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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Kycoo the Ghost Destroyer
Card Number - DB2-EN100

Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.

Card Ratings
Advanced: 3.85

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Mar. 20, 2015

Back to the main COTD Page



Hello Pojo Fans,
Closing the week is one of my favorite cards to use when I'm play my Spellcaster build: Kycoo the Ghost Destroyer. This monster has been a steady side deck option since its arrival into play, but hasn't always found himself as an option for players.
Kycoo's graveyard regulating abilities are supported by the desired ATK for a Level 4 monster, and his DARK attribute lends him all the support and synergy that comes with it. Any battle damage this guy does allows you to remove up to 2 monsters in your opponents grave if you wish. If your opponent has 5 DARK monsters in the grave and you know they play DAD, you may be careful about how many you remove. Early in the game you will be removing every monster you can find in the graveyard with this card. Kycoo's ability to also prevent your opponent from removing any card in either graveyard can slow down their moves even more than you taking away their resources. DAD won't be removing any DARK monsters and will have to get rid of Kycoo before gaining that option, Malicious won't be searching himself out of the deck, Bujin decks are slowed greatly by him, and Nekroz will lose some effectiveness of Nekroz Mirror.
Slows opponents moves, takes away resources in the grave, solid attacker, Kycoo sounds like a pretty good monster.
Until Next Time

Dark Paladin

Kycoo the Ghost Destroyer (somehow a Spellcaster, looks like a Zombie) should be reviewed every couple formats, as he is beautiful Tech.  He has been for years, and is very often ignored.  There aren't many disruption cards for what he does that do what he does any better.  Honestly, I think the biggest asset of Kycoo (being an 1800 attack Monster) is what people view as his biggest weakness.  Why use him to attack and rely on him destroying and inflicting Damage, to get the removal effect, when you can just use a Magic or Trap...or effect, whatnot?  He can only remove Monsters from your opponent's Graveyard, but that's likely to be what you want to do 99% of the time anyway, plus, he's anti-Chaos, as well as other things.  Your opponent can't remove cards not just from their Graveyard, but yours either, so long as Kycoo is face-up on the Field.  I wouldn't fault anyone for not using him, but honestly, he should be in your Deck, at least one copy, and if not, you should definitely keep one in the Side-Deck.  I mean he has been abused in Formats before, and then as with a couple other cards this week, he just completely falls back out of favor, and then he comes back.  He's got half a face after all

3.75/5  Main Deck, 4.75/5 Side
Art:  5/5  One of the best foil pictures ever


Kycoo the Ghost Destroyer… I was surprised to find that we have not reviewed this card since 2005! That’s ten years ago, even though the card has been popular numerous times in between.
Kycoo will show his face in the metagame whenever there’s a Deck that benefits from being able to banish cards from the Graveyard; the fact that he’s one-sided means that he can be used in Decks like this to lock down other Decks that banish cards from the Graveyard.
Kycoo’s last large-scale usage was during the March 2013 format in Spellbook, which could summon it from the Deck with Spellbook of Judgment to lock down Dragon Ruler. It saw a small bout of usage during the latter part of the April 2014 format when Lightsworn was released and hyped, because in the mirror it shut down the opponent’s defense and allowed you to pick apart its strategy while keeping your own game intact.
Currently, Kycoo plays a similar role against Nekroz, and is not uncommon to see in Side Decks, particularly for the mirror match. Kycoo locks down both Valkyrus and Trishula, meaning you shut down the opposition’s biggest forms of both defense and offense. Kycoo is especially suited for the mirror match because Nekroz Decks use very few Normal Summons.
While not quite as popular as the previous four cards this week, Kycoo still has a solid role in the current Nekroz-infested metagame, and he will always be a solid pick whenever a Graveyard-reliant Deck is a threat.
Rating: 4/5


We end the week with a look at a classic card that comes and goes, depending on the format. Kycoo is the go to card when you want to disrupt your opponent's strategy. When Kycoo does damage, you can target up to 2 cards in your opponent's graveyard and banish them. At the same time, Kycoo will not allow your opponent to banish cards from either graveyard so he protects what you might need from banishment. Kycoo is pretty good in this format as he can get rid of cards your opponent has laying in their grave, waiting to be used against you. It's formidable against the top decks in this format, but even with his solid 1800 ATK, he may not last too long. A great choice for you side deck, Kycoo can get the job done, if he's on the field long enough.

