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Artifact Caduceus
- #PRIO-EN017

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".

Card Ratings
Traditional: 1.83
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
June 24, 2014

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Another weaker Artifact, dealing with Caduceus today.  So he has all your standard Artifact text you're familiar with by now.  Also Level 5, and a Light attributed Fairy, this time with 1600 attack and 2100 defense.  So he's stronger than yesterday, albeit not by much.  This card can be turned into some pretty solid advantage.  Each time during your opponent's turn you Special Summon an Artifact, you get to Draw one card.  So long as this card is face-up.  The tricky part is he has to face-up at activation and resolution of that effect.  But it still shouldn't be too terribly difficult to accomplish.

3/5 both Formats, might actually be easier to pull off in Traditional with more ways to destroy the back row.

Art:  4/5  It's the American Medical Association symbol playing the role of his body


Artifact Caduceus
More Artifacts with Artifact Caduceus! Statwise like all Artifacts it is a LIGHT/Fairy with 1600 ATK (bad for a level 5) and 2400 DEF which is actually quite good.
Effectwise, it has the same as the other main deck Artifacts with its main effect being that each time Artifacts are special summoned during your opponent’s turn, you can draw a card. Draw power is always good and since Artifacts are all about Special Summoning during your opponent’s turn, you should get a couple of draws of this. Also it doesn’t matter how the Artifacts are summoned, which again is a good thing. However you can only have 1 of these face up on the field and it has to be face up in order to get its effect, both are annoying but no really surprising
Overall, so solid draw power and it makes a decent wall, maybe something to think about.
Traditional: 2.5/5
Advanced: 3/5


Hello Pojo Fans,
Caduceus has the standard Special Summon effects that all “Artifact” monsters inherit. Its unique effect after those is when every time an “Artifact” monster is Special Summoned during your opponents turn, you draw one card. Drawing a card is good, and Artifacts are intended to Special Summon themselves during their opponents turn to gain their effects. The downside to this effect is that Caduceus has to be face-up to resolve this effect while other effect monsters gain their unique effect when they are Special Summoned during the opponents turn. Caduceus has lower attack but higher defense, so bringing it out in defense may be preferred. To gain the most positive off Caduceus, make sure its effect is last if it and other “Artifact” monsters are Special Summoning themselves in a chain. Caduceus will hit the field, then other Artifacts will hit the field and you will draw off of Caduceus. Caduceus is handy to replenish your hand (as you will be setting a lot of your monsters rather than summoning them), but it won't be improving your field advantage.
Until Next Time


Artifact Caduceus


Basically the standard artifact effect but you draw a card when its summoned.  This is a good card, but simply drawing a card isn't a fascinating ability.  Especially in an era where searchers are really common and even Upstart Goblin is on the slow side.  Moralltach was solid removal to help push for aggressive plays.  Beagalltech was a prime-pump to fuel the Artifact engine.  This effect lacks the context of the others, but it can still be very useful in an Artifact deck.


Since Artifacts do have other cards to search them like Ignition and Sanctum, it could work very well like a toolbox.  Sometimes you just might need that draw.  The restriction of only controlling 1 Caduceus makes sense because we don't want anything remotely resembling a draw loop to happen here.


Some Artifact decks or hybrids may just want to stick to their 3 Moralltach and 2 Beagalltach.  Others


Traditional – 1.5

Advanced – 3.25


Hello ladies and germs. See, I'm clever and quite witty because I replaced "gentlemen" with "germs". Yes, this is truly the epitome of high quality humor. Bask in it, my pretties.

Today's card is Artifact Caduceus. Artifacts are a theme that heavily drains your hand to pump monsters onto the field, so how could they be so dominant, you might be wondering. Well, herein lies the secret. This does the generic "set me from the hand" thing that all Artifacts do, but what makes this stand out is its unique effect. During your opponent's turn, when you summon an Artifact monster, you get to draw a card. What this is is essentially a T.G. Hyper Librarian for Artifacts, which is good. I know you may be thinking you'll run thoughtlessly run 3 now, as more draw can never be a bad thing. Well, you may have to rethink that. You can only control one face-up Caduceus, so you have to weigh just how much drawing means to you against the possibility of dead drawing this. I'd say it's worth it.

Traditional: 2/5
Advanced: 4/5


Artifact Caduceus

Personally, I like this card. I really don't see why most Artifact players don't use at least one of them. When an Artifact is summoned(during the opponents turn) and you control this monster face up, you get to DRAW. Self explanatory drawing has always been one of the best parts of the game, be it back in the early days of Pot of Greed, or the zombie formats of Card of Safe Return, Drawing always gave you access to more cards and gave you more chances to beat your opponent. The defense is respectable, the attack is still garbage, but the fact is, you want this for it's effect, and a lesser extent the fact it's a 5 meaning more Rank 5 plays.

Traditional - 1/5 I may like the card, but like I've said for the past few Artifact cards, they won't do anything in Traditional overall
Advanced - 2/5 and I only go so low because it ISN'T doing anything. If it were doing something, I'd absolutely give it a higher rating than yesterdays Beagalltach, but right now Beagall is overall more useful to the Artifact lineup because reasonably, as I've said, you run 5 artifacts. This would make 6, sure, but you're getting at BEST 5 draws from the effect and that's if the thing survives multiple turns and you summon multiple monsters which, sadly, I don't see happening

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