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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
							|  |  | 
							Kycoo the Ghost DestroyerCard Number - DB2-EN100
 
							Each time this card inflicts battle damage to your 
							opponent's Life Points, you can remove up to 2 
							Monster Cards in your opponent's Graveyard from 
							play. In addition, as long as this card remains 
							face-up on the field, your opponent cannot remove 
							any cards in either Graveyard from play. 
							Card RatingsAdvanced: 
							3.85
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed:
 Mar. 20, 2015
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,
 Closing the week is one of my favorite cards to use 
							when I'm play my Spellcaster build: Kycoo the Ghost 
							Destroyer. This monster has been a steady side deck 
							option since its arrival into play, but hasn't 
							always found himself as an option for players.
 
 Kycoo's graveyard regulating abilities are supported 
							by the desired ATK for a Level 4 monster, and his 
							DARK attribute lends him all the support and synergy 
							that comes with it. Any battle damage this guy does 
							allows you to remove up to 2 monsters in your 
							opponents grave if you wish. If your opponent has 5 
							DARK monsters in the grave and you know they play 
							DAD, you may be careful about how many you remove. 
							Early in the game you will be removing every monster 
							you can find in the graveyard with this card. 
							Kycoo's ability to also prevent your opponent from 
							removing any card in either graveyard can slow down 
							their moves even more than you taking away their 
							resources. DAD won't be removing any DARK monsters 
							and will have to get rid of Kycoo before gaining 
							that option, Malicious won't be searching himself 
							out of the deck, Bujin decks are slowed greatly by 
							him, and Nekroz will lose some effectiveness of 
							Nekroz Mirror.
 
 Slows opponents moves, takes away resources in the 
							grave, solid attacker, Kycoo sounds like a pretty 
							good monster.
 
 Advanced-3.5/5
 Art-4/5
 
 Until Next Time
 KingofLullaby
 |  
                          |  Dark Paladin
 | Kycoo the Ghost Destroyer (somehow a Spellcaster, 
							looks like a Zombie) should be reviewed every couple 
							formats, as he is beautiful Tech.  He has been 
							for years, and is very often ignored.  There 
							aren't many disruption cards for what he does that 
							do what he does any better.  Honestly, I think 
							the biggest asset of Kycoo (being an 1800 attack 
							Monster) is what people view as his biggest 
							weakness.  Why use him to attack and rely on 
							him destroying and inflicting Damage, to get the 
							removal effect, when you can just use a Magic or 
							Trap...or effect, whatnot?  He can only remove 
							Monsters from your opponent's Graveyard, but that's 
							likely to be what you want to do 99% of the time 
							anyway, plus, he's anti-Chaos, as well as other 
							things.  Your opponent can't remove cards not 
							just from their Graveyard, but yours either, so long 
							as Kycoo is face-up on the Field.  I wouldn't 
							fault anyone for not using him, but honestly, he 
							should be in your Deck, at least one copy, and if 
							not, you should definitely keep one in the 
							Side-Deck.  I mean he has been abused in 
							Formats before, and then as with a couple other 
							cards this week, he just completely falls back out 
							of favor, and then he comes back.  He's got 
							half a face after all
 Rating:
 
 3.75/5  Main Deck, 4.75/5 Side
 Art:  5/5  One of the best foil pictures ever
 |  
                          |  Rikothe
 FoxKid
 YouTube
 | Kycoo the Ghost Destroyer… I was surprised to 
							find that we have not reviewed this card since 2005! 
							That’s ten years ago, even though the card has been 
							popular numerous times in between.
 Kycoo will show his face in the metagame whenever 
							there’s a Deck that benefits from being able to 
							banish cards from the Graveyard; the fact that he’s 
							one-sided means that he can be used in Decks like 
							this to lock down other Decks that banish cards from 
							the Graveyard.
 
 Kycoo’s last large-scale usage was during the March 
							2013 format in Spellbook, which could summon it from 
							the Deck with Spellbook of Judgment to lock down 
							Dragon Ruler. It saw a small bout of usage during 
							the latter part of the April 2014 format when 
							Lightsworn was released and hyped, because in the 
							mirror it shut down the opponent’s defense and 
							allowed you to pick apart its strategy while keeping 
							your own game intact.
 
 Currently, Kycoo plays a similar role against Nekroz, 
							and is not uncommon to see in Side Decks, 
							particularly for the mirror match. Kycoo locks down 
							both Valkyrus and Trishula, meaning you shut down 
							the opposition’s biggest forms of both defense and 
							offense. Kycoo is especially suited for the mirror 
							match because Nekroz Decks use very few Normal 
							Summons.
 
 While not quite as popular as the previous four 
							cards this week, Kycoo still has a solid role in the 
							current Nekroz-infested metagame, and he will always 
							be a solid pick whenever a Graveyard-reliant Deck is 
							a threat.
 
