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							Djinn Releaser of Rituals 
							
							- #THSF-EN036 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field. 
							Card Ratings 
							Advanced: 
							4.58   
							Ratings are based on a 1 to 5 scale 
							 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.  
							 
							Date Reviewed: 
							Feb. 23, 2015 
							
							Back to the main COTD 
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					Baneful | 
                          
							How to Djinn-lock: 
							 
							1. Summon Manju or Senju and search 
							2. Discard Nekroz of Clausolas to search 
							3. Use Kaleidoscope (sending Herald of Arc Light 
							from Extra Deck) to summon Nekroz of Unicore from 
							hand. 
							4. XYZ Manju/Senju and Unicore into Lavalval Chain 
							5. Use LC's ability to send Djinn from deck to 
							graveyard 
							6. Use Nekroz Cycle to summon Clausolas in defense 
							mode by banishing Djinn. 
							 
							The Djinn-lock is very easy to pull off. I'd say 
							about at least half of the time, you'll be able to 
							do it on turn one. Basically, without Special 
							Summoning, it's really difficult to get over a 2300 
							DEF monster for most decks. A lot of people are 
							teching Raigeki and Book of Eclipse to stop the 
							Djinn-lock, but overall, this card is a staple for 
							the Nekroz deck. You only need to use one copy of it 
							though, but it definitely does its job. 
							 
							4.5/5 (in the current meta) | 
                         
						
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					T-REX | 
                          
							 
							
							Since Vanity’s Emptiness would be the biggest 
							hinderance possible to Nekroz, the next best option 
							to such an effect is thus found and utilised to 
							(hopefully) best effect… Such is the way with 
							Yu-Gi-Oh! 
							
							
							  
							
							
							And while currently only Necroz truly matters when 
							it comes to Ritual Decks, this is not the first time 
							that Djinn Releaser of Rituals has been an effective 
							way to prevent your opponent from Special Summoning, 
							yet it has the added advantage of not preventing 
							yourself from doing so. 
							
							
							  
							
							
							In previous Ritual Decks up to 3 Djinn Releaser of 
							Rituals would be used, however in Nekroz only just 
							the 1 maximum is used, this is in part because Deck 
							space is extremely tight, but also because just the 
							1 Releaser can be used twice… Once from the hand, 
							once from the Graveyard. 
							
							
							Thus maximum benefit is able to be gained from the 
							one card 
							
							
							  
							
							
							The only real difference when it comes to Nekroz is 
							that they don’t need to rely upon Djinn Releaser of 
							Rituals to increase their competitiveness, hence why 
							unlike most previous Ritual Decks that used 
							Releaser, Tour Guide From the Underworld is not 
							required and thus not used. 
							
							
							  
							
							
							Additionally, there are ways in which to get around 
							Ritual monsters that have gained the “Cannot Special 
							Summon” effect, and this is namely with Book of Moon 
							or Book of Eclipse… 
							
							
							What is ultimately most important here though is 
							that it has benefits that Vanity’s Emptiness does 
							not. 
							
							
							  
							
							
							While the fact that Nekroz only use at most the 1 
							Releaser and while that would make it seem as though 
							it isn’t all that important to the Dec k, “Djinn 
							Lock” certainly helps them to easily win some games 
							rather easily. 
							
							
							And against unfavourable match-ups, it is very 
							easily Sided out. 
							
							
							  
							
							
							With such a useful effect for Ritual Decks in 
							general, Djinn Releaser of Rituals is ALWAYS going 
							to be a card that should be included at some amount. 
							
							
							And this is all without considering the fact that 
							the Djinn’s as a whole all make Ritual Summoning far 
							cheaper than would otherwise be possible, this fact 
							alone makes this (and the other Djinn’s) good cards. 
							
							
							  
							
							
							Rating: 4.25. 
							This is a very solid card, and little is wrong with 
							it, and even though not all Nekroz Decks are Main 
							Decking a copy of Djinn Releaser of Rituals, myself 
							I consider that the 1 copy is a Staple. As for many 
							other Ritual Decks, using multiples of Releaser 
							along with 3 Tour Guide From the underworld is the 
							best way to go. 
							 | 
                         
						
                          
					
					  
					Rikothe 
					FoxKid 
					YouTube | 
                          
							 
							Djinn Releaser of Rituals has 
							seen some minor use in the past, but never at a 
							competitive level. This is obviously because Rituals 
							have never been a relevant type of card until Nekroz 
							(aside from a brief time where Herald of Perfection 
							was a thing). 
							
							  
							
							Now that the best Deck in the 
							game (by a considerable margin, no less) is a Ritual 
							Deck, this card finally has its time in the 
							limelight, and it is brutal. For sake of simplicity, 
							this card is effectively a one sided Vanity’s 
							Emptiness that is a
							much bigger pain to get rid of; not only is it not the effect of the 
							Ritual Monster itself that locks out summons, but 
							rather the Djinn, but also thanks to the recent 
							reprint giving it an errata, the player who used the 
							Djinn is the one that locks out the opponent, 
							regardless of who currently controls the Ritual 
							Monster. This means that as long as that monster is 
							alive and kicking, your opponent is not Special 
							Summoning; in the meantime, you are free to do 
							whatever you want. 
							
							  
							
							In Nekroz, this card is most 
							commonly used to summon the conveniently Level 3 
							Nekroz of Clausolas, whose 2300 DEF makes him 
							unlikely to die in battle. He gets further protected 
							from destruction and targeting by Gungnir and 
							Trishula, respectively. You can also, if the 
							situation arises, use Djinn Releaser along with 
							another monster to summon Brionac or Trishula. 
							
							  
							
							There are ways to get rid of 
							the Djinn lock. Mass destruction cards like Raigeki, 
							Dark Hole, Torrential Tribute, and Mirror Force can 
							all deal with the Ritual Monster, and Book of Moon 
							can flip it face-down, removing the Djinn’s effect 
							from it. Unfortunately, all of these but Book of 
							Moon are stopped by Gungnir, and Book is stopped by 
							Trishula. There are some surefire ways to get rid of 
							the lock through cards that neither target nor 
							destroy, such as Book of Eclipse, Swords of 
							Concealing Light, and (should you be running 
							Spellbooks) Spellbook of Fate. Unfortunately, Snatch 
							Steal is actually
							not an 
							answer to the Djinn lock (probably one of the only 
							instances where the card is not useful). 
							
							  
							
							This card turns any match 
							against Nekroz into a living nightmare, and it’s 
							probably the only part of the Nekroz mirror that 
							takes no skill. It took a few years, but this card 
							is a finally a very relevant threat. 
							
							  
							
							Rating: 5/5 
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                           Dark  
                           
							
                            
                           
							Paladin | 
                          
							Djinn Releaser of Rituals, as one might expect, 
							is quite an asset to Ritual Monsters, and a core 
							part of a Ritual themed Deck.  Dark, and a 
							Fiend, Level 3, with an unimpressive 1200 attack but 
							a nice 2000 defense, Djinn has two nifty abilities.  
							First, if you Ritual Summon using this card, as you 
							should, the opponent cannot Special Summon Monsters 
							while that Ritual Monster is face-up on the Field.  
							Protect that guy and your opponent certainly is 
							going to have a problem on their Hand.  Second, 
							you can use this as Ritual material from your 
							Graveyard by removing it from play while performing 
							a Ritual Summon.  You're using two, if not 
							three, in your Ritual Deck, I'm looking at you 
							Nekroz right now. 
							  
							Rating:  4.5/5  Not perfect, but damn good 
							where it belongs 
							  
							Art:  4/5 | 
                         
						 
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