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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Timaeus the Knight of Destiny- #DRL2-EN001
 "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions. 
							Card RatingsAdvanced: 
							3.15
 
 Date Reviewed:
 August 20, 2015
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Dark
 Paladin
 | As referenced yesterday, this should have been 
							the card for Monday.  Timaeus the Knight of 
							Destiny is a brute.  Well, at least in terms of 
							text on a card.  So this is a Level 10, Warrior 
							type, "Fusion" Monster, as it isn't a typical 
							Fusion.  ? attack and defense and the attack and 
							defense are determined by the attack of the 
							strongest Monster on the Field (both attack and 
							defense become that value).  Said effect is 
							applied once a turn during Damage Calculation.  
							But, for a huge piece of protection, this card is 
							immune to other card effects.  So you're 
							probably looking at the 2400-2800 range, depending 
							on the Deck you're playing against, perhaps a bit 
							higher.  Still strong though.  The 
							Summoning for this card, while obviously 
							appropriate, is just a nightmare, having to have all 
							three Legendary Knights on the Field.  Which 
							you should know isn't an easy task...at all.  
							If this card is destroyed by Battle, you get to 
							Special Summon the three Knights from your Hand, 
							Deck, or Graveyard, ignoring the Summoning 
							conditions.  Another plus most definitely.  
							But even just to destroy in Battle, all your 
							opponent has to do is make the Monster that matches 
							this guy stronger, for one Battle.  Lots of 
							investment, and just not enough payoff.
 Rating:
 2.25/5
 
 Art:  5/5
 |  
                          |  Baneful
 | Timeaus the Knight of 
							Destiny  Dear lord this card is awful.  
							It's in the running for the 2nd hardest card to 
							summon after Gate Guardian.  It's protected by 
							card effects, but it could be killed by a Skull 
							Servant if its the only other monster on the field.  
							Yes, it could take on a 3000+ ATK monster (which 
							aren't common in the game) but we have basic removal 
							for that.  It doesn't take up deck space, 
							fortunately, so run it in your Extra Deck for 
							cosmetic purposes.  1/5  |  
                          | Warlockblitz | I want to start by saying in theory, it could 
							cost 6000 life points and 3 turns to summon this by 
							the intended way. Legend of Heart costs 2000 and a 
							tributed Warrior type monster to get up to 3 of the 
							Knights after banishing their corresponding spell 
							from the hand or graveyard. OK. Then we send all 
							three Knights to the graveyard to special summon 
							Timaeus the Knight of Destiny. After that huge 
							investment, we would get a level 10 monster that is 
							unaffected by all card effects. Sweet, now we just 
							need a hefty attack to go along with...wait ?/?. So 
							you're telling me this card will never attack 
							directly? It only gets as big as the biggest monster 
							on the field. So it must be immune to battle, right? 
							Nope. When it crashes into a monster with the same 
							attack, you can special summon the 3 Knights from 
							anywhere except the banished zone back to the field 
							ignoring their summoning restrictions. 
 The Knights are good because they banish face up 
							spell/trap (Pendulums) and give you resources from 
							the grave, but We aren't reviewing the Knights. The 
							summoning of this card can be mitigated slightly 
							with Phantom of Chaos, but then you banish one of 
							the Knights and since you wouldn't be running more 
							than 1 of each, you'd lose out on this cards after 
							battle effect. Elemental Hero Prisma could work, but 
							we aren't reviewing that card either. As an Extra 
							deck monster, you have no reason to run this because 
							there is no reasonable expectation to summon it. I 
							hope I'm not missing something easy. If you're 
							really determened to run this, it's going to have to 
							be in its own dedicated deck. Run Fusion 
							Conscription, Prisma, and Honest and maybe get an 
							OTK with the Knights. Good Luck.
 
 Score: 2.5/5 Needs its own deck, but in that deck, 
							it is necessary.
 Art: 2.5 I want something with more action.
 
 -WarlockBlitz
 |  
                          | Snodin | Well, who's up for a doozie of a Fusion monster?
							 This seems like a fun card, maybe even a 
							game-breaking one. But you have to take into account 
							that this requires you to have three monsters- the 
							Legendary Knights- on the field at the same time. 
							And let's not forget, they all need “Legend of 
							Heart,” plus at least 2000 of your LPs, PLUS at 
							least three “Legendary Dragon” cards in your hand, 
							Deck, or Graveyard, just to get on the field. I told 
							you it was a doozy.
 So let's say you're playing with Legendary 
							Dragon/Knight cards exclusively. Mybe you can 
							actually get this guy on the field by your fourth or 
							fifth turn. On one hand, you can save him from a 
							Bottomless or Torrential Tribute upon being 
							summoned, as well as ignoring all other insta-kill 
							card effects. On the other hand, if you are 
							attacking with this guy, you're likely going to have 
							him suicide into the opposing monster, as he gains 
							the ATK of one other monster on the field. Odds are, 
							you and your opponent will have one monster each, so 
							Timaeus going kamikaze is almost a sure thing. The 
							upside to that is that after he's destroyed, you get 
							your three Legendary Knights back, free of charge.
 
 This card belongs in a Legendary Knights/Dragons 
							deck ONLY. No other deck has the capacity for him. 
							None. Only anime die-hards will go for this bad boy, 
							but time will tell if it's a good investment.
 Final Score: 5/5 for Legendary Dragon/Knight, 1/5 
							everywhere else |  
                          |  DarkWorld
 Servant
 YouTube
 | 
							
							Whats going on guys? Its CJ here again and the card 
							we are reviewing today is....  TIMAEUS THE 
							KNIGHT OF DESTINY
 Another awesome anime card that im happy they made. 
							Now lets break this card down a bit and see what we 
							have.
 
 First the card is a little hard to bring out. You 
							have to have the 3 Legendary Knights on the field, 
							then you can bring this out by sending the knights 
							to the graveyard. A lot to try to accomplish for one 
							card. But if you manage to get it out it does have a 
							great effect.
 If you bring it out in defense mode your opponent 
							really can't do anything to get over it.
 Another anime card im excited to get, but probably 
							wont see any competitive play.
 
 Rate 5/5 if you can bring it out.
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