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 U.A. Signing Deal
- #CROS-EN088

Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.

Card Ratings
Advanced: 2.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
May 27, 2015

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Use 3 copies of this card in your UA deck.  It's really really good.
You can summon any UA monster you want (wide selection) for free, from the deck.  No Battle Phase restrictions or anything like that.  The effects of the monster you summon are negated but you can just return the card you summoned to your hand via UA Midfielder (or UA Rival Rebounder) and basically refresh it so you can use it at a later time.  In a sense, this card might be more of an add-to-hand card that regard.  
But it does, no doubt, make Turnover Tactics (a power card) much easier to activate.  This card gives you so many options and makes the deck so much more consistent.  UA really is a toolbox deck.  Slugger for pushing.  Dunker for power.  Playmaker for ATK strength.  Blockbacker and Perfect Ace for reactivity.  Goalkeeper for protection.  So many options here, especially for such a combo driven deck.  The life point loss isn't a big issue, since consistency, combos and advantage have always been more important than having more life points than the opponent.



We're going to be covering cards from a new Archetype, that of U.A. the rest of the week, so it's introduction time before we start with the actual review.  Sadly we aren't looking at any Monsters this week, but you should get a bit of a background here.  U.A. (in my opinion) Monsters work a bit like Gadgets.  But as Gadgets are quick as they cycle from Deck to Hand, these Monsters cycle from Field to Hand to Field...you return one from the Field to the Hand, to Special Summon another from the Hand.  U.A. Stadium (a Field Magic card, that's actually GOOD) helps this Deck go very well, but speed is everything with this Deck, as well as the ability to Special Summon.  If your opponent is playing a Deck that is anti or shutdown of Special Summon, you're going to have a very difficult time.  As for the card today, however, we look at U.A. Signing Deal.  As these cards are all sports players, cards such as this, at least in title and premise would seem to make sense.  For starters, this should have been a Quickplay Magic or a Trap.  As a Normal Magic, it's just too slow.  You're able to Special Summon a U.A. Monster from your Deck, which is obviously good.  But it's effects are negated (bad), and it can't be used for a Synchro or XYZ Summon (worse).  Oh, but wait, since those effects aren't awful enough, you lose 300 Lifepoints multiplied by the Level of the Monster you choose.  Most of these guys are higher Level Monsters, so even a Level 5 is 1500 Lifepoints, and that's just crazy.  Maybe IF you could use it for a Synchro/XYZ Summon, OR it's effects were negated, OR you lost the Lifepoints...I mean, it's just got way too many drawbacks hindering it.  Plus, you can only use one a turn, which makes sense, but again, given the multitude of cons involved all ready, I don't see why you'd play more than one anyway, you'd be out of Lifepoints.  There is good U.A. support, and then there is junk.  This is the latter
Rating:  1.5/5
Art:  3/5


Hello Pojo Fans,
U.A. Signing Deal is like “A Hero Lives” for the U.A. deck. Special Summoning any “U.A.” Monster from your deck is great when all but one of the monsters in the archetype are above level 5. This downsides to this card are minimal, as you will likely be bouncing back whatever U.A. you Special Summon. In addition, you can use this card to set up Tribute Summons for other U.A. monsters like U.A. Rival Rebounder (which will Special Summon a U.A. monster when it hits the field). You can then bounce that monster back to Special Summon another U.A. like U.A. Dreadnought Dunker and potentially destroy a card on the field if Dunker can inflict damage.
U.A. monsters need some setting up to flow on the field, and Signing Deal is the card that can jumpstart their playstyle. Cards like The Monarchs Stormforth and Reasoning will help, but Signing Deal is a direct and guaranteed way to get a U.A. on the field and at minimal cost. 

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