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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Fire Lake of the Burning Abyss
- #NECH-086

Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.

Card Ratings
Traditional: 2.00
Advanced: 4.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Nov. 24, 2014

Back to the main COTD Page



Listening to Nirvana's unplugged cover of "Lake of Fire" while I'm writing this.  Fire Lake of the Burning Abyss is more than a high-risk, high-reward Icarus Attack. Requiring 2 monsters makes it a little situational but its much less situational than you would think. You can Special Summon 2 Burning Abyss monsters via their hand effects before setting Fire Lake.  In addition, this card is hard to disrupt because it doesn't have to destroy all 3 of the targets. If the opponent chains one of the cards, or makes it so that one of the cards cannot be destroyed, Fire Lake still destroys the other ones.  With more Malebranches like Rubic out, you're probability of summoning two BA's turn-one dramatically increases. In addition, graveyard effects like Cir, Graff and Scarm activate when you send them as a cost, making this card easy to plus off of. Since you can use it anytime during your opponent's turn, it is really reactive.

This card won't do well against Shaddoll since they have a lean setup, don't set many spells/traps and have floater monsters, but this card can hurt large-setup decks like Satellars and Qliphorts. Despite losing 3 cards, decks can recoup their advantage easily, especially with Qliphort's Scout and Pendulum Summoning from Extra Deck. But you can gain this card back from Dante's effect.  An all around great card for Burning Abyss. Even if large setups fall out of favor, it would be a great side option at least. A must-have for Burning Abyss players.


Power - 5
Speed - 5
Versatility - 3
Dependability – 3
Card Advantage – 4

Advanced – 4/5


Fire Lake of the Burning Abyss

The best chainable card in the current format. This card gives Burning abyss a rather interesting qliphort match up. Popping multiple monsters and pendulums can disrupt many of the key points in qliphort. The abyss popped by this card float for even more advantage. So this card is usually a plus two. Very powerful in today's current meta.

Traditional 1/5
Advanced 5/5


Fire Lake of the Burning Abyss


Here we have yet another new toy for Burning Abyss, and one that provides good support for the Deck as a whole.

Many will see a general comparison between this card and Icarus Attack, as that card was used to support the top deck of it’s time in Blackwings and of course it theoretically an even trade off of cards.


Now the great thing about this card is that not only do the effects of the Burning Abyss monsters that were sent to the Graveyard as the cost to activate this card get their effects, but sending any of Dante, Scarm, Graff, Cir or possibly even Calacab to the Graveyard will all result in you losing no card advantage and instead can result in up to +2 advantage.


What makes this even better is that you CAN Destroy up to 3 cards on the Field, this means that it’s quite flexible as there may be times when you need to only destroy 2 or even just the 1 card. This also allows you to avoid being forced to destroy any of your own cards unless it would be otherwise beneficial for you of course.

This makes this card excellent to use as a reactive card or as a card to use to reduce an opponent’s advantage and then bring it back to your favour.


Fire Lake of the Burning Abyss also works in great with Dante, Traveller of the Burning Abyss as when Dante goes to the Graveyard it can add any “Burning Abyss” card from there to the hand… Traps count just as equally as Monsters do for Dante’s effect.

This makes it easily recoverable for use whenever needed.

It can also be used as a discard for the activation of the effect of Virgil, Rock Star of the Burning Abyss as Fire Lake of the Burning Abyss is of course a “Burning Abyss” card.

And finally Fire Lake of the Burning Abyss also works fabulously with The Traveler and the Burning Abyss as those monsters that were sent to the Graveyard for the cost to activate Fire Lake of the Burning Abyss can then simply be Summoned again.


While this card is not crucial to the success of a Burning Abyss Deck, what it does provide is a way to be able to keep on an even footing with other Top Tier Decks, and as such should be used in at least 2’s if not in 3’s.


Traditional: 2. Decent card but backrow really struggles here.


Note: This is the last week in which us Card of the Day reviewers will be required to give a Traditional format rating for any card, as such this will mean that it’s entirely possible that no more Traditional scores will be given ever again by some reviewers.

However, and since I’m nice, and because I know that there are people out there who do like Traditional ratings, I shall provide one from time to time but only if I find it to be relevant to give a Traditional rating.


Advanced: 4. While it may well be possible that the cost (2 face-up Burning Abyss monsters) required to activate Fire Lake of the Burning Abyss may not always be possible, the fact that this card is so versatile and flexible in how it can be used makes this valuable support to Burning Abyss as well as meaning that there is less opportunity for it to be a “Dead” card.


Hello Pojo Fans,
Shorter week as the holiday is upon us, but we're heating things up quickly with Fire Lake of The Burning Abyss. This Normal Trap gives Burning Abyss more support in terms of themed spell/trap cards. Sending two “Burning Abyss” monsters on your field to the grave to destroy up to 3 cards on the field will give the archetype the field-clearing power they were lacking. While no Burning Abyss monsters will be able to Special Summon themselves from the hand while Fire Lake is face-down that will not be a problem. Fire Lake breaks even on its own, until the effects of the “Burning Abyss” monsters used along with it are factored in. Out of the 8 “Burning Abyss” monsters (6 effect, 1 Xyz, 1 Synchro), Calcab, Cir, Graff, Scarm, and Dante will all gain effects off of being combined with this card. Graff and Cir will Special Summon different “Burning Abyss” monsters, Dante will bring one back to your hand, Calcab will return a spell/trap to the opponents hand, and Scarm will pull a level 3 Fiend from your deck to your hand. Any combination of these monsters will net you a +2 off of Fire Lake.
The best “Burning Abyss” monsters to use with this card are Graff and Cir. After resolving Fire Lake, two other “Burning Abyss” monsters will hit your field and make Dante. Dante will activate his effect and then who knows what else will occur from his effect. The least amount of damage you will be dealing if the field is cleared by Fire Lake is 2500 from Dante. Setting this card up is easy as long as you don't have any spell/traps on the field. Special Summon two “Burning Abyss”, set this, and wait for your opponent to overextend. You can combo this with “The Traveler and the Burning Abyss” as well. Set up the play, then activate Fire Lake, resolve everything, then bring back the “Burning Abyss” monsters sent to the grave by Fire Lake this turn, increasing your swarming capabilities.
The archetype needed destruction cards, and with only one other spell/trap card specific to the archetype, this card should be run in 3's.
Until Next Time

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