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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Red-Eyes Flare Metal Dragon - #CROS-EN054

2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detatch 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

Card Ratings
Advanced: 3.4 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
July 15, 2015

Back to the main COTD Page

 

Rikothe
FoxKid
YouTube
Red-Eyes monsters are getting quite a bit of support in the upcoming weeks. If OCG results are anything to go by, it apparently isn’t enough for them to do well, but thankfully one of their new cards is generic.
 
Red-Eyes Flare Metal Dragon is a Rank 7 monster that can be made with any two Level 7 monsters. In today’s metagame Rank 7’s are a bit of a thing of the past; with the Dragon Rulers lying dormant on the Forbidden List and Mermails currently nowhere near relevant, we haven’t seen a good Rank 7 Deck in quite a while.
 
While it may not have much use in the current metagame, Rank 7’s do have a bit of a future ahead of them; the Magician series of Pendulum Monsters being released make great use of Rank 7 monsters, thanks to one of their own monsters as well as their synergy with the Odd-Eyes monsters (all of which are Level 7).
 
So how does Red-Eyes compare to previous Rank 7 monsters? For starters, it boasts a tremendous 2800 ATK, the highest of a generic Rank 7 monster. While it has an Xyz Material, it cannot be destroyed by card effects; this makes it similar to Mecha Phantom Beast Dracossack, although Red-Eyes is not protected from battle (though with 2800 ATK I don’t think that’ll be a concern).
 
While Red-Eyes has Xyz Material, each time your opponent resolves a card or effect, they take 500 damage. This is the biggest selling point for the card as it can apply a lot of late game pressure on the opponent, limiting the number of cards they can play depending on their remaining LP.
 
Finally, you can detach an Xyz Material to revive a “Red-Eyes” Normal Monster from your Graveyard. This effect is only relevant within its own Deck.
 
Each of the previous generic Rank 7’s had their own unique role; Dracossack set up a wall of defense while also being able to pick off a single threat per turn, Big Eye allowed you to take control of an opposing monster, Master of Blades protected you from targeting effects, and Gaia Dragon dealt piercing damage. Red-Eyes is no different, and rather than trying to replace any of these monsters, it instead adds itself among them, filling its own purpose. Red-Eyes is a great card to use after a large push, pressuring your opponent with the threat of damage for every card they play.
 
While the current meta may not favor him, you can expect Red-Eyes Flare Metal Dragon to make a showing whenever Rank 7 monsters become relevant.
 
Rating: 4/5

Dark

Paladin

Shifting from Normal/Pendulum, we look at a Pendulum/XYZ Monster today.  Odd-Eyes Rebellion Dragon is a Rank 7 XYZ Monster, XYZ Summoned with 2 Level 7 Monsters, and is also a 4 on the Pendulum scale.   He's Dark, and a Dragon, and has 3000 attack and 2500 defense, all of these are very good things.  For the Pendulum effect, once a turn, if you have no other cards in your Pendulum Zones, you can place a Pendulum Monster from your Deck in an open Pendulum Zone.  Free Monsters are good, so that's pretty neat and unique I think.  As for Monster effects, this guy does all kinds of stuff.
 
If you can Pendulum Summon Level 7, you can Pendulum Summon this card in your Extra Deck.  That's a nifty ability, it's certainly trying to continue to grow Pendulum Monsters giving effects like that.  If this card is XYZ Summoned using an XYZ Monster as an XYZ Material (try to keep up) you're allowed to destroy as many Level 7 or lower Monsters as possible your opponent controls AND inflict 1000 Damage for each card destroyed.  (Doesn't this guy seem he should be Fire with an effect like that?)  But we're still note done...if you do so, this card can attack up to three times in one Battle Phase...granted only in this turn you're doing all this, but that should be more than enough to win you the game.  Finally, if destroyed by Battle or Card Effect in a Monster Zone, by destroying as many cards in your Pendulum Zone as possible, you can place this card back in your Pendulum Zone.
 
Wowzers...honestly, it might not be the most practical card, and it's just nasty you don't even have to run an Odd-Eyes Deck to play this guy.  He'll work about anywhere.  But he still gets a favorable score for power, brute force, destruction, and revival
 
Rating:  4/5
Art:  5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Cannot be destroyed by card effects while it has Xyz Material, great start to an Xyz Monster. Rank 7's are still playable in this format, and this monster not needing any specific Level 7's may be a good choice to run. The 500LP damage per card or effect activate ensures you will at least do 500 damage in most cases (or force them to use a card they may not want to use until later). This effect late-game could be what separates you and your opponent.  “Red-Eyes” decks get a Special Summon helper, able to hit three potential targets with two Geminai Monsters and the original REBD.
 
Decks with Normal Monsters have a lot of Special Summon support behind them which will aid in the speed of bringing this monster out. Pendulum Summoning can also help. Its built-in protection and the burn effect make it a decent choice for a Rank 7.
 
Advanced-2.5/5
Art-4/5
 
Until Next Time
KingofLullaby


Baneful

There's a handful - not a bushel - of quality Rank-7's, so this one will certainly be in the conversation.  The 500 damage per card, like Chain Energy, is a nice perk that certainly helps but isn't the main reason you'd run this.  To it's advantage, it's a burly 2800 beater with protection from destruction via card effects.  There are still plenty of non-destruction ways to remove it, which will prove to be a major weakness (but it's still a good form of protection).  It's last effect allows you to summon a Red-Eyes normal monster (unfortunately, you can't bring out Red Eyes Darkness Metal Dragon, so you're getting another beater.
 
While all of these effects are nice to have, none of them are particularly devastating to decks in the current meta.   It's a good splashable option for Level 7 decks and it's a must-have for a Red-Eyes deck, but to be honest, the Red-Eyes hype is a bit overblown.
 
3/5


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