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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Doomstar Magician

Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.

Card Ratings
Traditional: 1,38
Advanced: 2.07 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Sep. xx, 2014

Back to the main COTD Page



TCG Exclusive Week


Doomstar Magician


Power – 3 ; Drawing a card (especially after a discard) isn't too powerful.  Pendulums can come back after being destroyed which doesn't hurt the opponent too much but can certainly slow them down.  1800 is a decent body, but still not worth the normal summon.


Versatility – 2 ; Won't serve you well outside of Pendulum matchups.  Even if you yourself run Pendulums.  Right now you won't see a bunch of Pendulum decks, but in the future, you bet they're going to be around.


Dependability – 2 ; The discard is a cost, so if the effect is negated, you -1'd.  Also, it takes up a normal summon.


Card Advantage – 3 ; You discard 1 to draw 1.  You also destroy the card.  Which won't really minus the opponent.  So it's a 1 for 1 that leans on the good side.


Speed – 3 ; Ignition effect that activates Main Phase 1, but not on summon.  Bottomless Trap Hole would preclude its effect.  Middle of the road as far as monsters go.




Traditional – 1/5 ; I don't see this ever catching on in Traditional.

Advanced – 2.25/5 ; Won't see much play now, but will see some play in the future.

Mechanic Design – 3/5 ; Perhaps being able to discard a card after the effect activated would've helped it a little at least.


Artwork – 3/5 ; The gothic magician art with the diamond studded staff if pretty cool, but the background while dark and dreary is a bit plain.  Pretty old school with monster in an awkward pose and random background.



Passable draw-control option for when Pendulums get big.


Doomstar Magician

This card is only good for Decks that run Pendulum monsters, or for Decks that need more ways to interrupt their opponents Pendulum Summons outside of using Mystical Space Typhoon.

If you choose/ are able to Pendulum Summon Doomstar Magician, you’ll be essentially able to constantly use this cards effect as often as you want, and even if you are the only player utilising Pendulums this card does provide some interesting opportunities that aren’t quite obvious at face value.

As for the discard that is required for Doomstar Magician’s cost, as long as you destroy the selected Pendulum Zone card, you get to replace that lost card by drawing another card. While an opportunity for your opponent to ensure that you don’t get that Draw exists, the reality is that they are going to be required to either waste an MST on that card or destroy it/ remove it with some other card effect, both of which can help you in the long run anyhow, so such a thing for the most part I would suspect to be quite an unlikely event.

One of the ways in which Doomstar Magician may be used to best effect is when used to destroy one of your Pendulum Zone monsters, replace that card with another Pendulum monster from your hand and then during that same turn Summon that Pendulum monster that has just been sent from your Pendulum Zone.
And of course if you are playing against an opponent who is using Pendulums, once you can start clearing out your opponents Pendulum Zones with this you reduce your opponent’s opportunities to set up again.
Also since Doomstar Magician’s effect doesn’t have the restriction of “You can only use the effect of Doomstar Magican once per turn” this means that if you can Summon 2 or more you would simply be able to clear your opponents Pendulum Zones in one turn, a thing that could quite likely make it extremely difficult for your opponent to come back from… Even if used just the once.

My suggestion for this card would be to Pendulum Summon it if you were using it in a Pendulum Deck, but especially if playing against a Pendulum Deck.

In Traditional format, this card can be Summoned quite easily with Spellbook of Judgment, however Pendulums are simply not powerful enough to compete here at least yet.

While opportunities may well eventually exist for this card to shine, especially if used well, now is not quite that time as Pendulums aren’t quite powerful enough… Quilphort’s may change that though.

Traditional: 1. Pendulums aren’t a factor here.

Advanced: 2.5. I’m giving this a raised score from what it currently would be fair to receive since I see real potential with this. If Pendulums really come into the fore this rating may be able to be raised. Watch this space…


Doomstar MagicianDARK/Spellcaster/Effect/Level 4/1800/300
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
Our next card under the COTD microscope is Doomstar Magician.
Statwise Doomstar Magician is a DARK/Spellcaster which is really good, with 1800 ATK, which is quite good for a level 4 beatstick and 300 DEF which is just plain bad.
Effectwise, you can discard 1 card to target and destroy 1 card in either player’s Pendulum Zone and if you do you draw a card. First off there are cheaper ways of destroying Pendulum Cards such as Mystical Space Typhoon which is also quicker than this. Of course what helps is that it can be either player’s Pendulum card, so as well as attempting to disrupt your opponent; you can destroy your own card, add to your extra deck and then use a new Pendulum Monster to Pendulum Summon the monster you destroyed.
What does help this card is the fact you also get to draw a card, allowing you to technically make this a free destruction effect since your hand size will remain the same. Also this does means you get destruction and draw for the price of one card which is good value. Of course this card would be a lot more playable if it was a quick effect but that would probably make it go on the banlist.
Overall, probably works as a side card or if you play a lot of Pendulum Monsters and it is a decent breadstick with a good value effect.
Traditional: 2.5/5
Advanced: 2.5/5


Hello Pojo Fans,
Doomstar Magician is like a standard DARK beater, Spellcaster in nature, but has the ability once per turn to destroy a Pendulum Monster on the field by discarding a card, then, if the effect goes off, you get to draw a card. A +1 after the draw, but limited playability because its effect depends on decks that use Pendulum Monsters. Not much to this guy: Good ATK, bad DEF, DARK gives him support, but his effect is too restricted. Not worth a main deck spot or side deck spot.
Art-4.5/5- If only the monster was as impressive as its art.
Until Next Time

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