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							U.A. Dreadnought Dunker  
							
							- #CROS-EN086 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. 
							Card Ratings 
							Advanced: 
							3.33   
							Ratings are based on a 1 to 5 scale 
							 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.  
							 
							Date Reviewed: 
							June 9, 2015 
							
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					Baneful | 
                          
							 Dunker has good stats and can be summoned with 
							relative ease, par for a high-level monster.  
							The piercing battle damage effect can punish some 
							decks that play defensively.  At the end of the 
							day, U.A. decks need a powerhouse (and this card can 
							get up to 3000 ATK with Stadium).  Playmaker is 
							the other power-monster in the deck, but while it 
							can reach to much higher-ATK points, this card is 
							more well rounded. 
							  
							It gives you a card removal option when it does 
							destroy a monster in battle (which can even trigger 
							U.A. Penalty Box).  Post-battle removal is kind 
							of slow (you usually want to destroy before you make 
							an attack), but with the accompaniment of theme 
							deck, it just might help.   
							  
							2.5/5 
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                           Dark  
                           
							
                            
                           
							Paladin | 
                          
							 U.A. Dreadnought Dunker (obviously representing a 
							basketball player) is one of the U.A. Monsters who 
							as opposed to a whopping defense wall actually has 
							an attack behind him.  He's Level 7, and an 
							Earth attributed Warrior with 2500 attack (and 1800 
							defense).  As stated yesterday and even before 
							(the standard U.A. Summoning text won't be quoted 
							and referred to from here on out, unless it changes) 
							and I'm sure you appreciate that.  In short, 
							first off, this guy has trample, and 2500 attack 
							with trample is good.  Trample has never been a 
							very sought after or appreciated effect in Yugioh, 
							which always kind of surprised me.  I figure 
							since keeping Monsters in Defense, even if they're 
							destroyed, since you don't lose Lifepoints, to be 
							able to bypass that rule with trample was awesome.  
							Outside of something like Airknight of course, who 
							gives the additional benefit of Drawing.  As 
							opposed to adding to your resources, however, Dunker 
							allows you to Target and Destroy a card on the Field 
							when he inflicts Damage to your opponent.  
							Now...things worth noting about that.   
							 
							1)  You have the option to Target and Destroy a 
							card...it's not mandatory.  So if he's the only 
							card left on the Field, or your opponent has 
							nothing, you don't have to destroy a card. 
							  
							2)  It doesn't have to be Trample Damage...so if he 
							destroys a Monster with a weaker attack, or so long 
							as he's inflicting Damage, you can activate this 
							effect. 
							  
							He's one of the best in the U.A. arsenal.  You 
							play 2 or even 3 of this guy. 
							 
							Rating:  4.5/5 
							Art:  4/5 
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					Kingof 
					Lullaby | 
                          
							 Hello Pojo Fans, 
							  
							U.A. cards continue from last week and today “it's 
							goin down for real!”.  While Dreadnought Dunker 
							isn't the best “U.A.” monster in my opinion (that 
							goes to Rebounder), this one is a close second. 
							  
							Same Special Summon effects as all “U.A.” monsters, 
							as well as restrictions. Destruction of a card when 
							doing damage is great, and adding in piercing 
							ability almost guarantees Dunker will be doing 
							damage when attacking, forcing your opponent to play 
							cards to stop Dunker. Get more than one Dunker on 
							the field or equip Dunker with a card like “U.A. 
							Powered Jersey” to get an additional use of his 
							destruction effect each turn. If Dunker stays on the 
							field it can destroy multiple cards while doing 
							damage even if the opponent tries to play defensive. 
							Combine this with other cards like The Monarchs 
							Stormforth and U.A. Signing Day to get around the 
							fact that Dunker is a Level 7. Searchable with a few 
							U.A. cards as well as available to aid from Monster 
							Gate and Reasoning, Dunker is one of the muscle 
							cards in the deck.  
							  
							Advanced-3/5 
							Art-3/5 
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