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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Noble Knight Brothers
- #PRIO-EN081

This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.

Card Ratings
Traditional: 2.15
Advanced: 3.60 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
May 29, 2014

Back to the main COTD Page





Noble Knight Brothers, obviously only meant for his Deck, is insanely awesome support for a theme. Level 4, Light, Warrior, good things...1200 attack, not so good, but also irrelevant given his plethora of effects, but the 2400 defense is impressive. He can only attack if you control three Noble Knight Monsters...again, irrelevant. Makes him a horrible late game Top Deck to finish with, but that's where the 2400 defense shines. When you Normal Summon the Brothers, you can Special Summon up to two Noble Knight Monsters from your Hand. You're then prohibited from Special Summoning for the rest of the turn, but not other Noble Knight Monsters. So he's not totally broken, so you can't just bust out ANY Rank 4 in the game. But he does miracles for Noble Knights, who are all ready powerful. OH, and once per turn, you can target three Noble Knights and/or Noble Arms cards in the Graveyard, shuffle them back into the Deck, and then Draw one card. So he can replenish resources while generating card advantage too. Probably should have saved this card for Friday.


Traditional: 3.25/5
Advanced: 4.25/5
Art: 5/5


Noble Knight Brothers
LIGHT/Warrior/Effect/Level 4/1200/2400
This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.

Another archetype getting support and today it is Noble Knights with Noble Knight Brothers (what did they run out of Arthurian names already?)

Anyway Statwise it is a LIGHT/Warrior a decent combination with 1200 ATK (not great for a level 4) and 2400 DEF, which is amazing for a level 4.

Effectwise first off this cannot attack unless you have exactly 3 Noble Knight Cards and no other monsters. This is a stupid condition, especially on a monster with 1200 ATK. When this card is Normal Summoned, you can Special Summon up to 2 Noble Knights from your hand, this is a great effect; it is Marauding Captain times two but with any level restriction. However you can’t special summon anything apart from Noble Knights. Finally you can target 3 Noble Arms/Knights in your graveyard and add them to your deck, and then draw a card. Making this is mini Pot of Avarice as well. Of course this card is clearly designed to work in a pure Noble Knight Deck and it still has great DEF.

Overall stupid attacking condition aside this is a very good card for pure Noble Knights decks, anything else forget it.

Traditional: 2/5
Advanced: 3.25/5


Hello Pojo Fans,

The Noble Knights get a very helpful card in Primal Origin in the form of Noble Knight Brothers. A Light, Warrior-Type monster, Level 4 with 1200ATK/2400DEF. Noble Knight Brothers cannot attack unless you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.

“NK Brothers” can be searched, summoned, and supported by a host of cards. When you Normal Summon NK Brothers, you can Special Summon up to two other Noble Knight monsters from your hand. Now (with presumably three Noble Knights on the field) you will be able to attack with this monster, but with its weak ATK, it will be used more for its great effects. If you use that effect, you can only Special Summon “Noble Knight” monsters for the rest of the turn. Most “Noble Knight” monsters need a “Noble Arms” card equipped to it to gain an effect, so NK Brothers is the key to rushing the field with several Noble Knights. Once per turn, you can target three “Noble Knight” or “Noble Arms” in your Graveyard, shuffle them into the Deck, and then draw one card. This effect recycles Noble Knights that have been used for Synchro/Xyz Summons, and Noble Arms that weren't able to reattach themselves to a Noble Knight on the field. The second effect of NK Brothers makes it a 1-for-1 trade, that's good. Summon NK Brothers, Special Summon two “Noble Knights” use the second effect of NK Brothers to recycle a few cards, then draw a card at the end. Equip the other Noble Knights to gain even more effects.

Strong defense, but low attack. The downside to not being able to attack with this monster if you don't possess exactly 3 “Noble Knight” monsters on the field isn't much of one. Use NK Brothers in an Xyz Summon for Artorigus, King of The Noble Knights with one of the “Noble Knight” monsters you Special Summon from NK Brother's effect (if you Special Summon a level 4). There isn't much downside to this card other than it's low ATK. If you are in a top-decking war or you Special Summon it, you won't get the first effect, but the second effect is always an option. It's made for the Noble archtype, and belongs in there.

Traditional-2/5 (5/5 in Noble Knights)
Advanced-3/5 (5/5 in Noble Knights)

Until Next Time


Noble Knight Brothers

In many ways, you could call Noble Knights the modern-day Six Samurai. Not just because they're warriors but they're combo-reliant; this fact blesses them with intricate combos but also makes them less consistent. You still run the risk of over-extending and falling flat on your face.

