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- #DRLG-EN002 

During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.

Card Ratings
Traditional: 3.00
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
May 5, 2014

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Another Yami saga of Orichalcos card, in Kuribandit. This guy isn't very good, although I admit, he's not quite as bad as he may seem at first glance. He's not very strong, a Level 3, Fiend, with 1000 attack and 700 defense, but it's a "you're supposed to use me for my effect card." By excavating the top 5 cards of your Deck, only during the End Phase of the turn this card was Normal Summoned, you can add one of the excavated cards to your Hand. But only if it's a Magic or Trap card. All other cards go to the Graveyard. I mean, you're really hoping/picking/looking for something here, and it's a silly way to do it. It can actually be helpful to dump Monsters to the Graveyard, but even in the Decks it could help, I just think there are better ways to go about doing this. Could work really well with Sylvans though since they're all about excavating.


Traditional: 1/5
Advanced: 2.25/5
Sylvans: 3/5
Art: 4/5


DARK/Fiend/Effect/Level 3/1000/700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.

This week we continue our look at Dragons of Legend and westart off with another Yugi card in this case; Kuribandit.

Statwise Kuribandit is a DARK/Fiend; which is what you want fiends to be, with 1000 ATK and 700 DEF; both aren’t great but with Kuribandit’s effect stats don’t really matter.

You see if this card is Normal Summoned during the End Phase you can tribute Kuribandit and excavate the top 5 cards of your deck; add 1 Spell/Trap card from the excavated cards and the rest to into the Graveyard. Basically it’s a more controlled version of Magical Merchant, which is actually very good. Of course since it is during the End Phase of your turn, you won’t be able to benefit from your new card or probably any of the cards that went to the Graveyard. OF course if this was your only monster then you are defenceless.

Overall and very good card, not for all decks but Chaos decks and the like will love this card.

Traditional: 4/5
Advanced: 4/5


Hello Pojo Fans,

Beginning this week, we've got a card that many duelist have been waiting for since seeing him in the show: Kuribandit. Instead of combining the 5 Kuriboh Brothers into this guy, Kuribandit is his own monster. A Dark, Level 3 Fiend-Type like most of the Kuriboh family, Kuribandit has 1000ATK/700DEF. “During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.”

Though you won't be able to keep ALL the spell/trap cards you reveal, Kuribandit is still a decent card. This monster is made for the new Sylvan archtype. Any of the archtypes monsters excavated to the Graveyard gain their effects, and Kuribandit will do that to all monsters excavated by his effect. Playing this little guy in a Sylvan deck is a must. Not only will you plus off every Sylvan monster sent to the Graveyard by Kuribandit's effect, you will also gain one spell/trap excavated by Kuribandit. In any other deck, Kuribandit will fill your grave with monsters and give you a 1 for 1 trade (unless you don't excavate a spell/trap).

Only during your End Phase can you Tribute this card. Kuribandit could end up leaving the field before then, and then you have used up your Normal Summon for the turn and did not get your effect. Kuribandit also only gets his effect off of a Normal Summon, so you will need to add cards like Dark Eruption to the deck to allow you to reuse the effect.

Traditional-2/5 (Sylvan Deck 4/5)
Advanced-3/5 (Sylvan Deck 4/5)
Art-4/5- Do what you want cuz a pirate lives free! You are a pirate!

Until Next Time



Happy cinco de mayo!  After all of these years, FINALLY a Kuriboh monster that (gasp) actually doesn't suck.

Operating similar to Cardcar D, you must Normal Summon it and keep it alive for the turn, so it is vulnerable in that regard.  1000 ATK can land in a direct hit if necessary, but otherwise it's a lame-duck for the turn.  But at the End Phase, it will be well worth it.

While you lose a little bit on the aggressive end, as long as you don't make any huge mistakes, you're guaranteed a 1-for-1 on this card.  It triggers graveyard effects in decks that need it like Mezuki/zombies, Lightsworns and plenty more.  Quasar Synchro maybe?  Sylvans can benefit from the excavation.  It's not a card that you can splash into any deck like Wiretap let's say, but for graveyard-oriented decks this can provide a lot of support.

Aside from the obvious summon restriction and vulnerability, it's sort of like having a Painful Choice as a monster card.  You get a spell in the hand and monsters in the grave, usually.  There's just too much you can do with this.  Kuriboh has come a long way for sure...  Nobody's laughing now.

Also what is also surprising is that this card is actually appealing for Traditional since it's a DARK for Chaos, it's lightning-fast (mills through ~1/7 of your deck) and nets you a Spell Card of your choice.

All in all, I'd say it's a standout card for the set and it's worth owning for sure.

Traditional - 3.5
Advanced - 4.0


"And now I fuse my Five Kuriboh Brothers to create, Kuribandit!" - spoken in true hammy Atem fashion.
Hello, my splendid little fish hoppers, and welcome to another week of enlightenment. Or rather, another week of you getting close to it, with me as your very humble guide. Yes, infallible me, who is always right about everything ever. I am so humble that I do not even mention that. Indeed.

Kuribandit is one of the 5 good cards I keep mentioning. He's simple in application, but after his effect has resolved he leaves you with some choice choices. Choice. Filling up the Graveyard, is but one way to look at the strengths of this card. Further, you can summon it with Tour Guide from the Underworld, do some damage, and then... oh, no you can't. Ha, ha. See, you have to have normal summoned him to get his end phase tribute off. If you do, you can tribute it to get your excavation effect going. Good and splashable card. Level 3 is decent enough, and DARK is good.

Can't say I'm a fan of how they completely neglected half of what made Kuribandit and Kuribabylon things. Or rather, five halves.

Advanced: 2.5/5
Traditional: 1.5/5

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