Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Stellarknight Constellar Diamond
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
April 1, 2015
Back to the main COTD
The only viable way of summoning this card is by
it's Main Phase 2 effect. It has pretty good
stats and an effect that would floodgate DARK decks
like Burning Abyss. It doesn't replace itself
like Delteros and Triverr do, unfortunately, and
this card can still be destroyed via spell/trap
effects. Kinda slow, but devastating in the
right situation. Since it's an Extra Deck
monster, it can never be a dead-draw, and therefore
I'm more lenient on situational cards in that
circumstance. This can, in part, help
Satellars still maintain a presence in tier 2 or at
least competitive local tournaments.
Stellarknight Constellar Diamond...what a
beautiful Monster. XYZ, specifically a Wyrm,
of the Light attribute, who is Rank 5, with 2700
attack and 2000 defense. Right off the bat,
you notice this guy needs THREE Level 5 Monsters to
XYZ Summon, which means it better have one hell of a
payoff. Oh, and they all have to be Light.
Not a huge problem, but does kill you thinking about
using this much outside of it's own Deck. So
first, you can XYZ Summon this card using a "tellarknight"
XYZ Monster you control as Material, and any
Material it has goes to this card...note this can
only be done during your Main Phase 2. This
guy is all about Lockdown. Neither player can
send cards from the Deck to the Graveyard, as long
as he has XYZ Material, which cripples a good amount
of common Decks out there. Oh and any card
that would return from the Graveyard to the Hand is
removed from play instead. That's another
harsh effect right there. Oh, plus he's
anti-Dark, as when a Dark Monster activates its
effect, by discarding an XYZ Material, negate the
activation of said effect, and destroy that card.
If you successfully negate the effect, that is.
He's very good. You sure need to protect him,
but you get him and keep him on the Field, he'll win
For today's card, we have a monster with quite a
redundant name (seriously, Constellarknight Diamond
would've worked just as well), and also a very
powerful anti-Dark card, in Stellarknight Constellar
Summoning this card is fairly straightforward, as
you can simply plop this thing onto any
Stellarknight Xyz that you want during your Main
Phase 2. Currently, we only have Stellarknight
Triveil and Delteros, but we are getting Ptolemaios,
a 2-material Stellarknight Xyz, so it will be even
easier to make. It has quite good stats, standing at
2700/2000, and gets all the lovely support a Light
type gets these days. Take note that it is a Wyrm,
but so far, nothing of note works off of that.
Its effects, while specific, are nonetheless
devastating. As long as he has Materials attached to
him, no sending from deck to graveyard can occur,
and you can negate and destroy any Dark Monster
effects your opponent might activate simply through
detaching a material. It also banishes any card your
opponent might return from the graveyard to the
hand, not really necessary, but a cool bonus.
As for what you would use this against, Shaddolls
and Burning Abyss are far and away the biggest
contenders. In fact, it seems this card was made for
the sole-purpose of being an Anti-Shaddoll card.
Both decks rely on sending and monster effects, and,
being Dark decks, this card cripples those
strategies. Also, if this card were to run over,
say, a Shaddoll Winda, it would banish the Fusion
card that would be retrieved.
Overall, a great card for Tellarknights(and soon,
any rank 4 deck), but it was better when Nekroz
weren't top dog.