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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Time Magic Hammer
- #DRL2-EN009

Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).

Card Ratings
Advanced: 1.93 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
August 17, 2015

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Welcome to my week, where we'll be looking at some cards from Dragons of Legend 2. We open with Time Magic Hammer, a card we saw Joey use in his duel against Mai. The first one in the Orichalcos arc that is. Time Magic Hammer is a Fusion requiring the Claw of Hermos, and a Spellcaster type Monster, and cannot be Special Summoned in other ways. Let's start by being thankful it didn't specifically require Time Wizard. If Special Summoned, you target and equip this card to another Monster on the Field. Die cards are generally pretty unreliable, but this one can actually work well for you. The biggest thing this card has going for it being a die card, is that it doesn't have a negative effect with it. If the Monster equipped with this card battles, at the start of the Damage Step, roll a die, and the opponent's Monster battling this card is removed from play for a number of turns equal to the result of the die roll. I bring up when relevant that it's almost always better to destroy than...well, not to destroy. As the card will likely return, in this case, especially given a low result, say 1 or 2. The Monster returns during the appropriate Standby Phase, so a 1 really does you about no good at all, and a 2 isn't much better. But 3 or higher gives you enough time to do something, one would hope. Maybe you can win in that much time even. It's not great, but it's not awful either.

Rating:  2.75/5
Art: 5/5


Time Magic Hammer 

Too situational without the power to pay off the investment.  If this were a regular easily summonable effect monster, it would be decent - not great.  It doesn't even do the effect itself.  It just equips, so it can be MST'd or otherwise disrupted and it requires you have another monster.  Why am I going to spend 2 specific cards and an additional monster just to summon this one card that's effect is so slow that Mirror Force ruin it?  



Hello Pojo Fans,

Time Magic Hammer may be my favorite of the “Hermos” monsters, because it has the most potential to be a game-changing play and has the most stable support behind it.

Plenty of monsters that are around the Tier 1 line are Spellcaster-Type monsters. While it is a downside that none of the “Heromos” monsters can be Special Summoned in any other way (several, including this one could benefit from Instant Fusion), this one is worth using Hermos. Low ATK avoids Bottomless Trap, LIGHT lends to removal power in the graveyard. Optional effect gives you flexibility. Destroy their monster if yours is big enough, and if it's not, no worries, use this effect and get rid of it for a number of Standby Phases depending on your role. Your monster is all-but invincible against attacks while Time Magic Hammer is equipped, but that also leaves TMH open to being MST'd. Also, note the Standby Phases off the dice roll are both yours and your opponents, instead of one specific player, which cuts the typical waiting time in half.

It is depending on “Claw of Hermos” and may not be able to happen in any other fashion than that, but TMH can protect your monster, disrupt your opponents strategy, get around boss or troublesome monsters, and force your opponent to play resources.


Until Next Time


I love Fusion Monsters, but even among the Hermos lineup, this one is probably the worst. TMH doesn't have his own effect and must be summoned with The Claw of Hermos. Monsters that can only be special summoned one way with one card are usually too restrictive to play. This needs the spell, a spellcaster, and some other monster on your side of the field to be of any use. If the target monster gained an attack boost, this would be better. As it stands, you have a chance to delay a monster from returning for a few turns. In general, I'd just use Farfa of the Burning Abyss to quickly dispatch of a monster for one turn for free. Sorry for the short review, I just don't really like this monster. If you run Hermos, have spellcasters to spare, and have a spot in your Extra Deck, then maybe consider this. Otherwise, pass.

Score: 1.5/5 just don't. .5 is for nostalgia.
Art: 2/5 The mustache became wings, but the hammer should have been an hourglass shape.


Welcome to another week of “Why did it take so long for these cards to be printed?” Today is a Joey Wheeler card, Time Magic Hammer: a cross between his Claw of Hermos and his signature monster, Time Wizard. Already, this card is better than its anime counterpart, as you don't specifically need Time Wizard to summon it. All you need is a Spellcaster-type Monster fused with the new “The Claw of Hermos.” As Joey's deck consists of gambling mechanics, you also need a six-sided die to use its effect. Ultimately, if you use this card right, you could potentially banish an unwanted opposing monster for six full turns.
The problem is, it takes a LOT just to get this needed effect: one Spellcaster, one “Claw of Hermos,” and another monster to equip this Fusion card with. If you're willing to take the time and effort, you can have a lot of fun with it. In fact, I recommend it to people who play for the fun of it, not those who play to win. Because let's be honest: by the time you've summoned this puppy, your opponent's probably got his/her field full of Nekroz or Aquaactresses.

Final Score: 3/5 for casual Spellcaster deck; 1/5 for serious players

Pleb the

Big watchers of the anime/manga will be delighted that in the Dragons of Legend 2, many previously anime only cards have been released now legal to play. One such card is Time Magic Hammer, a level 2 spellcaster fusion monster, which has the summoning clause of “Must be Special Summoned with The Claw of Hermos, using a Spellcaster-Type monster” Upon its summon, it equips itself to any face-up monster on the field, preferably your own. When that monster battle an opponent’s monster, you can roll a dice to banish your opponents monster for “X” amount of turns (the number you rolled.) This card has its spot in decks that are focusing on The Claw of Hermos/Legendary Dragon Hermos, but still has a near useless conditionary effect, and there are many better more useful cards that can fulfill this card’s slot.


Whats going on everyone? CJ here again with my 2nd COD review. :) We have Time Magic Hammer.

First off you have to have a spellcaster type monster and The Claw of Hermos. The attack of this card is low. But it basically becomes an equip card to another monster on the field.

So that means you would have to have 3 cards, Hermos, a spellcaster, and another monster for this card to equip its self too. Then when this card battles another monster you roll a dice and remove that monster from play for x number of turns of the dice roll. I mean it can stop them from attacking your monster if they dont want to lose there monster for x number of turns, but they would just get rid of it in another way.

It takes alot to really not do anything that great. I mean removing monsters from play they have better options, but just for the simple fact that this is an anime card that is finally printed I love it.

So, not so good for the competitive play, but for casual, just for fun and nostalgia reasons its great.

Rating 2/5

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