Recent support for the deck type hasn't been that good. Avalon manages to be worse than the Dark Artist (at least Dark Artist can be searched via Tour Guide). So in this sense, Brothers is a big step up.

Okay, I may have been a bit negative but I want to emphasize that this card is still very good. High DEF can help early game and the shuffle-draw effect can help mid to late game. The Special Summon 2 effect will obviously vary based on your opening hand, but no matter what, there is always a play. You can swarm, XYZ, trigger the other Noble Knights effects. It's a card with a broad amount of uses that someone better at Noble Knights than myself, like Christian, can elaborate on.

Brothers sets the archetype up with very good combo potential but its also apparent at this point that Noble Knights doesn't need more combos. It needs consistency. It needs Tenki. It needs Abysslinde.

It lacks speed and it doesn't patch up the archetypes weaknesses, but it does make it stronger. For what it's worth, Brothers definitely adds more depth to the archetype though and people who use the deck type should pick up 1 or 2.

Traditional: 1.5
Advanced: 3.5


Hello. I mean it. Hello. This is what I truly mean. Indeed. I am truth. I tell the truth, as always.

Today we look at Noble Knight Brothers. In any other theme this would not be a good card, but for Noble Knights that have trouble generating field presence, this is a godsend. Think Marauding Captain, but with high defense and an advantage-generating effect. You can recycle your spent Noble Arms in the Graveyard to your deck, and then draw a card with his second effect. He has this caveat of preventing you from special summoning non-Noble Knights during the turn he uses his effect to summon multiple knights to your field, but who cares? You're using a Noble Knight deck if you're using this guy, so chances are you'll be summoning Noble Knights. Make your King Artorigus, Noble Knight OF Artorigus or your Ignoble Knight OF High Laundsallyn and give no cares.

Traditional: 1.5/5
Advanced: 3.5/5


Today we are reviewing the best new support for Noble Knights to be released in Primal Origins. Noble Knight enthusiasts have continued to be saddened and disappointed with the new support for their Knights in each set. They continue holding out that their archetype will finally become relevant in the meta through some key consistency boosting cards such as searchers, and then are crushed and discouraged when cards like Avalon and Noble Knights of the Round Table are announced and released instead, and rightfully so.

Luckily the support in Primal Origins wasn't a total loss, with the release of two solid support cards in Noble Knight Eachtar and even more importantly, Noble Knight Brothers, which will boost the utility of the archetype to some degree even though it will not propel the Knights to a higher tier within the meta.

Noble Knight Brothers is a light attribute level 4 warrior monster with a low attack value of 1200 but an unprecedented defense value of 2400. This is the highest defense we have seen on a level 4 or lower monster without a downside in their effects. You most likely will not be using the defense stat often however as you will need to normal summon this monster to gain his effect.

Noble Knight Brothers opens up a lot of potential options for the archetype by first special summoning up to two Noble Knights from your hand. The beauty of this effect is it happens when Brothers is summoned, so any effect to destroy him or return him to hand will not stop the summoning effect. Also once per turn, he can recycle either 3 Noble Knights or 3 Noble Arms from the graveyard into the deck to let you draw a card. This effect combos really well with Noble Knight Borz and Noble Knight Drystan.

Summon Noble Knight Brothers to special summon Noble Knight Borz and Drystan from your hand. Use Borz effect to send two Noble Arms from your deck to your grave and add one from the deck to your hand. Then use Noble Knight Brothers to recycle the Noble Arms back into your deck from the grave and draw another card. This is a +2 of card resource and also allows you to use Borz and Brothers effects turn after turn until just about all the Noble Arms in your deck have been added to your hand and Brothers has let you draw significant amounts of cards. Drystan will soft lock the field so that only he can be targeted by effects or for battle by the opponent, and you can equip noble arms to him to strengthen his survivability and gain free card advantage through destruction of opponents cards once per turn, netting you a +3 in card advantage per turn if executed properly. This is just one of the many viable combos available with Brothers, as he mixes well with many of the other Noble Knights and makes a plethora of new plays with potential available.

Even by his own merit he allows recycling, special summoning, and resource advantage all rolled in to one monster with a whopping defense value. The fact that he can't attack unless exactly 3 Noble Knights are on the field is a poorly designed, irrelevant restriction without much consequence as a majority of the time you wouldn't want to be attacking with him regardless. Brothers wasn't what the archetype so desperately needed to become consistent, but he sure doesn't hurt their cause either.


Traditional: 2.5/5
Advanced: 4/5
Mechanic Design: 4.5/5 (Great variety of effects that help open the doors for the archetype to many new beneficial combinations)
Art: 4/5 (The art style of the archetype continues to shine through)

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