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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Felis, Lightsworn Archer
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Sep. 17, 2014
Back to the main COTD
For fun, here's the order I rank Lightsworn monsters in:
Lumina > Raiden > Lyla > Garoth > Ehren > Felis > Wulf > Ryko >
Jain > Minerva > Celestia > Gragonith > the other
Felis, Lightsworn Archer
On Japanese release, she has been much coveted by many players,
but time (or power creep) has sobered up
As a Lightsworn monster, for a Lightsworn
deck, she could be good, since she could always be
dumped with Solar Recharge or Monster Reincarnation.
If anything, Felis is another name for
In terms of splashability, decks that don't
have a lot of Lightsworn support wouldn't want to
splash her in.
The risk of a dead draw opening hand is too much.
I tried her in Shaddolls, and while it wasn't
a horrible choice, there were a lot better choices
(even in the Lightsworn family) to splash.
Power – 3 ; Thins your deck and removes a monster.
Counts as a Lightsworn to help speed up the
deck and help achieve its goals, and gives you
access to Synchros.
Nothing game-changing, but still quite good.
Versatility – 4 ; Generally,
you want to destroy monsters.
The fact that this card doubles as a tuner
(lv4) can be helpful too.
Mathematician can use its effect and be tuned
up by this card into a LV7 Synchro.
Dependability – 2
; Since it can't be summoned from the hand once you
draw it, it's pretty much dead weight.
It needs other cards to work.
Card Advantage – 3
; Is a 1-for-1 monster removal most of the time ;
removing a floater is hardly commendable.
If you mill something with her effect or
summon her on a mill, you might get more of a plus.
Speed – 3 ; Ignition effect.
Traditional – 2.5/5 ; It's a
LIGHT that mills, and is easier to manage in this
Advanced – 3/5 ; Will surely see some (though
not a ton) of play this format.
Depends on the playstyle of the player.
Mechanic Design – 3/5 ; They made sure that
this wouldn't be the dominant Lightsworn by adding
the summon restriction, but did they go too far?
– 1/5 ; A sexist male-gaze butt-shot.
Just who is this supposed to satisfy?
A defensive removal-based version of Wulf.
A borderline case, but can be useful.
Felis, Lightsworn Archer, like many lightsworn
monsters, can be amazing at some points in a duel,
and an absolute nightmare to have during others.
Since she cannot be normal summoned or set, and must
be special summoned by a card effect, she is the
last card you want to see during your once per turn
draw at draw phase. In fact, you rarely if ever want
to see her in your starting hand either. That's
because her effect shines when she is utilized from
the deck, either from classic Lightsworn milling
techniques, or the newly favored and every handy
mathematician effect. She is dead weight in the
When she is sent to the graveyard by a monster
effect, you special summon her. You can tribute her,
to target a monster your opponent controls, destroy
the target, then send the top 3 cards of your deck
to the graveyard. This is a pretty useful effect in
itself, although it is somewhat limited having to be
a monster you target, and only of your opponents
control. The milling is also mandatory, which can
certainly be useful, but isn't always desirable.
However, she happens to be a level 4 tuner, so this
sets up instant rank 7 plays with Mathematician.
With Mathematician and this card in the deck, Math
essentially becomes a 1 card rank 7 engine, letting
you utilize Black Rose Dragon, or even the ever
powerful Arcanite Magician. Level 4 for a tuner is
just a really quality level, combine with math and
another level 4 to make Star Eater for example, or
with another level 3 monster in addition to
Mathematician to make Leo, Keeper of the Sacred
Felis certainly is splashable, and many different
archetypes are including her as a tech from
Shaddolls to Lightsworns. Her 2000 defense is also
pretty convenient and allows you to plant her on the
field for a turn or so in some cases to use her
effect your next turn around. Overall, Felis is a
welcome addition to the Lightsworn Archetype and a
great card to consider for your deck.
Advanced – 3.5/5
Mechanic Design -
3.75/5 : Unique effect that has a lot to offer, but
is held back by some clumsy design choices.
Artwork - 3.75/5 : Felis looks like she can hold her own quite well, and the
background is visually pleasing as well.
Felis, Lightsworn Archer
This biggest weakness with Felis is that it can
only be Summoned via card effect, this greatly
reduces how good this card could be as the fact that
it is a Level 4 Tuner would otherwise be quite
helpful if you could Normal Summon it.
