.
 
 Rating:  2.99/5
 
 Art:  4/5
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