Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Feb. 18, 2015
This is not the trump card that an EHERO deck can
base it's entire game on, but its a great Extra Deck
option that really punishes (as in totally cripples)
graveyard-based decks.It's not consistent, but since it's not a
main deck card, it doesn't have to be.
We haven't looked at anything Hero related in a
very long time. Having said that, Masked HERO
Dark Law is very good for the Hero player. A
Dark, Level 6, Warrior, with the standard 2400
attack and a decent defense of 1800, who can only be
Special Summoned with Mask Change, which the Hero
player is using anyway. This guy is very
disruptive, and can really ruin some things for your
opponent if he stays on the Field long enough.
Save if you're playing against a Return/Removal Deck
of sorts. Any card of your opponent's that
leaves the Field is removed from play, instead of
going to the Graveyard. Also, once a turn, if
your opponent adds a card from the Deck to their
Hand, except the Normal Draw or during the Damage
Step, you're able to remove a random card from their
Hand from play. He's nasty, he's relatively
strong, and very easy to bring out. I like
him, a lot.
Rating: 3.75/5 Honestly, he's one of, if not the
best, Masked HERO
Art: 5/5 So awesome
Hello Pojo Fans,
With Super Poly banned, “Hero” decks were hurt as
well, losing an important card that helped them
bring out their fusion monsters. Despite that,
Masked HERO Dark Law is still a great card for the
The only DARK Attribute “Masked Hero” in the TCG,
Dark Law has decent stats for its level. Its
Banisher of The Radiance effect for your opponents
cards is a great effect to have against your
opponent. Many of the Tier 1 decks right now depend
heavily on the graveyard. Shaddolls and Burning
Abyss become crippled by this monsters effect, and
Qil decks lose their monsters to the banished effect
rather than have them sent to the Extra Deck. Not
only that, all these decks in some way add cards to
the hand from the deck, that's where the second
effect of Dark Law kicks in. Removing a card from
your opponents hand once per turn if they add a card
to their hand from their deck is a 1 for 1 during
either turn. Taking away resources and disrupting
strategies, that's what Dark Law's effects do to
It only being able to be Special Summoned with “Mask
Change” takes its playability down to the point
where only the dedicated decks can use it. But
within those dedicated decks this monster could be a
first turn possibility.
Advanced-3.5/5- in HERO decks that play Mask Change,
1/5 everywhere else
Until Next Time
Hello, oh fair readers of this website. First and
foremost, I would like to apologize for my sizable
absence, my life has kept me busy. But, oh man, I
couldn't have picked a better card to write an
article for. Ladies and gentlemen, Mr. Dark Law.
First and foremost, you can go about summoning this
thing through 3 means: Mask Change, Mask Change II,
or Form Change. Mask Change and Form Change are both
only usable in HERO decks, and Mask Change is by far
the better option of the two. In terms of most
viable targets, Elemental HERO Shadow Mist is, far
and away, the best option, because if you special
summon her, and wait until your opponent's turn to
activate the added Mask Change, you get to summon
Dark Law, and add a HERO from your deck to your
hand, at a +1 no less! I must mention other Dark
heroes work as well, such as Diamond Dude or
Malicious. The most common ways to special summon
her are, but are not limited to: Goblindbergh,
Summoner Monk, A HERO Lives, Call of the Haunted. In
terms of Mask Change Second usage, Burning Abyss and
Shaddolls are the most prominent, as they get their
effects when sent from the field to the
graveyard(Burning Abyss even get their effects when
discarded by II), but any Dark deck can
theoretically utilize it. Heroes still utilize it
best, with Dark Law simultaneously setting up their
plays whilst disrupting their opponent's plays.
As for this monster's effects, its a two-for-one
special. Not only is everything your opponent sends
to grave banished, but if they would add anything
from their deck to their hand(outside of Draw Phase)
you get to banish a free card from their hand. Any
search effect triggers this, but drawing a card does
as well, such as from Upstart Goblin. This makes
this card almost universal in what it is useful
against, hitting both graveyard reliant decks and
non-reliant ones. I would be amiss if I said you
cannot Mask Change Dark Law into another Dark Law,
dodging both removal and getting the opportunity to
banish another card from their hand.
Overall, a complete and total beast of a card, and
one of the reasons Heroes stand a chance in the
Misdreavus "Mean and Evil"
"We don't need another HERO," is what most
players would say when one would mention the
possibility of future "HERO" support: no other
archetype has as many members and supporting cards
as "Elemental HERO", and as icing on the cake Konami
was so kind to deliver us "Destiny HERO" and "Evil
HERO" for those who weren't satisfied by the solely
righteous warriors of the elements. As it became too
obvious that fusion summoning was far from
efficient, along came "Masked HERO", and these days
we also somehow have "Contrast HERO", and "Vision
HERO", not to mention Hero of the East (this is a
joke - Hero of the East does not share his Japanese
name with any of the former cards!). Meanwhile,
Destiny HERO - Disk Commander and Elemental HERO
Stratos are casually chilling on the
forbidden/limited card list, which raises the
question if a deck that has apparently been so
centralizing that contents had to be banned, really
needs even more support...
