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Number F0: Future King Hope - #NECH-JP081

2 non-"Number" Xyz Monsters with the same Rank (This card is always treated as a Rank 1 monster.) Cannot be destroyed by battle, also any battle damage either player takes from a battle involving this card becomes 0. At the end of the Damage Step, when this card battles an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead.

Card Ratings
Traditional: 1.00
Advanced: 1.75 

Date Reviewed:
Nov. 12, 2014

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This card is interesting because it doesn't have stars it uses XYZ's themselves as materials. It's still not very good.

• Can't be destroyed in battle or by card effects? First of all, there's so many ways to get rid of monsters aside from destroying them. Second, destroying a monster with 0 ATK is not urgent.
• On the bright side, it's good enough stall.
• Requiring 2 XYZ's is basically requiring 4 monsters. Even if you plus off the ignition effects of the XYZ's used to summon this, you're still -1ing yourself
• Oh, and they can't be number XYZ's. Further making this card hard to make.
• It works with any rank of XYZ, but the problem is this card doesn't have enough focus to be in any particular deck.
• This is good in specific situations where you want to turn your opponent's monsters against each other. Still not versatile.
• This might be good if there's some easy way to summon it down the line (like the Rank-Up), but overall underwhelming.
• One Breakthrough Skill, Veiler, and the like will ruin this card. Period.
• Seriously, you can't just use Goyo Guardian or 101: Silent Honor ARK?

Traditional - 1
Advanced - 1.5


Number F0: Future King Hope

A rather interesting XYZ Monster. Its currently the only Rank Zero in the game. This cards summoning conditions can be a bit hard to achieve. It can't be destroyed by battle which is lack luster. Also you can take a monster that it battles which can be a useful effect. Outside of this the card is rather hard to make but it can be good in the right situation.

Traditional 1/5
Advanced 2/5

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