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 Shuffle Reborn
- #DOCS-EN053

If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.

Card Ratings
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Nov. xx, 2015

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I would look at each effect separately because the 2nd is purely optional.  It's a Spell Card that summons a monster from the graveyard, which, Soul Charge aside, there's a dearth of.  While the effects of the monster are negated (a big but necessary downside), you need to control no monsters (not a big problem) and is banished during the End Phase (who cares), there's still a lot you can do with it.  You can tribute it, attack with it (push for more damage or get over an opponent's beater), use it for Synchro/XYZ plays, destroy it for its graveyard effect.  Considering a lot of the other downsides it could have had (like costing you in card advantage), it's not so bad.  And since there's no requirements for what kind of monster it needs to be, it can work in different decks.
The 2nd effect isn't quite revenue neutral but can still be made beneficial.  If you have a floater Spell/Trap on the field (a card like Fiendish Chain), you can recycle it and essentially get a fresh card, while having to banish the worst card in your hand.  The 2nd effect isn't as good but it's a nice bonus.  While all of the little downsides (such as it being reliant on what's in your graveyard) add up, there are some risks, but when all's said and done, I see potential.


Review Part Deux is Shuffle Reborn.  I feel this would be a lot more viable as a Quickplay, but it still has some merit to it.  If you control no Monsters, you're able to Target and Special Summon one from your Graveyard.  Said Monsters has effects negated and is removed from pay during the End Phase.  Additionally, you can remove this card from your Graveyard from play, to target a card you control to return (shuffled too note)  to the Deck, to Draw a card from your Deck.  If you plan on doing this while it  resides in the Graveyard, you can always set a Magic/Trap card you might not need so you don't lose anything of value doing this.  Also, during the End Phase, you remove a card from your Hand from play.  You choose, so it's cool you wouldn't randomly lose something you wouldn't want to.  I do honestly like this, but I see it mroe Tech than an actual staple.

Rating: 3/5
Art:  5/5


Hello Pojo Fans,
Shuffle Reborn isn't like “Monster Reborn” but any card capable of bringing a monster back for you is worth considering. Restricted activation prevents abuse of the card, but you will encounter plenty of times where you don't have a monster, so no problem there. A “vanilla” monster is still a monster that can attack, defend, sync, and overlay, the last two help avoid the banish effect during your End Phase. Useful in the grave to shuffle back a card on the field to give you a new draw, good for recycling a monster, spell, trap that may not be of use. Cycle back an Xyz without materials for future use. Again a banish effect in the End Phase can be avoided by setting everything in your hand.
Shuffle Reborn isn't better than “Soul Charge”, but it is a good card that could prove very useful to almost any deck. If your deck freely banishes and returns cards from being banished, this card is for you.
Until Next Time


Shuffle Reborn is a Normal Spell Card with 2 effects. The first effect is to Special Summon a monster from your Graveyard in any face-up position with effects negated and only if you control no monsters. Then that monster gets banished during the End Phase, which should be no problem because you are using that monster to fusion, xyz, synchro, or tribute summon. So my comparison will be with Norden plus Instant Fusion. Instant Fusion costs 1000 Life Points to get Norden who also pulls effectless monsters that are Level 4 and lower from the Graveyard. That makes for very easy follow-up combos, but costs 1000 Life Points. So, when Instant Fusion or Norden get hit with the Banhammer, try Shuffle Reborn.

The second effect is a bit risky and only available once per turn. You can banish Shuffle Reborn from the Graveyard to shuffle one card from your hand into the deck and draw 1 card. Then you banish a card from your hand during the End Phase. Both effects are neutral in card advantage unless you have no cards in your hand for the second effect. The first effect is what you're really using this card for, while the second effect just makes sense for the name of the card.  

Score: 4/5 We can run 3 of these? I know what I'm thankful for.

Art: 4/5 Those cards need to be shuffled.



Hoo, this is a tricky one. Let's go over the effects one at a time: 

1.    If you control no monsters, Special Summon a monster from the Grave. Its effects are negated, and you must Banish it at the end of the turn.

This could be a game-breaker right here, especially if you have something big in the Grave like a Blue-Eyes or........ Hey, don't look at me like that! Blue-Eyes is still a powerful and versatile card! Anyway, my point is: late game, this could be useful. 

2.    Banish this card from the Graveyard; target 1 card you control, shuffle it into the Deck, then draw 1 card.

Okay, not a big fan of this effect. The only good thing I see is that it gives you a bit of draw power, but it comes at the cost of either a monster or a Spell/Trap that may have saved you this turn. If you haven't guessed by now, I'm not a big fan of taking risks. 

3.    Also (same turn as the 2nd effect), at the End Phase, Banish one card in your hand.

No. No, no, no, I'm sorry but NO. This is a terrible effect, unless you're running Return from the Different Dimension or another strategy that benefits from Banished cards. Why sacrifice two cards- one to the Deck and one out of play- just to draw 1 card? As I see it, the cost outweighs the benefitts. There has to be better options out there, there just has to be! 

If I'm overlooking something, then I apologize; but looking at this card as is, it just looks too situational and too risky for the casual player. Did I mention that I'm not a big fan of risks? 

Also, Blue-Eyes is best dragon. Don't judge me. 

Final Score: 2 / 5 (And on that note, Happy Thanksgiving!)

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