When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage.
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 9, 2014
This card was quite a beast back in the day (back in
the day), but now it hasn't aged really well.Its not that its bad.It's just not as super totally awesome as it
First, you need to think about what decks you're
going to use it in.You need a totally empty field to activate
its effect.A lot of decks need their face-up spell cards
or their face-down trap cards to protect.
Also, players tend to have a MAD (Mutually Assured
Destruction) mentality of their setup.They assume their setup dying as the least
fortunate result and something that must not happen,
so its more logical to protect your setup than to
plan for once its gone.
Also while a 2700 ATK beater is strong, its not as
jaw-dropping as it once was.Gorz can totally find its niche (maybe it's
still game for Frog Monarchs), but I don't see it in
the competitive scene for a good while, as it hasn't
Power -- 3
Versatility -- 3
Dependability -- 3
Advantage -- 3
Speed -- 1
Traditional – 2
Advanced – 2.5
Gorz, the Emissary of Darkness
Gorz going to 2 is also another big surprise, but
then for a card that is seeing only little play it’s
not going to change the dynamics of that game that
Decks currently run quite a bit of backrow for
protection, making the Summon of Gorz quite unlikely
even if all of your monsters do end up getting
Plus, even if you do Summon it with so much monster
destruction present, removing it Main Phase 2 for
many Deck should not be too much of an issue at all.
Decks that don’t play much or any backrow will still
be able to essentially benefit from Gorz though, as
if it or it’s token survives you’ll be certain to
make use of it next turn.
Frog Monarchs and Lightsworn are certain
beneficiaries of Gorz being at 2.
Traditional: 1.5. Doesn’t even see play here, 2 Gorz
will see equally little.
Advanced: 3.25. Has the potential to make an impact
on the outcome of a Duel, but most Decks either
don’t have the space or won’t benefit enough from it
to warrant even running this. Most Decks aren’t even
using 1, it being at 2 changes little.
Gorz has been limited to 1 since its release so
many years ago, and at the time, for good reason. It
is super easy to summon and depending on the deck,
difficult to get past. A 2700 beatstick that 9/10
times cannot be bottomlessed or torrentialed? That's
pretty annoying. Combined with a token that is as
big as the monster that brought Gorz to the field?
His less often used effect of redirecting burn
damage is pretty sweet but often unused(I did
totally get it off vs a frog monarch deck once).
Nowadays with the release of Xyz's and far more
usable abilities to get it off the field, it has
come off limited status but it's another case of
what is going to use it? To be perfectly honest,
going over the landscape of decks, it's only really
good main decked in 1 deck, and that's Burning
Abyss. Every used backrow is chainable in the non
supply unit builds but so far nobody has taken
advantage of that fact. It's a good side deck though
as it can prevent otk's caused by field wipes and
give you a degree of field presence. IE that
Judgment Dragon field nuke, dropping 2 more or a
Lightray Diabolos, or a Dragon Ruler, and you drop
the gorz in defense. To get rid of it they have to
sacrifice their field presence in most situations
allowing a better degree of a comeback than just
pitching a swift scarecrow.
Traditional 2/5 - Most OTKs dont rely on battle, but
some do. Plus it's a dark so chaos fodder
Advanced 3/5 - I'd go higher but the likelihood of
Gorz doing anything just seems unlikely due to
thinks like emptiness and winda and the like
Gorz the Emissary Darkness is a relatively
infamous monster that has been Limited for quite a
while. His movement to Semi-Limited in the TCG is
actually somewhat late, as the OCG adopted this
change back in September of 2013, and later on even
moved him to 3 (ironically, Tragoedia, a card that
Gorz is superior to, is still at 2 over there).
There was a point in time where Gorz was borderline
banworthy, but that was quite a while ago. Before
the game’s power level went up in recent times, a
free 2700 beater that also created a generally 2000+
beater along with it was quite a threat, and could
greatly shift the momentum of a game by itself if
The game has evolved since then, and Gorz has fallen
from grace because of it. The power of cards has
increased dramatically, making a free 2700 monster
not as threatening as it once was. Additionally,
with the loss of Heavy Storm, Decks have become a
lot more reliant on backrow than they were in the
past, further hampering the ability to splash Gorz
in any Deck.
Despite this, Gorz is not a card to be
underestimated. When used effectively, he can easily
catch someone off guard. Regardless, it’s safe to
say having a second copy of him will not be
detrimental to the game’s health.
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