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Charge of the Light Brigade

Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Card Ratings
Advanced: 3.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
April 6, 2015

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Charge of the Light Brigade

Was limited to 1 years ago to curtail the then-broken Lightsworns.  But years have passed and power creep has made the deck lower tier.  A second copy will boost the deck’s speed, and you should use 2 in a dedicated LS deck since there are no downsides to it.




Charge of the Light Brigade is at 2 now...why?  Well, not because it's no good.  Lightsworn makes sweet love to this card, down by the fire.  It's more because Lightsworn just aren't quite as competitive as they once were.  But something simple like having two of these at your disposal can change that.  It's a beautiful card for the Deck.  Letting you dump from the Deck, as Lightsworn does, in this case three cards.  Plus it gives you a Level 4 or lower Lightsworn from the Deck.  This Ban List quarter was very aggressive and saw more changes than any thus far to date.  We'll see what happens in the next 2-4 weeks, but the door is open folks.
Rating: 4.5/5  
Art:  5/5


Charge of the Light Brigade has been Limited since March 2010: that’s more than five years. However, it has since been moved to 2.
Lightsworn was once a huge force to be reckoned with. The speed that Charge gave them allowed a quick turn 1 mill of most of their Deck, and then the following turn they could blow you out with Beckoning Light into multiple copies of Judgment Dragon. Even if you survived that turn, this was such a momentum changer that you probably weren’t gonna come back anyway.
The Deck’s age shows pretty well today, though; this strategy is extremely fragile now, especially considering how many Decks have easy ways to come back. Dropping a nuke isn’t quite as devastating as it once was. The banning of the Dragon Rulers certainly didn’t help this case either, as now Lightsworn has to rely entirely on drawing what they need.
Charge is a bigger buff to Decks that can make good use of the Lightsworn engine, most notably Infernoid, Chaos Dragon, and Lightsworn variants of Shaddoll. None of these are particularly powerful in the upcoming format however.
This may be relevant sometime in the near future, but it’s not the monstrosity it was in the past.
Rating: 4/5

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