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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

King of the Feral Imps
- #LTGY-EN056

2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

Card Ratings
Advanced: 2.80

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Oct. 27, 2015

Back to the main COTD Page


King of the Feral Imps


What most surprises me about this card is that it has never been reviewed, and for a card that was a common Extra Deck card used when Geargia’s were at their height, even more surprising.


Now this card has found a new home, primarily in Clown Blade and even in some Shaddoll Extra Decks that include Jigabyte.

However since this cards main purpose has been to provide power to Clown Blade as well as to help the Deck recover somewhat from the otherwise irreparable loss of Lavalval Chain I shall here simply describe it as being used in Clown Blade as a support card.


Commonly, early game, an excellent set-up for Clown Blade is to Xyz with a Performage Trick Clown an another monster, then Xyz Summon into King of the Feral Imps, detach Performage Trick Clown, search out Jigabyte from your Main Deck and then after Special Summoning Performage Trick Clown back onto the field you can then Special Summon Jigabyte from your hand and then Xyz Summon again.

And early game because its quite likely that you’ll not have Heroic Challenger – Thousand Blades in your Graveyard, this combo ensures that you lose close to no actual momentum with the Deck and means that you can win games without having to rely solely upon the Performage Trick Clown and Heroic Challenger – Thousand Blades combo alone.


King of the Feral Imps also has quite a solid ATK as well, ensuring that it may even be able to stay on the field long enough for you to be able to use the effect for a second time.


Apart from Jigabyte which I have mentioned, another viable target for selection is Kagetokage… A card that many will be familiar with from what I originally mentioned, Geargias.


For any Deck that can include Reptiles as part of your strategy, and not just one that specialises in Summoning Rank 4’s, King of the Feral Imps is an absolute must and is still as good now as it was way back when it was last a popular Extra Deck choice.


Rating: 3.75. Essential for any Deck that includes Reptiles, but for Clown Blade, this has helped to boost the Deck back into the higher competitive scene when it had been otherwise expected that the playability of the Deck was lost along with the Banning of Lavalval Chain.



King of the Feral Imps...the original Feral Imp does a have a small handful of variants, so the family grows larger in this card.  Rank 4, Dark attributed, Reptile type XYZ, with 2300 attack, which isn't bad for its Level.  Generic two Level 4 Monster XYZ Summoning requirement.  In short, there's not much to say here.  If you're playing a Reptile theme, you use this.  Detaching and XYZ Material from this card gives you the ability to add a Reptile from your Deck to your Hand.  ANY Reptile...not one of a specific attribute or level, but any.  Good, reliable, generic support for a theme.
Rating: 2.75/5
Art:  4/5

Blackwing - Zephyros the Elite
Allows you to recycle floater Spell/Trap cards atop being a monster for tributing, attacking and Rank-4 XYZ summoning.

I am glad we are reviewing this card. Cards like this are easy to review because they are so mediocre. King of the Feral Imps has interesting stats. He comes in as a Rank 4 Dark Reptile-Type XYZ Monster with 2300 Atk and 2000 Def. Rank 4 is easy to summon. Does reptile have any relevant support? Dark is good. The Atk is meh. I'd want it higher. I am just not a fan. Maybe I'm missing something, but I doubt it. 
The effect is only as good as the reptiles you can search for. The cost is one material off the King for one Reptile from your deck to your hand. I guess you could get Sinister Serpent. Remember that card? There might be some rogue deck that really needs this, but even then, I am sure there is a better searcher option in that rogue deck. 
Score: 1.5/5 It's in the Extra Deck. Even so, why run this?
Art: 4/5 Very Cool Looking


Before I begin this review, I'd like to make a public apology for my mistake regarding yesterday's card, Elder Entity Norden. Clearly, I have underestimated the one card that makes this one broken: Instant Fusion. I'll admit that I've not been able to see this combo first hand because I haven't been able to actually participate in local tourneys due to having a ten hour job every weekend from now till Christmas (retail will do that to ya), so if I have offended players reading my review on one of the latest game-changing cards, then I am truly sorry that my review was so short sighted. As a new reviewer of this site, I understand that I have certain responsibilities, and will do my best to uphold the integrity of certain cards as best I can. Alright, with that off my chest, let's continue.
Alright, who fed the imp after midnight?
King of the Feral Imps is, obviously, a step up from the original. At 2300/2000 stats, he's tough enough to hold his own against most monsters, and being four-starred makes him fairly easy to get him on the field. His effect, however, is a bit more situational, as it only allows you to grab Reptiles from the deck. It's a good way to thin the deck if you're playing Reptilanne or Aliens, and whatever Reptile theme there is out there... That's just the problem though: there aren't many Reptile themes out there, let alone good ones.
If you need a fast beatstick, this King's raw power will do. But he shines in Reptile decks; a pity there aren't many options in that department.
Final Score: 2/5 (Strong, but search effect is lacking)

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