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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

U.A. Mighty Slugger
- #DUEA-EN087

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

Card Ratings
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 19, 2015

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Dark

Paladin

TGIF!  Closing out the week is U.A. Mighty Slugger.  What sport could this guy be associated with?  He's a Level 5, with 2300 attack, which is about as low as I'd like a Level 5, although the 700 defense kind of really hurts him.  His effect is really to your advantage though.  If Slugger attacks, your opponent can't use cards or effects until the Damage Step.  I'd enjoy much more if this worked to all your U.A. Monsters, but the effect will still benefit you a great deal.  He's, as reference, one of the stronger U.A. Monsters in the arsenal, and he does do the Deck a good service.
 
Rating:

3.5/5

Art:  4/5


Kingof
Lullaby

Hello Pojo Fans,
 
(Looks like Dark Paladin and I are the co-captains of the U.A. Team this week. Paladin, which U.A. is your favorite?).
 
Because Mighty Slugger doesn't have an effect based off of a way you summon him, you can summon him any way possible (including the standard “U.A.” way) and still benefit. Stopping effects until after the damage step makes Mighty Slugger the true “heavy hitter” of the archetype.
 
Stadium gives him 500 more ATK, Playmaker can add 800 more ATK, Powered Jersey gives 1000 more ATK (we're up to 2300 additional ATK, making Slugger 4600), and with Jersey it can attack twice if it destroys a monster, and the damage the opponent takes is doubled. Add all that into the fact that your opponent won't be activating any card effects until the end of the damage step, and Mighty Slugger will be doing some serious damage. Flip effects won't be going off, attack-stopping s/t cards won't be able to save your opponent either, and if after you do your damage with Slugger they try and destroy/target it, save it with Turnover Tactics or Midfielder.
 
Outside the archetype, Slugger is a one-tribute monster with decent ATK that prevents card effects from activating until after the damage step. That alone is pretty good, but he does so much better when combined with other cards to maximize his potential.
 
Advanced-3.5/5
Art-4/5
 
Until Next Time
KingofLullaby


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