The answer? Probably! "HERO" might have more support
than any other deck in this game, but that doesn't
change that most of it is practically unplayable;
furthermore while Elemental HERO Stratos did see a
ban a few years ago, this wasn't at all because te
"HERO" deck was overpowering - one could say that
our Konami overlords simply didn't like the way the
deck was played, with a monster count as low as
possible, detaching Elemental HERO Stratos as an XYZ
material to special summon it again right after
(spoiler: modern HERO decks play in a way very
comparable, and this won't change as long as we have
access to Elemental HERO Bubbleman, so talking of
scapegoating...). In short, support was badly needed
to bring one of Yu-Gi-Oh!'s more popular and famous
themes closer to playability, and Konami delivered!
But not without reminding us in a not so subtle way
that fusion summoning as a mechanic is severely
Masked HERO Dark Law is one of the most important
additions the "HERO" structure deck brought to the
theme, allowing players to turn any Dark "HERO"
monster (or any Dark monster with a lower level if
one uses Mask Change II) into a walking Macro Cosmos
that punishes any form of searching/drawing:
"Elemental HERO" decks were recognized as a decent
"anti-meta" choice in the past, and Masked HERO Dark
Law supports this approach perfectly, punishing
opponents for adding cards to the hand and relying
on the graveyard, which almost all popular decks do
in one way or another. Masked HERO Dark Law is far
from too powerful however, boasting only 2400 ATK,
but backed up by a Synchro monster or two it is
quite scary, and summoning it from Mask Change
chained to the opponent's effect that lets them add
a card from their deck to the hand, is simply cruel.
Wait what? Masked HERO Dark Law backed by Synchro
monsters? "Elemental HERO" doesn't Synchro summon!
Well, if Msked HERO Dark Law only supported
"Elemental HERO" I probably wouldn't review it, as I
cannot care about that theme too much, but we have
more Dark "HERO" monsters available, including
everyone's favourite edgy anti-hero theme used by
everyone's favourite edgy anti-hero Aster Phoenix.
Destiny HERO - Malicious is a card that normally
sees play in a deck called Dark Synchro: combine it
with Plaguespreader Zombie, and you can make the
nearly unstoppable Beelze of the Diabolic Dragons!
Banish it to summon another copy that you just
placed on top of your deck to summon Plaguespreader
zombie again, and voilą: Void Ogre Dragon! Now feel
free to banish your second Destiny HERO - Malicious
to summon a third, set your Mask Change, and watch
your opponent throw their hand on the table in
disbelief: good game!
Needless to say Destiny HERO - Malicious isn't the
only "HERO" this deck would run: Elemental HERO
Shadow Mist came out in the same structure deck as
Masked HERO Dark Law and is a great help, especially
when it is summoned by A Hero Lives, Elemental HERO
Bubbleman is his old self and makes a fine search
target, and Destiny HERO - Diamond Dude works rather
well in a deck that can use such a high percentage
of normal spell cards, further fueling Destiny Draw.
Add Destiny HERO - Doom Lord for a tad more flavour,
and you have a cute deck with quite the explosive
plays if it draws well enough.
Ah yes, about that: don't forget to add Armageddon
Knight or something for those hands that force you
to set up your plays before you can run over your
In all seriousness, Masked HERO Dark Law will
probably make more of a splash in "Burning Abyss"
decks playing Mask Change II, but I'm sure other
reviews on this page will explain about its utility
here in depth!
Traditional: 4/5. Very scary! Can derail a good
number of decks in such a way that they barely have
a chance to win if it's summoned on the first turn,
and in this format especially, it will be. I know
that no one plays Traditional, but for those that
like to theorize about it at least, don't be ashamed
to free up a spot in your extra deck for Masked HERO
Dark Law, along with the necessary main deck changes
Advanced: 4/5. Masked HERO Dark Law's low ATK lets
it down, and so does the deck that he has to be
played in as Mask Change II is too costly to be
played by any deck other than "Burning Abyss". The
card can still be a game changer when it hits the
board, preferably with a means to protect him from
scary card effects and stronger monsters, so an
almost perfect score is certainly warranted.
Art: Arawarero, Reido Raputaazu - Reboruushon
Farukoooo... You know, never mind; it really doesn't
look like a "HERO" card to me - I mean, why has it
the head of a dolphin? Konami seems to have a thing
for dolphins these days.../5.
Masked HERO Dark Law
There is simply so much going on for this card that
I could quite probably write several pages on just
this one card, however I will be keeping it much
shorter than that!
This is the newest HERO bad boy to hit the block,
and he’ll be making quite the regular appearance,
especially for the foreseeable future.
While its Summoning requirements seem completely
specific to Mask Change only, you can also Summon
this with Mask Change II and Form Change, and if
using Mask Change II you can Special Summon Dark Law
by using any DARK monster that is Level 5 or lower.