Some expected ways to Summon Felis are going to
be via Lumina, Summoner Monk if playing Twilight and
of course Soul Charge
What is unusual about Felis is that it gives no
benefit to the Lightsworn player when milled or
face-up on the field during the End Phase.
As for it’s effect, what is quite good about the
effect is that because it is required to be Tributed
as a cost, it gets to dodge cards such as Fiendish
Chain (keep in mind though that this is going to be
seeing less or no play), and more importantly Skill
However it does only destroy 1 monster that your
opponent controls so it may really only be useful in
“pinch” situations only. And only once you destroy
that target you get to mill 3 cards.
There is a problem with Felis though and apart from
what I mentioned above, if the selected Target of
Felis’s effect is removed or made otherwise unable
to be destroyed, you will not get to send the cards
to the Graveyard, and considering the effort that is
essentially going to be required to getting Felis
onto the field to begin with, this is a major
downfall with this cards effect.
Sadly because Felis is hard to Summon, does not
provide valuable milling during the End Phase and
can have it’s effect dodged, not too much Deck space
should be invested on this card… I’d suggest no more
than 1 slot.
And while being a Tuner would normally be a great
asset for Lightsworns, because of Raiden this
benefit is made all but obsolete.
At least Felis is another name, and even though
there are pitfalls with it, it does on the odd
occasion become useful.
Traditional: 1. Lightsworns are far too random
for this format, and even if they weren’t there
simply is no good reason for you to add Felis into a
Traditional Format Lightsworn Deck.
Advanced: 1.25. You play 1 of it in Lightsworns
if you play it, so this should suggest alone how
good this card is! Don’t completely write it off
Felis, Lightsworn Archer
Next up we have a new Lightsworn Tuner; Felis,
Lightsworn Archer aka Little Miss trying-to-hard.
Statwise Felis, Lightsworn Archer is a
LIGHT/Beast-Warrior, which is an odd combination but
being a LIGHT monster is the only really important
thing in a Lightsworn monster. It’s a level 4
tuner which is great with 1100 ATK and 2000 DEF,
solid for a level 4 defender but what is the
obsession with DEF recently?
Effectwise this is where Little Miss trying-to-hard
gets her name, basically she is a horrible
amalgamation of Raiden, Hand of the Lightsworn, Ryko,
Lightsworn Hunter and Wulf, Lightsworn Beast and all
three are better than this.
First off she is a Level 4 Tuner like Raiden but
Raiden doesn’t have any restrictive summoning
conditions, so she fails as a Level 4 Tuner. Like
Wulf she can’t be normal summoned/set and can only
be special summoned by a card effect. However while
Wulf allows you to special summon itself via its own
effect just by dumping it into the graveyard, Felis
requires a monster effect to dump it in order to be
special summoned via its own effect. So unlike Wulf
you can’t just use Foolish Burial to get her out,
therefore again hurting this card’s playability.
Finally you can tribute this card to target and
destroy 1 monster your opponent controls and then
send the top 3 cards of your deck to the graveyard.
Little Miss trying-to-hard strikes out again, as
Ryko can discard the same number of cards but
destroy any card on the field and it doesn’t have to
tribute itself to do so. Also given the restrictive
summoning conditions, it makes no sense to get it
out and then get rid of it.
Overall a terrible Lightsworn card; if I want to
play a level 4 Lightsworn tuner, I’d play Raiden; if
I want a monster I can’t normal summon/set, I’d play
Wulf; if I want to destroy a card and mill 3
cards, I’d play Rkyo. There is no need for this card
to be in a Lightsworn deck or even exist.
Hello Pojo Fans,
The final (for now) in the new additions to the
Lightsworn army, Felis is a balanced female
counterpart to Wulf, Lightsworn Beast. Same
summoning conditions as Wulf, with it only being
able to be Special Summoned by a card effect or
being sent from the deck to the graveyard. Felis
lacks the ATK Wulf has, but her effect to tribute
herself to destroy a monster your opponent controls,
then mill 3 cards makes up for her weak ATK. She has
a strong DEF (2000), making her an option against
standard beatsticks, and being a tuner allows her
plays Wulf doesn't have. Lumina and her make the
Lightsworn-themed Synchro, Michael, while her and
Wulf can make any level 8 Synchro or Rank 4 Xyz.
Lightsworns are all about Special Summoning and with
another Wulf-like monster that could be run in 3's
that doubles as a level 4 tuner, it opens up more
possibilities and stability for Lightsworn milling.
