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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Pendulum Effect You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
Monster Effect You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
August 11, 2015
Back to the main COTD
Definitely one of the best generic Pendulum monsters
we've seen yet. Atop of providing the overall
Pendulum works, it can pop a spell/trap and then
come back to pop a monster. Since Pendulum
monsters revive themselves with ease, it could
potentially be like having an Exiled Force for free
every turn. The pure fact that the monster's
effects both have a Once Per Turn clause should
suggest to you that it's good (i.e. Shaddolls,
Satellars, Burning Abyss). Definitely a
must-have from the set.
Another Archfiend card hey? Archfiend
Eccentrick is a Level 3 Monster, and a 7 on the
Pendulum scale, with a craptacular 800 attack and
1000 defense. One of the ever growing army of
Light type Fiend Monsters also. For a Monster
effect, you can Tribute this card and target another
Monster on the Field to destroy it. For a
Pendulum effect, you can target a Magic or Trap card
on the Field and destroy it, along with this card.
I just don't like this card. It's 1-for-1
destruction either way, but there are far easier and
more advantageous ways to go about these things.
This tiny little Fiend actually has quite the
ability to be rather useful, regardless of whether
you are using it in a Pendulum Deck or not.
Archfiend Eccentirck essentially has 2 different
“Modes,” the first one is where you can Summon it as
a monster and use it like Exiled Force, and the
second is where you can essentially activate this
like a Continuous Spell card that you can Destroy in
order to Destroy another Spell or Trap card on the
And it is this duality that means that you can use
it to remove either an annoying monster or a Spell/
Trap card without necessarily needing to fill your
Deck with additional Monster or Backrow removal as
this card can indeed do both.
As such it can support your Deck for the unexpected.
This card does of course get better when used in a
Pendulum Deck as its first able to be used to
destroy a Spell or Trap card if you want, and then
in subsequent turns you can use it each and every
turn to remove a monster from the field by Pendulum
And for additional “Funzie’s” if you like, Archfiend
Eccentrick can be Summoned straight from the Deck
via Tour Guide From the Underworld.
Outside of a Pendulum Deck, this is a quite nifty
little Tech card and can allow you to deal with
problem monsters or problem backrow depending upon
the situation at hand… In a Pendulum Deck, this
could be a little more annoying!
Rating: 4. While I mostly consider this a sort of
“Tech” card, its use cannot be understated
especially since it can essentially do so much for
Hello Pojo Fans,
While it isn't terribly good for Archfiends,
Archfiend Eccentrick is a good Pendulum Monster, and
holds a usefulness to decks that run a lot of
monsters and don't wish to run many s/t.
Low stats, but a Fiend-Type and LIGHT Attribute,
lending it good support, Archfiend Eccentrick
is a 1-for-1 trade regardless of being in the
Pendulum Zone or the Monster Zone. While being an
Exiled Force for any card on the field is good, and
Chaos fodder after it hits the grave, it isn't a
good asset by itself. It is a tool to clear out
something troublesome that could stop a swarming
attempt by you that turn.
Tour Guide can pull her from the deck, but she won't
have her effects. Archfiend Heiress can search her,
as well as Odd-Eyes Pendulum Dragon. It's an alright
card, but it doesn't stand out, and doesn't directly
help its archetype.
Until Next Time
Hello Pojo Universe! I am Warlockblitz and have
just joined the Yugioh Card of the Day staff. I have
been playing for a very long time in New York City,
and I hope I can give some unique insights into the
chosen cards for this and future weeks.
Archfiend Eccentrick. The first thing I can say
about this card is that it is hard to pull. My
friend and I opened a case of Clash of Rebellions,
that's 288 packs, and did not pull a single one of
these cards. The second thing that I want to say
about this card is one word: Versatility. This card
is the solution to many problem cards you may be
facing. Problem field spell? pop it. Boss monster?
pop it. The only cost this card has is itself. It is
the very definition of one for one advantage. If
you're lucky, you can destroy something and remove
that Vanity's Emptiness that has been keeping you
from your plays.
I haven't even mentioned that this is a pendulum
monster with a decent set of scales at 7 on either
side. There is no restriction on the monsters that
can be pendulum summoned with this card. It is
extremely splashable in most decks in multiples.
It's a level 3 Fiend so Burning Abyss players could
use this to have some more targets for Crane Crane
or Tour Guide, without the effects. I'd even
consider it in Shaddolls as a good Light target for
El Shaddoll Construct.
Time for some comparisons. Were you still running
Breaker the Magical Warrior? If you don't need
spellcasters, consider Archfiend Eccentrick to be
the monster solution to your Spell/Trap removal.
Were you running Exiled Force or Exploder Dragon? If
you don't need the warriors or dragons, consider
Archfiend Eccentrick to be the monster solution to
easy monster destruction.
I hope I am not over selling this card. 800 Atk and
1000 Def are not great. It Targets, so be careful
Score: 4.25/5 Run three if you can afford it. There
isn't a time when this will be a dead draw. It would
be perfect if you could activate this during your
Art: 4.5/5 I love crazy chicks.
Archfiend Eccentrick (Ah, I see what you did
“Tee-hee, I'm so cute! Look how cute I am as I drag
you down to Hell!”
A simple one-for one for either a Spell/Trap or
Monster? Sounds great! ….Oh, wait. I have Raigeki
and MST for that.
Well, in all fairness, some decks need the extra
instant kill, like when your opponent plays a
Spell-heavy deck like the new Aquarium/Aquaactress
theme- believe me, this particular one has given me
trouble lately. And I can see the potential here for
Archfiend decks, or Fiends in general. Plus she's
searchabile through Shining Angel, which is a plus.
And, let's see... is Chaos still a doable theme in
today's meta? We still have Chaos Sorceror at least,
right? ...What's that, you say? Envoy is back too??
Well, congratulations Konami, you have once again
broken the game for the rest of us.
In all seriousness though, this card is only
reccomended for decks such as Chaos, as it requires
you to basically throw a monster into the Grave. If
you can utilize that to your advantage, then there's
no reason for you not to use this card. Otherwise,
I'd stick with the good ol' field-wipe Spells and
Traps for a quick and easy advantage, no sacrifices
Final Score: 5/5 Chaos Deck, 4/5- Pendulum/Archfiend
Decks, 2/5 Overall
For you older Yu-Gi-Oh players, there once was a
time when MST was semi-limited and even limited.
These days have since then passed, but the sheer
usefulness of MST still shines today, and in Clash
of Rebellions, a new Light Fiend type pendulum
monster has been released. Its pendulum effect
allows you to pop an opponent’s spell or trap card,
with the cost of Archfiend Eccentric being
destroyed. Its monster effect is similar to Exiled
force. The card seems simple at first, but is very
abusable with various pendulum strategies being able
to use either effect, and since it is sent to the
extra deck when destroyed, pendulum summon it back
and use its monster effect to destroy an opponents
monster. Overall, a good card that helps nearly all
pendulum decks, yet still retains nearly all of its
usefulness in a non-pendulum deck. The only downfall
is that to use its monster effect in a non-pendulum
deck, you will most likely have to waste a normal
summon to use its monster effect.