"Mean and Evil"

Welcome to this special class on the history of our beloved card game of Yu-Gi-Oh!! Today we'll be looking at some of the most dreaded formats of this game - you got that right: they were all single-deck formats - through the eyes of one very special dream catcher, that was somehow around to experience all of them. Indeed, today we're reviewing Kycoo the Ghost Destroyer.
When he was first released in the 'Labyrinth of Nightmare' set. Kycoo the Ghost Destroyer immediately warranted a second look: sporting 1800 ATK, and an effect that would become increasingly important with more cards being released, Kycoo the Ghost Destroyer would see play in many formats to come! It was probably intended to counteract the "Spirit" monsters released in the same set, which could be special summoned by banishing a monster(s) of their attribute from the graveyard, and although these cards weren't the largest threats one had to prepare for, more challenging opponents would soon present themselves.
Fast forward to march 2004, which brought with it the release of the 'Invasion of Chaos' set, considered by some the epitome of power creep, or at least an example of progress for those less negative. Black Luster Soldier - Envoy of the Beginning, and Chaos Emperor Dragon - Envoy of the End would have an enormous impact on the game until the forbidden/limited card list would stop their rampage, and it was Kycoo the Ghost Destroyed who was there to challenge them until that time would come: the only monster effect negation available back then was Skill Drain, but in a format that has Harpie's Feather Duster, Heavy Storm, and three copies of Mystical Space Typhoon in every deck, ain't nobody got time for that! There were other reasons not to play Skill Drain, as we all hate being down a card in the "mirror" (it was commonly sided however), and there were other cards that could stop the summon of those two powerful "Chaos" monsters (someone pointed out to me that Necrovalley could prevent their summon as well), but none of these cards provided the immediate threat Kycoo the Ghost Destroyer did (note for younger readers: Bottomless Trap Hole, Torrential Tribute, etc. would not stop te onslaught of the "Chaos" monsters because of the existence of a mechanic called "priority").
Kycoo the Ghost Destroyer, a Dark monster to support one's own summoning of the "Chaos" monsters, that prevented the opponent from banishing any cards in either players graveyard - thus summoning their own "Chaos" monsters - in turn, and could banish any Light/Dark monsters, or the small but useful Sinister Serpent, from the opponent's graveyard when it inflicted damage, to turn the game in its user's favour. It should come to no surprise that Kycoo the Ghost Destroyer saw play in threes, especially when one considers that a direct counter to the card, Tsukuyomi, was yet to obtain staple status. Kycoo the Ghost Destroyer decided games, and was one of the main reasons why no one would be found dead without multiple copies of Scapegoat in their deck.
When Chaos Emperor Dragon - Envoy of the End was banned in october 2004, along with most of the mercilessly field wiping spells Dark Hole, Harpie's Feather Duster, and Heavy Storm, the game was to slow down again, and Kycoo the Ghost Destroyer saw a decline in use; it would make a comeback whenever a powerful deck relied on graveyard setup/banishing, and funnily, somehow the most format-defining decks always seemed to rely on these mechanics: september 2008's "Tele-DAD" format and march 2013's "Dragon Ruler" format are the prime examples of formats in which Kycoo the Ghost Destroyer would show up in multiple players' main or side deck.
But that still does not explain why we're reviewing Kycoo the Ghost Destroyer in this day and age now, does it? Well, think again: we're in a single-deck format - "Nekroz" is the undisputed best deck - with a top deck that makes use of several banishing effects, most notably relying on banishing their used Ritual spells to allow for further plays after their field is broken. Again Kycoo the Ghost Destroyer lives up to his reputation, and sees play in many a "Nekroz" side deck: as usual, he's devastating in the mirror match in more than one way.
Traditional: 3/5. Yes I went there: a Traditional deck opts to not let their opponent play the game in any way, and Kycoo the Ghost Destroyer helps with this quite a lot against some of the presumed "high tier" decks in this format, like "Dark World" and "Dragon Ruler". Although obviously one doesn't need Kycoo the Ghost Destroyer to stop people from playing Traditional format: no one plays it anyway...
Advanced: 5/5. Inform me of another card released in the very first series of the game, that has not once required the forbidden/limited card list's attention, yet somehow still manages to make a splash every other year, and I'll lower this score. Kycoo the Ghost Destroyer is not perfect by any means, but there are very few cards that have aged as well as he did.
Art: Ister Gay... Go Away! I Duddits/5

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