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Kozmo Goodwitch
- #CORE-EN083

During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Card Ratings
Advanced: 3.90 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
September 3, 2015

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She may be a little less good than her sister, Farmgirl, but she's still pretty good and you should run 3 of her in a Kozmo deck (at least until they get more support).  She banishes herself to summon the big beaters easily (and can be returned via Kozmotown).  She's also a bit stronger than Farmgirl.  Her effect to flip the opponent's monsters facedown can be very useful to destroy them in battle, or to negate the effect of floodgate/lockdown monsters.



Kozmo Goodwitch...what an odd looking Monster...the green skin reminds me vaguel of Gamora from Guardians of the Galaxy, and she also apparently wields a Lightsaber of sorts...despite that star between the hilt and the blade.   She's a good attacker out of the bunch, 1800 for Level 4 is great.  Light and Psychic, as shouldn't surprise anyone by now (though the art and name of witch makes me kinda feel Dark).  So, during either player's turn, you can remove Goodwitch from play to Special Summon a Level 5 or higher Kozmo Monster.  From your Hand...they don't always come from the removed from play pile, they just about always go there.  In addition, we have another effect with a marginal Lifepoint cost, as we've seen in a couple of these cards all ready.  Pay 500 Lifepoints to target a face-up Monster of your opponent's and change it to face-down Defense position.  She's the best of the bunch behind Farmgirl, at least of what we have to date.  You play three of these.
Rating:  4/5 
Art:  5/5


Hello Pojo Fans,
Kozmo Goodwitch is a more offensive form of Farmgirl. Each can Special Summon from the hand via their banishing Quick-effect  (though Goodwitch is Level 5 and above, that will likely come into play as the archetype get more members), but Goodwitch has the added incentive of monster manipulation. 500 Life Points to Book of Moon a monster is nothing to pay, and with 1800ATK, Goodwitch is likely destroying most monsters she uses this effect on.
Goodwitch alongside Farmgirl are a good team. Goodwitch uses her effect to flip and take out the opponents monster, then Farmgirl attacks, does damage, then uses her effect to search a “Kozmo” card from your deck. Protection built-in, Book of Moon effect, strong ATK, Goodwitch has got a lot going for her. Unlike all other “Kozmo” monsters, Goodwitch can be splashed into other decks that revolve around Psychic-Type, LIGHT Attribute, or Chaos-build decks.
Until Next Time


We have discussed a lot of these Kozmos already. Therefore, I am going to neglect some of the things we have already talked about in order to focus more on this card individually. Kozmo Goodwitch is a Level 4 Light Psychic-Type monster with 1800 Atk and 1000 Def. These are essentially the same stats as Farmgirl but Level 4 and higher Atk. Being Level 4 does open some Rank 4 options, but your goal is to use the effect and Special Summon one of the ships from your hand. Again, doing this during the Battle Phase makes for excellent OTKs.

The other effect is ok. Once per turn, you can target and Book of Moon an opponent's monster at the cost of 500 LP. With Book of Moon limited to 1 per deck, this is a good alternative. However, what are you hoping to flip down? If you could activate this during your opponent's turn, you could shut down some Burning Abyss plays. As it stands now, Kozmo Goodwhich is good at being the middle pilot monster for the theme, but it's effect doesn't make it versatile enough to be considered for other decks.

Score: 3.5/5 It's good, not great. It is absolutely still 5/5 in the Kozmo deck.

Art: 5/5 Chicks with sabers.


Begone, before someone drops a house on YOU!” -Glinda the Goodwitch

Another staple in the ongoing Kozmo theme, we have Glinda in all her Jedi glory (come on, that's totally a lightsaber!). At 1800, she's a fairly strong monster on her own, but where she really shines is her effects:

1. Banishing her from the field lets you special summon a higher level Kozmo monster from the hand.

2. Paying 500 LP lets you force an opposing monster into face down DEF position, and may allow her to actually kill it if its DEF is that low.

Glinda is also recyclable by Kozmotown, so you could potentially swarm the field with your high-level Kozmos, or perhaps set them up to be Syncroed or XYZ'd. My grammar is bad, I know. But you get what I'm saying. 

Final Score: 5/5 (I shouldn't have to tell you which Deck she belongs in)

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