Clearly one of the easiest and most resource
beneficial ways in which to Summon Masked HERO Dark
Law is to activate A Hero Lives, Special Summon
Elemental HERO Shadow Mist, add a “Change” Quickplay
Spell from your Deck to your hand… Most likely Mask
Change, and then Set Mask Change like a Trap… And
while this is a totally readable play, it does mean
that you are then able to add a HERO monster other
than Shadow Mist from your Deck to your hand during
your opponent’s turn.
Although of course most of the time, because of both
RotA and E-Call, doing this will rarely if ever be a
play needed out of requirement.
And myself I would not suggest this as being an
“Optimal” play due to the fact that it is simply so
transparent and only really a stronger play if you
have something to back it up with.
Without a doubt, Dark Law is a perfect addition for
the HERO archetype, and not just Elemental Hero’s,
but also Destiny Hero’s… And almost insulting for
Evil Hero’s, this can be used to boost them as well…
Sort of anyhow!
The effect that Masked HERO will be able to have on
the game is what is most interesting of all, as not
only does it provide you with a way in which to hit
your opponent’s hand when they add a card(s) to
their hand, but this is essentially a one sided
Macro Cosmos, except on a monster.
While Drawing a card by a card effect (Upstart
Goblin) is probably the most obvious example of a
time when you can use Dark Law’s effect to randomly
Banish a card from your opponent’s hand, you can
also activate that effect after your opponent uses
something such as Qliphort Scout or Reinforcement of
Essentially, if they add a card from their Deck to
their hand, you’ll be able to use Dark Law’s effect…
Although only ‘Once per turn.”
Dark Law’s biggest boon though is really in the fact
that it absolutely cripples Graveyard reliant/
dependant Decks, yet leaves your Graveyard untouched
so that Miracle Fusion plays are still available for
you to use when/ as you desire.
Getting Dark Law out early game against many Decks
can be quite a large obstacle to overcome, and while
the Banishing of a card effect from the Hand is
random, and thus allows for the opponent to take the
risk that the added card will not get taken from the
hand, the Banishing of cards rather than them being
sent to the Graveyard is much more problematic as it
sends Spells, Traps AND Monsters meaning that even
if Dark Law is removed quickly, some valuable cards
may well be lost permanently, and since Masked HERO
Dark Law is actually rather easy to Summon, it can
very easily be replaced by another one during the
Thus the biggest way in which to truly “Deal” with
it may well be by Summoning a bigger beater, and
luckily, Dark Law has only a relatively low ATK,
making it easily trampled by many “Boss” monsters.
Mostly because of Dark Law, HERO Decks are able to
compete at essentially an equal level to any of the
Meta Tier Decks as Shaddoll’s Fusion Spells and the
Monsters used for that Fusion Summon will be
Banished if used to Fusion Summon a monster bigger
than Dark Law, either that, or they won’t be able to
search out their needed cards in the first place!
Burning Abyss’es monsters are all Graveyard reliant
for their additional effects, Satellarknights lose
the ability to easily drop Deneb into the Graveyard
and then Summon it for its search effect via Altair,
Necroz cannot use the abilities of the “Djinn”
monsters, and to really top it all off, Qliphort’s
Pendulum monsters are ALL Banished instead of being
sent to the top of the Extra Deck meaning that while
they will still be able to Pendulum Summon from
their hand, you are able to remove their ability to
Pendulum Summon from the Extra Deck.
What is quite probably more scary about Dark Law
though is at least its potential ability to be
included in many of the Tier Decks, Burning Abyss
and Shaddoll are primarily Dark Decks and multiple
lower Tier Decks that include a healthy amount of
Dark monsters can also strongly consider Dark Law,
and all that is required is the inclusion of Mask
And as Mask Change II is a Quickplay it opens up so
many possibilities to disrupt your opponent’s plays.
For example when your opponent activates a Draw
card, you chain Mask Change II and Summon Dark Law,
then as Dark Law’s effect is continuous, once your
opponent has finished resolving the effect of
Drawing a card, you’ll immediately be able to Banish
that 1 random card from your opponent’s hand, and
this also makes the discard associated with
activating Mask Change II more palpable… And if
you’ve discarded a Burning Abyss or Shaddoll
monster, you also will be able to gain its
effect(s), meaning that ultimately, no advantage is
actually lost at all.
HERO’s once again have been able to reach the
heights of competitiveness, and this time it is
without Elemental HERO – Stratos!
The only major downside to Masked HERO Dark Law is
that you CANNOT revive it from the Graveyard by any
means, this is because it is not Fusion Summoned via
Mask Change but rather it is only Special Summoned…
But that’s not a big problem, as you can then use it
as the “HERO” for Miracle Fusion Summoning!
And did I say that I’d be keeping this review short?
Well, truth be told I was telling the truth, quite
easily I could have made this review 2-3 times
Rating: 4.5. If this card has just
1 weakness, it is that its ATK is rather low,
otherwise there is really nothing to fault with this
monster, especially when you consider that not only
is it able to be easily Summoned, but it can be
almost as easily Summoned in Decks that are not
“HERO” as it can in a Deck that is a “HERO” Deck!
Not being able to Summon it from the Graveyard is
actually quite the balancing factor, otherwise it
would be more problematic in dealing with it