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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

El Shaddoll Shekhinaga
- #NECH-EN049

1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.

Card Ratings
Traditional: 1.75
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Nov. 26, 2014

Back to the main COTD Page



Shekhinaga is pretty boss.  Strong ATK; defense wall makes it tough to get over.  Negates Special Summon effects, which are pretty big nowadays.  Burning Abyss can really hurt this card with their traps (like Phoenix Wing Wind Blast), but Shaddolls have other outs in general to BA's.  In negating effects, you trigger Shaddoll effects from hand to the graveyard, and therefore you're essentially minusing the opponent. 

It's last effect of adding a Spell/Trap, makes it revenue neutral. Shaddoll Core helps summon this card and Glow-Up Bulb is a good Earth monster.  Super Polymerization against Qliphorts also gives you an EARTH material.  Even more nasty is how El Shaddoll Fusion can summon this card quickly and at the most inconvenient time for the opponent.

You generally only need 1 or 2 copies of this card in your Extra Deck since space is tight, but it's an all around great Fusion toolbox option for Shaddolls.


El Shaddoll Shekhinaga

Probably the better of the new Shaddols for New Challengers. This card is super easy to make with Mathematician. Controlling the opponents special summoned effects from a 3000 defense wall is not an easy feat for most decks to handle. Also it "floats" for one of the Shaddoll spell cards which is great.

Advanced 4/5
Traditional 1/5

El Shaddoll Shekhinaga


And now the elements shall answer to the Shaddolls…


El Shaddoll Shekhinaga is the latest Fusion monster to support the Shaddoll Archetype, and it’s one that provides a valuable stun aspect to the Deck.

It also works in very well with El Shaddoll Winda as normally only Special Summoned monsters have the strength or effects to be able to deal with the Shaddoll Fusion monsters.

Even better is that it’s ability can be used during either players turn, although only the once per turn.

And since the effect of Shekhinaga requires you to send a Shaddoll card from your hand to the Graveyard, you’ll more than likely benefit from doing so.


While you will require 1 Shaddoll monster and 1 Earth monster in order to Fusion Summon Shekhinaga, there are many ways in which to get around this.


Super Polymerization is always going to be a good option since it can be used to steal a Mathematician or Glow-Up Bulb or it can be used against Qliphort’s or Geargia’s for example. Either way, another Fusion Attribute opens up more options and plays for the Deck.

Sadly though, Super Polymerization is Limited.


Or of course you can use Shaddoll Fusion or El Shaddoll Fusion to make use of Mathematician, Glow-Up Bulb, Nefarious Archfiend Eater of Nefariousness or even Dandylion. Although Dandylion won’t really be able to be useful until El Shaddoll Wendigo is released, this is because Dandylion’s Fluff Tokens are Wind Attribute.

The only problem with adding in different Attributes to the Shaddoll Deck is that such cards can contribute to potential inconsistency in a Deck that is already tight for extra space.



Traditional: 2.5. There are far too many ways in which to remove monsters here, and some monsters don’t even need to be Special Summoned here to have an impact on the game.


Note: Today is the FINAL day for Traditional ratings.

Sadly, Traditional Format is a thing that has all but vanished from the Tournament scene, and is generally only something that you participate in with your friends when you want to take your broken cards out for a “Spin”, or is something that you play when you are playing over the internet with… And this is all normally for fun anyhow.

Plus, some places that do allow for Traditional Format can often add in additional “House Rules” where some cards are unallowed as well as some other weird rules like you cannot win before turn “X”.

All contribute towards the Traditional Format being otherwise of no consequence.


Advanced: 4. Mathematician for example is commonplace in Shaddoll’s as it allows them to set up quicker, and since this cards effect is rather decent at controlling the game it’s worthwhile running up to 2 of these in the Side Deck.


Hello Pojo Fans,
Happy Thanksgiving to those celebrating on Thursday, CoTD has a twofer today, both Shaddoll fusion monsters. First one up is the EARTH-based El Shaddoll Shekhinaga.
Like all “Shaddoll” Fusion monsters, El Shaddoll Shekhinaga gives you back a “Shaddoll” spell/trap from your graveyard when itself goes to the graveyard, breaking even and likely setting up a next turn Shaddoll Fusion monster summon. El Shaddoll Shekhinaga can negate any Special Summoned monsters effect once per turn, during either players turn, as long as you are able to send a “Shaddoll” card from your hand to the graveyard. The Special Summoned monster attempting to activate its effect will also be destroyed when Shehinaga activates its effect, giving Shekhinaga the bonus of maintaining field presence. All “Shaddoll” monsters gain an effect when sent to the graveyard, giving you a +1 off the negation if you choose to send a “Shaddoll” monster. If you send a spell/trap, you can always reclaim it if El Shaddoll Shekhinaga, or another “Shaddoll” Fusion monster goes to the grave in any fashion. Easily summoned using Shaddoll Fusion in combination with Shaddoll Core, Core with El Shaddoll Fusion, or Super Polymerization with an opponents EARTH monster.
The only downside to this effect is that, aside from only being able to do it once per turn, is that it can only be activated against Special Summoned monsters. If an effect monster activates its effect and that monster wasn't Special Summoned, you won't be able to negate it with El Shaddoll Shekhinaga. Being a Machine-type, Shekhinaga won't be able to combo with any Spellcaster-type cards you may be playing in conjunction with Shaddolls.
Great stats, several ways to summon it, break even or plus off any of its effects, effect negation combined with monster destruction, maintaining field and hand presence, and easily replaceable with another copy of itself...sounds like a great monster.
Until Next Time

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