She can be ditched with Lightsworn Sanctuary or
Solar Recharge, just to be brought back by Lumina
later, and with Raiden in the lineup for Lightsworns
more milling occurs than before. Her ability to
tribute herself to destroy a monster on your
opponents side of the field gives Lightsworns an
easier option other than Celestia to clear a last
line of defense, but balanced enough that she can't
be easily thrown onto the field by Normal Summon
just to activate her effect.
Felis could be run in another deck, but with the
need to be Special Summoned to reach the field at
all, she is too narrow to be consistent in anything
other than Lightsworns.
Until Next Time
Today we review the newest Lightsworn support to
hit the TCG, Felis The Lightsworn Archer. Felis is
what I somewhat refer to as a "Neo Lightsworn"
because you'll see it played in many decks outside
the LS deck itself. You never see Garoth, or Ehren,
or even Wulf outside a LS deck, which is kind of
amusing since Felis in many ways is simply a far
superior version of Wulf. Like Wulf, despite being a
4 star monster, you cannot simply normal summon or
set it and instead it must be brought out via a card
effect. Luckily she has a built in summon effect
which allows it to be special summoned if it is sent
to the graveyard via a monster effect. Laval Chain?
Sure! Mathematician? Absolutely! In fact early
shaddoll builds ran her with Mathematician for an
instant black rose play to bait out cards or simply
clear the field. In Lightsworn, you can make fun
plays like having access to Lumina/Garoth, summon
Felis via Lumina's effect, use Felis to destroy a
monster and send 3 cards, which will trigger Garoth
to potentially give you free draws, and free draws
is never bad, right? As hinted to with the
Mathematician, she's a 4 star tuner making synchro
plays obscenely easy in LS or any deck that can mill
it. Ancient Sacred Wyvern, one of my favorite
synchros, becomes live again(cause the last time I
played it was Plant Format w/ a teched Fabled
Kushano and technically it was live with the release
of Raiden..but I digress). Her biggest drawbacks
though are obviously that of Lightsworn's 2 best
cards, Charge of the Light Brigade and Solar
Recharge. While they won't trigger her effect, they
can put her in the graveyard to fuel Judgment
Dragon, or simply as a target for Lumina's effect.
Traditional - 2.75/5 - Soooo many ways to bring her
out via card effect
Advanced 3.25/5 - Still a great card that will see
some play but her initial usefulness seems to be
waining as people shift their strategies as more
combos are discovered
Lightsworn!? That’s my specialty! :D
Felis, Lightsworn Archer is a little late to the
party, seeing as she’s the only new Lightsworn that
wasn’t released in the
Realm of Light
Structure Deck back in June. Regardless, she is
still worth looking into.
1100 ATK is not very impressive, but 2000 DEF
certainly is. Felis, much like Wulf, cannot be
Normal Summoned or Set, and can only be Special
Summoned by card effect. This makes her pretty awful
to draw, as she can’t be played normally and also
cannot be Pendulum Summoned. However, she, much like
Wulf, can be Special Summoned if sent from the Deck
to the Graveyard by a monster effect; unlike Wulf,
she cannot be summoned if sent by the effect of a
Spell like Solar Recharge, or if sent by the cost of
a card like Card Trooper. This makes her a little
less reliable in that sense.
By Tributing herself, Felis can destroy any monster
your opponent controls, and then mill 3 cards off
the top of your Deck. You can see this as a slightly
less useful but much quicker version of Ryko’s
effect. It is also pretty similar to the effect of
Exiled Force (jeez, I
when that card was relevant. .__. ).
The major selling point of Felis, however, is that
she’s a Level 4 Tuner. This means you can summon her
off of Mathematician and then make an instant Level
7 Synchro play, which includes Arcanite Magician.
However, you cannot summon Michael through this
method. This play is the reason Felis is an option
in Shaddoll Decks; even if you draw her she becomes
Fusion Material for Construct.
Within a Lightsworn Deck, Felis has her
applications. She’s not the best card to mill,
because if you get her during the Main Phase she was
probably either milled off of a Spell or milled of
Raiden, at which point you have 2 Tuners (though you
can still make a Rank 4 play out of this). If you
mill her during the End Phase, there’s no guarantee
that she’s going to live to the next turn to utilize
her. However, Felis, unlike Raiden, gets under
Bottomless, meaning she’s much safer to summon off
Overall, Felis isn’t super amazing, but I would at
least classify her as good.