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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Majesty's Fiend
- #PRIO-EN034 

Cannot be Special Summoned. Monster effects cannot be activated.

Card Ratings
Traditional: 1.90
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
June 4, 2014

Back to the main COTD Page




This card I so almost wanted to put in my week, I just didn't have enough days.  Majesty's Fiend is a Tribute Monster that really makes you want to think about playing a Tribute Monster.  Light attributed Fiends are my favorite Monster type in the game, behind Spellcasters, of course.  Level 6, with, the standard 2400 attack but the paltry defense of 1000, with a simple, yet useful effect of preventing Monster effects from being activated.  She, herself, cannot be Special Summoned however.  The latter is great, so great she apparently needed a handicap.  Here's the thing about this card...you can't just slap her into a Deck and expect her to work.  The Deck at least somewhat needs to be constructed for her, as she shuts down ALL Monster effects.  I still think she can work very well in the right construction though.

Traditional:  2.5/5
Advanced:  3.5/5 
Art:  5/5


Majesty's Fiend
LIGHT/Fiend/Effect/Level 6/2400/1000
Cannot be Special Summoned. Monster effects cannot be activated.
Next up we have Majesty's Fiend one of the many tribute Fiend series that try to be big and cleaver but generally are not. If you haven’t guessed I’m not a fan of these monsters.
Statwise it is a LIGHT/Fiend a decent combination with 2400 ATK with is a good standard ATK for a level 6 and 1000 DEF, which is really bad.
Effectwise it starts off with “Cannot be Special Summoned” a really bad start for a tribute monster. Given the speed of this game level 5 and higher main deck monsters need to be able to be Special Summoned or have an alternative summoning method. This has neither which is really bad.
For its main effect; Majesty's Fiend prevents any monster effect for activating.  This is is quite nasty as it doesn’t matter where the effect activates, it can’t. This can disrupt a lot of cards… until it is destroyed. It has no protection and while 2400 ATK is a decent ATK cards like Utopia and Stradust can still destroy with in battle. Also it doesn’t stop cards that don’t activate Cyber Dragon or any continuous monster effects for example. Also it does affect your own cards as well which propably will come back to bite you.
Overall like most of these Fiend monsters it tries to think it is the best card ever but it isn’t, it’s slow and with no protection of its own it won’t last long on the field.
Traditional: 1/5
Advanced: 2/5


Majesty's Fiend

Derived off Vanity's Fiend, this single-tribute monster-effect-negating card sports the standard 2400 ATK though cannot be Special Summoned as a reasonable drawback.

This card precludes all monster effects. Even graveyard effects and hand-traps, unlike Skill Drain. But also, unlike Skill Drain, it has the vulnerability of being a monster. You need to summon it successfully with your one normal summon per turn, and with a tribute. Tribute monsters have been on decline due to the fact that it's so easy to crank out 2500 ATK monsters without even using up your normal summon.

In competitive play today, you would have to worry about traps like Torrential, Warning, Bottomless and D. Prison that would destroy this card. So, there would be some fear in summoning this card, and even when you did, you'd be wary of attacking. Since this card doesn't negate Special Summons like it's counterpart, your opponent can always XYZ into something to get past this card.

I've been a bit negative here but I want to emphasize that more decks than ever rely on effect monsters. Perhaps to the point that they sometimes neglect spell/trap effects. So this card does have some potential. It's a decent side-deck card for those who can afford the tribute.

Traditional - 2 (Easier to summon here and negates stronger effect, but more vulnerable to basic removal and there are better lock-down choices.)

Advanced – 2.75 (Not essential to own but surely nice to have)


Roses are red, violets are blue. Something something, welcome to another card review. Such a clever chap I am, no?

Jello and welcome to one of Terrorking's card reviews. Today we tackle Vanit- I mean Majesty's Fiend. Simple card. Tribute summon him, no player can activate monster effects. Light means you can do the typical things with him Light does. That aside, does this stand up to its counterpart, Vanity's Fiend? In my opinion (which is the same as fact), it falls short. Vanity's Fiend stops the major form of card advantage in Yugioh: the special summon. With Vanity's Fiend on the field, your opponent can't activate Soul Charge and go into a million Xyz monsters that have over 2400 ATK, which they can do with this (though they can't attack that turn).

Maybe this could've been a wee bit stronger, but in this game it perhaps would just be abused. He's good disruption, at least, but he's not gonna last. At least, not without backrow protecting him, and that can be said for practically any monster. He's a good monster, don't get me wrong, but he suffers from being a slow card in a fast game, where it's common place to summon a bunch of monsters then set Fiendish Chain/Breakthrough Skill. That "you can't special summon me" clause makes working with him difficult, but the pendulum of good vs bad in this game is always swinging...

Traditional: 2/5
Advanced: 2/5 (The score really depends on the current meta, and in this one he won't be making waves)
Art: 2.5/5. Vanity's Fiend looks far cooler.


Today’s Card of the Day is definitely an interesting one and one with a lot of potential, Majesty’s Fiend. Majesty’s Fiend has a pretty incredible effect; it can prevent the activation of all monster effects (that includes: on field, in grave, in hand, banished, etc). Of course, with an effect that ridiculous he also has some down sides to balance him out. Majesty’s Fiend is a tribute monster and like his brother Vanity’s Fiend, he cannot be special summoned. This definitely can be problematic and thus I think Majesty’s viability will be very meta driven. If the meta can support tribute summoning easily then I’m sure he will be very solid.
One of the most interesting ways to use Majesty’s Fiend is in combination with the continuous spell card, March of the Monarchs. March of the Monarchs protects tribute summoned monsters from being targeted or destroyed by card effects. In many cases this could mean game over for your opponent if they can’t get March of the Monarchs off the field. March of the Monarchs also makes it extremely safe to tribute summon Majesty’s Fiend as the only commonly played trap card that could stop it is Solemn Warning.
Of course, Majesty’s Fiend is still a very solid card on it’s own with a lot of potential. I have already noticed a few people trying to tech it into HAT as the Artifacts tend to float after their activate their effects and thus provide very solid tribute fodder. I have also seen OCG players playing the card as a counter to Shadolls which will inevitably shake things up once they are released. With an effect that powerful it is only a matter of time before it becomes relevant in advanced, though it does seem pretty underwhelming for traditional.
Traditional: 2
Advanced: 3.5

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