Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Negate all DARK monster effects activated on the field or in the Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 28, 2014
Back to the main COTD
We haven't reviewed either of the Imprisoning
Mirrors till now. They were commons so some
overlooked them, but they're quality cards, of
course when the meta favors LIGHT and DARK monsters.
And it often does. The previous format was
full of Hands and Fire Fists, so this card makes a
bit less sense in those kinds of formats.
Today, our top threats are Shaddolls and Burning
Abyss. Unless you use DARK themed decks (in
that case don't run this), you need to be siding 2
or 3 Shadow-Imprisoning.
One of the players who topped ARG Indianapolis was
using a Geargia-Hands deck that MAINED 3 Shadow-Imprisoning's.
Shaddolls and Burning Abyss put together probably
makes up half to 2/3 of your matchups in tournaments
so this was a gutsy but really smart move.
Most people would want to side it though.
And a cool trick with SIM: Crazy Box is an unbridled
3000 ATK beater.
Power -- 5
Versatility -- 2
Dependability -- 2
Advantage -- 4
Speed – 5
Traditional – 3
Advanced – 4
This is probably the best side deck card in the
format if your not using Shaddolls. Easily a 3 of to
beat one of the big 3. Negating anything a dark
player can do and have the security of fliping it as
a surpise nets this card a VERY solid posistion in
most side decks. Did I mention their cheap?
|Shadow-Imprisoning Mirror. Continuous Trap,
and let's start simple...this card is amazing, IF
YOU PROTECT IT. Now yes, that should be a
given with about any card, have a way to protect it.
The effects of ALL Dark Monsters from the Field and
Graveyard are negated. This is the card of a
thinking man. It's not broken, but can really
do you a lot of good, but you are likely to have
this effect you too. So you need a Deck not
necessarily constructed for this, but altered or
around, would be prudent. It's a card I
wouldn't fault a player for using, or for passing up
completely, to be totally honest. It probably
deserves a better statement than that.
Traditional: Honestly, because of things like Chaos
Emperor Dragon, it could be better in Traditional,
but let's say 3.25/5
Art: 3/5 Not great
This card is one of the better known Anti-Meta
cards/ Floodgate cards out there, especially since
such a large amount of Decks rely on the effects of
And against some Decks it can completely shut them
down as not only does it Negate effects on the
field, but also in the Graveyard.
Effects that activate in the Hand however are not
effected, so Battle Fader still gets to end the
Battle Phase and Summon itself, Gorz can also be
Summoned, but no Token will get Summoned and
Tragoedia which can also be Summoned by it’s effect
will get it’s ATK and DEF stats because it’s effect
is a Continuous effect and not one that activates.
However, now onto the more relevant uses of
The most obvious thought for many will be to use
this against Burning Abyss and Shaddoll’s.
Both Decks have Field and Graveyard effects, and
both Decks are primarily Dark Attribute, this means
that if you play against these Decks and go first,
you can give yourself an immense advantage, and
since both Decks gain further advantage when their
monsters go to the Graveyard, slowing down their
ability to Destroy/ Search and Deck thin can go a
long way towards you winning a Duel against these
Other Decks that this card is great against include
Blackwings, Dark World (since it does stop Grapha
dead in it’s tracks), Zombie type Decks that rely on
Zombie Master and certainly Chaos Decks.
Traditional: 2.5. By the time you play this here,
your opponent is probably far away from you, and
being a continuous card makes it an even bigger
liability. However if you can get it out on your
first turn and can protect it, it has the potential
to really hurt some Decks.
Advanced: 4. While vulnerable to removal/ negation,
this card does it’s job extremely well as it can
prevent some Decks from even being able to get
actually started. The only Deck that this card
should not see play in is a Deck that is primarily
Today’s card screams Anti-Shaddoll as today we
look at Shadow-Imprisoning Mirror a continuous Trap
that first debuted in Gladiator's Assault way back
This card negates the effects of all DARK monsters
that activate on the field and the Graveyard. A
simple and powerful effect,, especially since DARK
monsters are probably the most common monsters
around. As mentioned this screams Anti-Shaddoll,
since all Shaddoll effects activate either on the
field with their flip effects or in the graveyard
due to their other effect. Of course it doesn’t just
work against Shaddolls, Dark World, Blackwings, etc
are also affected. Of course, bare in mind, this
does affect your monsters and this is a Continuous
Trap so it has all the weakness of one of those.
Overall, if you are playing in a DARK or Shaddoll
heavy environment make sure you have this in your
Shadow-Imprisoning Mirror has been a consistent
choice for duelists in their side deck for several
formats. Simple to use, and a plus as a Continuous
Trap Card, negating any DARK monster effect(s) from
activating on the field and in the grave can
completely wreck your opponents strategy.
Shaddolls, Gravekeepers, Blackwings, Destiny Heroes,
Dark Worlds, Infernities, and Evilswarms are the
popular archetypes that are locked down by this
card. While on the field, these decks only have a
series of high-ATK monsters in their hand that
aren't going to get their effects until the shadowy
mirror is off the field. Dark Armed Dragon and Chaos
Sorcerer are two boss monsters that also get hit by
this card. Wait to activate this card until after a
cost for an effect is paid, then negate the effect.
Even if you play several DARK monsters in your deck,
if this card will be a hindrance more to your
opponent than you, then you should play it.
It may be an easy target as a Continuous Trap, but
its presence to stay for multiple turns and lock
down the opponent is what makes it a great card.
Until Next Time
Gladiator's Assault came out forever ago but it
seems Konami knew even then what they were going to
do in the future with the release of shadow
imprisoning mirror. Back then you had Zombies to
deal with, and in the very next set Dark Return, and
TeleDAD a few months after that. Right now it hits
Burning Abyss and Shaddolls the hardest. Now while
Burning Abyss have stuff like Zenmaines to take care
of Shadow Mirror, Shaddolls have to rely on stuff
like Lyla, a teched Ryko or actually running
Mystical Space Typhoon in order to play out of it.
That, or just beat down with sticks like Squamata or
Traditional 4/5 - Stops Emperor Dragon, Sangan,
Cyber Jar, Magical Scientist, all those annoying
cards that make playing the format a living hell
Advanced 4/5 - Equally stops annoying cards that
make playing the format a living hell. No
searches/free summons for Burning Abyss, no flip or
graveyard effects for Shaddolls.