 Rating: 4/5
 |  
                          | Miguel | We end the week with a look at a classic card 
							that comes and goes, depending on the format. Kycoo 
							is the go to card when you want to disrupt your 
							opponent's strategy. When Kycoo does damage, you can 
							target up to 2 cards in your opponent's graveyard 
							and banish them. At the same time, Kycoo will not 
							allow your opponent to banish cards from either 
							graveyard so he protects what you might need from 
							banishment. Kycoo is pretty good in this format as 
							he can get rid of cards your opponent has laying in 
							their grave, waiting to be used against you. It's 
							formidable against the top decks in this format, but 
							even with his solid 1800 ATK, he may not last too 
							long. A great choice for you side deck, Kycoo can 
							get the job done, if he's on the field long enough.
 3/5
 |  
                          |  Misdreavus
 "Mean and Evil"
 | Welcome to this special class on the history of 
							our beloved card game of Yu-Gi-Oh!! Today we'll be 
							looking at some of the most dreaded formats of this 
							game - you got that right: they were all single-deck 
							formats - through the eyes of one very special dream 
							catcher, that was somehow around to experience all 
							of them. Indeed, today we're reviewing Kycoo the 
							Ghost Destroyer.
 When he was first released in the 'Labyrinth of 
							Nightmare' set. Kycoo the Ghost Destroyer 
							immediately warranted a second look: sporting 1800 
							ATK, and an effect that would become increasingly 
							important with more cards being released, Kycoo the 
							Ghost Destroyer would see play in many formats to 
							come! It was probably intended to counteract the 
							"Spirit" monsters released in the same set, which 
							could be special summoned by banishing a monster(s) 
							of their attribute from the graveyard, and although 
							these cards weren't the largest threats one had to 
							prepare for, more challenging opponents would soon 
							present themselves.
 
 Fast forward to march 2004, which brought with it 
							the release of the 'Invasion of Chaos' set, 
							considered by some the epitome of power creep, or at 
							least an example of progress for those less 
							negative. Black Luster Soldier - Envoy of the 
							Beginning, and Chaos Emperor Dragon - Envoy of the 
							End would have an enormous impact on the game until 
							the forbidden/limited card list would stop their 
							rampage, and it was Kycoo the Ghost Destroyed who 
							was there to challenge them until that time would 
							come: the only monster effect negation available 
							back then was Skill Drain, but in a format that has 
							Harpie's Feather Duster, Heavy Storm, and three 
							copies of Mystical Space Typhoon in every deck, 
							ain't nobody got time for that! There were other 
							reasons not to play Skill Drain, as we all hate 
							being down a card in the "mirror" (it was commonly 
							sided however), and there were other cards that 
							could stop the summon of those two powerful "Chaos" 
							monsters (someone pointed out to me that Necrovalley 
							could prevent their summon as well), but none of 
							these cards provided the immediate threat Kycoo the 
							Ghost Destroyer did (note for younger readers: 
							Bottomless Trap Hole, Torrential Tribute, etc. would 
							not stop te onslaught of the "Chaos" monsters 
							because of the existence of a mechanic called 
							"priority").
 
 Kycoo the Ghost Destroyer, a Dark monster to support 
							one's own summoning of the "Chaos" monsters, that 
							prevented the opponent from banishing any cards in 
							either players graveyard - thus summoning their own 
							"Chaos" monsters - in turn, and could banish any 
							Light/Dark monsters, or the small but useful 
							Sinister Serpent, from the opponent's graveyard when 
							it inflicted damage, to turn the game in its user's 
							favour. It should come to no surprise that Kycoo the 
							Ghost Destroyer saw play in threes, especially when 
							one considers that a direct counter to the card, 
							Tsukuyomi, was yet to obtain staple status. Kycoo 
							the Ghost Destroyer decided games, and was one of 
							the main reasons why no one would be found dead 
							without multiple copies of Scapegoat in their deck.
 
 When Chaos Emperor Dragon - Envoy of the End was 
							banned in october 2004, along with most of the 
							mercilessly field wiping spells Dark Hole, Harpie's 
							Feather Duster, and Heavy Storm, the game was to 
							slow down again, and Kycoo the Ghost Destroyer saw a 
							decline in use; it would make a comeback whenever a 
							powerful deck relied on graveyard setup/banishing, 
							and funnily, somehow the most format-defining decks 
							always seemed to rely on these mechanics: september 
							2008's "Tele-DAD" format and march 2013's "Dragon 
							Ruler" format are the prime examples of formats in 
							which Kycoo the Ghost Destroyer would show up in 
							multiple players' main or side deck.
 
 But that still does not explain why we're reviewing 
							Kycoo the Ghost Destroyer in this day and age now, 
							does it? Well, think again: we're in a single-deck 
							format - "Nekroz" is the undisputed best deck - with 
							a top deck that makes use of several banishing 
							effects, most notably relying on banishing their 
							used Ritual spells to allow for further plays after 
							their field is broken. Again Kycoo the Ghost 
							Destroyer lives up to his reputation, and sees play 
							in many a "Nekroz" side deck: as usual, he's 
							devastating in the mirror match in more than one 
							way.
 
 Traditional: 3/5. Yes I went there: a Traditional 
							deck opts to not let their opponent play the game in 
							any way, and Kycoo the Ghost Destroyer helps with 
							this quite a lot against some of the presumed "high 
							tier" decks in this format, like "Dark World" and 
							"Dragon Ruler". Although obviously one doesn't need 
							Kycoo the Ghost Destroyer to stop people from 
							playing Traditional format: no one plays it 
							anyway...
 
 Advanced: 5/5. Inform me of another card released in 
							the very first series of the game, that has not once 
							required the forbidden/limited card list's 
							attention, yet somehow still manages to make a 
							splash every other year, and I'll lower this score. 
							Kycoo the Ghost Destroyer is not perfect by any 
							means, but there are very few cards that have aged 
							as well as he did.
 
 Art: Ister Gay... Go Away! I Duddits/5
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