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							 Dice Roll Battle - #HSRD-EN014
 When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. 
							Card RatingsAdvanced: 
							1.67
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed:
 Nov. 12, 2015
 
							
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							Page 
							 |    
                        
                          |  Baneful
 | Dice Roll Battle
 It actually has nothing to do with rolling dice.  
							It's a Speedroid card.  It's a revenue neutral 
							Synchro Summoning card.  You must have a 
							material in your graveyard, a material in your hand 
							and you have to activate it in response to an attack 
							(not chainable).  The 2nd effect is situational 
							because it requires both players to have Synchros 
							(and you having a stronger one), so it's of little 
							importance.  Speedroid has some decent cards 
							but there's really not much to work with here.  
							Too situational all around.
 
 1/5
 
 |  
                          |  Dark
 Paladin
 | Thursday
 Dice Roll Battle has a lot of text on it.  This 
							Trap is interesting, it grants you a Synchro (for 
							your Speedroids) by removing a Speedroid from your 
							Graveyard, and a Speedroid Tuner from your Hand, 
							(after your opponent declares an attack) both cards 
							are removed from play, and you Special Summon a 
							Synchro Monster (note the Synchro doesn't have to be 
							a Roid) from the Extra Deck of a Level equal to the 
							Levels combined of the Monsters removed by the 
							effect of this card.  Additionally, you can 
							remove this card from your Graveyard from play to 
							target a Synchro Monster on each side of the Field.  
							Your opponent's Monster must attack your Synchro 
							Monster, and then Damage is calculated as normal.  
							Nice enough secondary effect, although you probably 
							aren't going to be able to take use of it very much.  
							But the primary effect makes this useful definitely 
							for a Speedroid player.
 
 Rating:  3/5
 Art:  3.5/5
 |  
                          | Warlockblitz | No, just no. Dice Roll Battle 
							is way too situational to be useful. This Normal 
							Trap Card only works in a Speedroid deck. I like 
							that you can Special Summon a Synchro monster during 
							your opponent's turn, but it's not a Synchro Summon, 
							so many effects won't happen. Furthermore, you need 
							to banish a Speedroid monster in your grave and a 
							Speedroid tuner in your hand. There are 2 tuners 
							that fit that criteria. For the second effect, there 
							needs to be a Synchro monster on both sides of the 
							field to force an attack. The cost for that effect 
							is to banish the trap from the grave. To avoid that 
							effect, they would only need to Special Summon their 
							own Synchro monster in Defense Position. Or just, 
							not Synchro Summon and just do Rank 4 like everyone 
							else. Finally, my biggest problem with this card is 
							that it has nothing to do with Dice.  Score: 1/5 It should be 0 
							because I give a point for every dice effect in the 
							card text. That being 0.  Art: 3/5 The name matches the 
							artwork. Too bad the effect isn't even fun. -WarlockBlitz |  |