Card of the Day
TCG Fan Tips
Top 10 Lists
Anteaus on YGO
Dark Paladin's Dimension
Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)
Yugi 2004 |
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Dragons Roar &
Blaze of Destruction &
Fury from the Deep
Lord of the Storm
Rise of Dragon Lords
Saga of Blue-Eyes
Coll. Tins Spoiler
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
3 | 4
1 | 2 | 3 | 4 | 5
1 | 2
1 | 2 | 3 | 4
5 | 6 | 7 | 8
1 | 2 | 3 | 4
5 | 6 | 7
1 | 2 | 3 | 4
5 | 6 | 7
Evan T 08
X-Ref List w/ Passcodes
GX Character Bios
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Pojo's YuGiOh Books
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
Millennium Board Game
Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Dark Strike Fighter
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Jan. 7, 2015
Back to the main COTD
Dark Strike Fighter
It has good stats, but instrumental to the success
of this card was the [broken] ability to tribute
every single monster you control and inflict
thousands of points of damage.
Now, with the once per turn errata, this is
no longer feasible.
It can do 1400 damage if it tributes itself,
which isn't bad for some Gagaga Cowboy-like burn,
but it's far from being the card it once was.
If your Extra Deck has room for lots of
Synchro options, you might consider this, but if
space is tight you can avoid this one.
Dark Strike Fighter has seen various places on
the Ban List, and currently sits at Restricted
Status, and for good reason. Yea, he's a
Synchro, and Synchros are slow, but some still have
a very big place in the game. Enter Dark
Strike Fighter. He was fairly easy to abuse,
despite being a higher level Synchro, when you could
use more than one. This was either a move when
you could use multiples they didn't care, or didn't
think people were going to go (back to) abusing, so
he finds himself back to one. He's certainly
still good, and worth the Extra Deck space if you
can, but you get by fine without him too. The
power, or not, of one, so to speak.
Hello Pojo Fans,
Oh how the once mighty have fallen, or in this case,
been errataed. Dark Strike Fighter was once the bane
of the game. Old-enough players remember the Cold
Wave into Summoner Monk play that could be
absolutely lethal back in the days of Rescue Cat.
Now DSF is back, but severely nerfed.
Respectable stats for a Level 7 Synchro monster, its
effect that once made it such a highly-sought after
card has been changed quite a bit. During your Main
Phase 1, you can tribute a monster, then do damage
to your opponent x 200 for each of the tributed
monsters stars, and this effect can only be used
once per turn.
To sum up the changes:
Effect now can only be used once per turn
Has to happen during the Main Phase
While that may not sound like too much of a change,
it has taken almost any plus to run DSF in your
Extra Deck. You used to be able to fire off at will
during a turn, during either of your main phases.
You could attack with DSF, then fire him off for a
total of 4000 Life Point damage. Even with one, if
you could use his effect an unlimited number of
times he would be better than he is now. Now, your
best bet is to pop a high level monster and keep DSF
on the field. Metal Reflect Slime or Shaddoll Core
are two choices to get a quick 2000 or 1800 Life
Point damage in alongside DSF attacking that turn.
In a format that is largely based on Xyz Summoning,
DSF's time has passed and with its effect
restrictions it is even more painful. While it could
still be a finisher in some decks, not many decks
are going to be bringing this guy to the field when
his effect can only be used in the Main Phase 1, and
Advanced-2/5- Still has some playability, but not as
wide as it used to
Until Next Time
Dark Strike Fighter: probably the most infamous
Synchro Monster of all. When it was first released,
my fourteen year old self took one look at it and
immediately said, “This card needs to be banned”.
Turns out I was right; for the
in which Dark Strike Fighter was legal, it
the entire format.
Dark Strike Fighter by itself could deal up to 4000
damage: 2600 through a direct attack and 1400
through Tributing itself. Ignoring the fact that
making two was laughably easy, the card could end
games out of nowhere by the sheer amount of damage
it could output. Games often came down to who could
summon Dark Strike Fighter.
Conveniently enough, it was released around the time
that two Decks that were heavily Level 7 Synchro-oriented
came out: Blackwing and Rescue Cat. Unsurprisingly,
these two Decks became the heavy hitters of the
format (with Lightsworn trailing behind them).
And then Dark Strike Fighter was banned and everyone
sighed in relief that they would never see this card
Then they errata’d it and unbanned it.
Now Dark Strike Fighter can only use its effect once
per turn, and only during Main Phase 1. That’s a big
difference, and unfortunately not a good one. Dark
Strike Fighter isn’t just weaker now; it’s outright
terrible. The effect is far too situational and weak
to be worth using a Level 7 Synchro on. You could
use it to steal games where your opponent has <1400
LP (a la Gagaga Cowboy), but with the fast pace of
the current meta this isn’t likely, and Dark Strike
Fighter is a lot harder to make than Cowboy.
You may as well have left this card alone and kept
it banned, Konami. Nobody’s gonna use it now.
Rating: 1/5 (5/5 pre-errata)
Today's F&L card is an oldie, but is it still a
goodie? Dark Strike Fighter was a true beast way
back in the Demise/Black Salvo days, or any deck
that can special summon a lot of monsters in a turn.
This cause DSF to get limited to one, then just
whacked with the mighty banhammer overall. Now it
has return to us at one, but with a big change. Now
you can only tribute 1 monster to inflict damage to
your opponent x 200 its level once per turn. This
stops all of the old shenanigans DSF used to cause.
It can still be a problem to deal with, but no
longer the threat it used to be.