Going hand in hand with Shadow Mist yesterday, we
have the card, which, almost every time, you will be
adding to hand with Shadow Mist, in Mask Change.
Mask Change is a fairly unique card. As I remember
it described in the manga, it is "Essentially
Fusion, but with one monster instead of two." While
this grossly oversimplifies things, it is a rather
valid comparison. Basically, you send a Hero from
the field to the grave, and whatever attribute you
sent, you special a Masked HERO from your Extra deck
with that attribute. Note that this is not
technically a Fusion Summon, so it bypasses certain
cards(Non-Fusion Area, for example).
As for suitable Masked HERO's to summon off of this,
there is at least one for every attribute, but the
two standouts are Masked Hero Acid and Masked Hero
Dark Law, mainly for their incredibly punishing
effects and their attributes. Their attributes mean
that they can be used alongside Shadow Mist and
Bubbleman, the two best Hero's we have currently.
There are obviously others, such as Koga(the third
best IMO) and Dian, but they are far rarer to see.
As mentioned yesterday, this card can be searched by
Shadow Mist, but also through Mask Charge, a great
card for gaining advantage. This is one card that is
hardly ever dead in multiples, because you can
simply dodge effects using this. For example, lets
say my opponent uses Snatch Steal, targeting my Dark
Law. I can simply Change my Dark Law into another
Dark Law, and let his Snatch Steal fizzle. Also,
this can be used in order to bypass cards such as
Skill Drain, as the monster that you Changed would
no longer be on the field to be affected by Skill
Drain, so his(mainly Acid's) effect would go off
A bit of a ruling note, you can use this card under
Macro Cosmos and Dimensional Fissure, because it is
not a cost to send the target to grave, it is part
of the card's effect. Also, if your opponent chains
Vanity's Emptiness against this card's activation,
you will still send the monster as the card must
resolve as much as possible.
Overall, one of the key factors of any Hero deck,
and great at dodging effects and traps to boot.
Mask Change...I suppose this is a relevant for a
re-review with Heroes being solid again. There
are a million and one ways to Fusion Summon a
Fusioned E-Hero Monster...most of which are crap,
with things like Super Polymerization and Miracle
Fusion being notable exceptions. But Mask
Change does HERO Fusion right, and the way it
probably should have just been done in the
beginning. Being a Quickplay makes a very good
card in this case very much better. Mask
Change is technically (at least initially) a -1.
But so quickly an easily bringing out a HERO Monster
from the Extra Deck is incredible. The only
stipulation is the Monster you send to the Graveyard
has to be on the Field and the one from the Extra
Deck has to be the same attribute as the chosen
monster sent to the Graveyard. It's quick,
it's efficient, and it's just damn good. You
use 3, period.