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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
D.D. Warrior Lady
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
March 24, 2014
Back to the main COTD
Here's a blast from the past to open the week, in
D.D. Warrior Lady. For those of you unfamiliar or
who just haven't played that long, D.D. stands for
Different Dimension, an interesting realm filled
with various people and creatures alike. These
Monsters (and cards in forms of Dimension Fusion and
Return From the Different Dimension) involve being
removed from play in one way or another. Our female
Warrior is a Light attributed, Level 4 Monster, with
1500 attack and 1600 defense. She's not the
strongest Monster in terms of either stat there, but
she packs a punch one can use offensively or
defensively. When attacked or attacking, whether
she is destroyed, or destroys, or not, she gives you
the option to remove herself and the attacker or
attacked from play. To be honest, I haven't seen
her used in a great while, but I certainly wouldn't
fault anyone for using her.
D.D. Warrior Lady
After damage calculation, when this card battles an
opponent's monster: You can banish that monster,
also banish this card.
We looking at some old cards this week and first off
is D.D. Warrior Lady. Statwise D.D Warrior Lady was
never a massive card, a LIGHT/Warrior which has
plenty of Support with 1500 ATK and 1600 DEF nothing
spectacular for a level 4.
Effectwise, in the day D.D. Warrior Lady had a
terrifying effect, when it battled, to could banish
itself and the monster it battled. Players would
either set it to hopefully trap the opponent or
summon it face-up to either plough it into a monster
or use it as a deterrent.
The problem though is that now there a plenty of
cards that banish cards or retrieve cards that were
banished, meaning D.D. Warrior Lady has lost a lot
of her edge. She can still be dangerous but cards
like Dimensional Prison reduce the randomness of
banishing the monster you want to.
Overall, a great card back in the day, but sadly
nowadays there are a lot of cards that can to the
same thing but without costing you a monster.
Hey everyone! I'm finally done
with training for a while, so I actually have time
to sit back and enjoy my hobbies for a while. Today
we look at D.D. Warrior Lady, a classic card who has
seen play for nearly a decade.
D.D. Warior Lady has average stats for a level 4, is
a Warrior, which is great, and Light, which is also
great. When destroyed, she gives you the option of
removing her from play, along with the monster that
destroyed her. There are other monsters out there
with similar effects, but the nice thing about DDWL
is that she's optional. One of my good pals runs
three of these in his anti-meta deck, and it's one
of the most irritating things to deal with. It
doesn't target on top of that, meaning that a lot of
cards today, like Forbidden Dress, Bujingi Turtle,
or even Thought Ruler, cannot prevent it.
Really it's this versatility that makes her a decent
card in today's game. You can set her for some
bigger monster to run over. You can pick off weaker
monsters with her, then ram her into a big monster
and remove them both at the expense of a couple
hundred LP. My buddy in question is a big fan of
using Call of the Haunted to make it a problem at an
inconvenient time, forcing you to play to his hand.
When combined with other stun cards, like Fossil
Dyna, Grand Mole, and Thunder King, you find
yourself in weird locks that you have to figure out
a way around, or you'll have your resources gone
faster than you'd like. She doesn't belong in every
deck, but used correctly, she's ever bit as potent
now as the day Dark Crisis was released.
Thanks for reading!
D.D. Warrior Lady
Welcome to the “where are they now” week! Where
we go back and review old classics to see how they
are doing today. Today, is D.D. Warrior Lady,
originally released in 2003, in the set Dark Crisis.
D.D. Warrior Lady was a staple for many beatdown
decks, constantly used in 3's so much that they had
to limit her to 1. Now, she's back at 3, and outside
of a Macro Cosmos kind of deck, she isn't used much.
I can see why. A total lack of support for her.
Most decks only use monsters that have support
aka archetypes. Monsters like Blackwing Zephyros the
Elite have combos, but DDWL is stuck without combos.
That, and we've moved from a format of small
monsters with strong on-field effects we want to
care for and protect to big disposable monsters
summoned with ease. Cards like Mirror Force are also
I still think DDWL has a lot of use since she can
take out nearly any monster. She might not be a
graveyard-effect monster herself, but she surely
eliminates them. Cards like Zenmaines that protect
against “destroy” removal are banished. Annoyances
like Treeborn Frog, gone. Searchers, totally
undermined. And she's not a bad deterrent. Also,
people would totally not expect to attack into her
if you Set her.
Overall, it's a good card with a lot of benefits
and it's share of risks too. My heart wants to give
her much higher ratings due to all the memories I
have with her. I still, today, splash a copy of DDWL
in some of my decks and find a way to make her work.
But I have to be fair and objective with this review
and say, in this day and age, she's a mixed bag
leaning toward the better side of things.
Traditional: 2.5 (Okay)
Advanced: 3.0 (Good)
D.D. Warrior Lady used to be one of the strongest
forms of monster removal. At this point, D.D.
Warrior Lady is primarily useful as a way to banish
an opponent's monster without either targeting it or
destroying it. This plays around a large number of
cards, such as Safe Zone, Tiras, and Fortune Tune.
This effect always has the potential to become
extremely useful again if there is a new meta card
that is hard to counter without D.D. Warrior Lady.
Currently, however, she isn't the best.
The main problem with D.D. Warrior Lady is she
has to battle a monster to remove it. This means
either you have to wait for your opponent to attack
her, or you have to crash her into your opponent's
monster. Neither of these are ideal. The first way
is very inconsistent, as your opponent can just
destroy her without attacking (Fire Fist Bear,
Atlantean Marksman, etc) or even attack her with a
monster other than the monster you want to banish.
Relying on your opponent to fall for you trick isn't
the best idea. If you try to crash D.D. Warrior
Lady, you have to hope your opponent doesn't have
Bottomless, Mirror Force, or any other response to
stop your attack. Effects that have to trigger
through battle are generally bad at the moment.
D.D. Warrior Lady is a Warrior type monster, so
she is a decent choice for the side deck in any deck
that uses Reinforcement of the Army.
Rating: 2/5 (Bad)