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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Artifact Moralltach
- #PRIO-EN011 

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.

Card Ratings
Traditional: 2.50
Advanced: 3.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 18, 2014

Back to the main COTD Page

 

Dark

Paladin

Continuing to look at Artifacts, we look at Artifact Moralltach.  This Monster is Level 5, and a Light attributed Fairy, with 2100 attack and 1400 defense.  You should be familiar by now that these cards require a Tribute and have lowish attack, but the Deck doesn't want you to Tribute for these guys.  You can Set it in your Magic/Trap zone, and if destroyed during your opponent's turn while face-down, you're able to Special Summon it.  If this Monster is Special Summoned during your opponent's turn, you can destroy a face-up card on their side of the Field.  I'm hoping a Monster.  Ideally something big and much more powerful than this, to make it worthwhile.  Assuming it isn't negated or something that is.  It's still decent, but it's not as good as the couple we've reviewed so far.

Ratings:
 
Traditional:  1.85/5
Advanced:   2.85/5
Art:  3.75/5


Kingof
Lullaby

Hello Pojo Fans,
 
Another Artifact has been found on Pojo's CoTD, and this time it's Artifact Moralltach. A Level 5, Light, Fairy-Type with 2100ATK/1400DEF, like all "Artifact" monsters you can set this monster in your spell/trap zone as a Spell Card. “During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.”
 
The same as all “Artifact” monsters in terms of how to play it. Set this guy in your spell/trap zone and wait for it to be destroyed on your opponents turn. If it is Special Summoned during your opponents turn, you can destroy a face-up monster your opponent controls. There are several cards that can destroy Moralltach while it is in your spell/trap zone. MST and Artifact Ignition are the top choices for the Artifact deck, but Chain Whirlwind could also be a choice. Even after Moralltach is in the grave it can still be useful. Use Call of The Haunted on your opponents turn to Special Summon Moralltach and destroy an opponents monster, possibly stopping a big play.
 
Aside from Artifact Beagalltach (who destroys up to 2 set cards your opponent controls (min. 1) when Special Summoned on your opponents turn) this card is the most versatile of all the “Artifact” monsters to be used in a deck outside the archetype. There is plenty of destruction effects and resurrection cards that will allow you to Special Summon Moralltach during your opponents turn. In an Artifact deck, play three, but in any other deck, depending on the build, Moralltach isn't out of the question.
 
Traditional-3.5/5- Feather Duster, Heavy Storm, CED
Advanced-3.5/5- Best Artifact monster effect aside from Beagalltach
Art-3/5


Baneful

Artifact Moralltach
 
Standard Artifact effect, but can destroy an opponent's face-up card when Special Summoned "the Artifact way".  Obviously good at clearing out stronger monsters as well as floodgate cards like Skill Drain or Field Spells.  Even if you hit a floater card you still get a 1-for-1 on the summon.
 
Moralltach is an Artifact.  Its mostly an engine for Ignition, Sanctum and LV5 XYZ monsters.  Its not really an amazing card on its own but more so its a suitable target for other card and it happens to have a better effect than most of the Artifact monsters.
 
Most tourney-winning HAT/Artifact decks use 3 copies of Moralltach before using any of the other Artifact monsters, so you know it's good.

(Note: I want to clarify that this card cannot actually be used to destroy Skill Drain.  I moreso meant cards that have the nature of negating plays like Skill Drain but not Skill Drain itself.)
 
Traditional – 2 
Advanced – 4

Terrorking "Dragons are cool. More dragons is more better. Ride dragons, fly with dragons, BE a dragon. Dragons, dragons, dragons and more dragons." Yes, we continue this week with more things my colleagues say. I hope this has made you reconsider your stance on dragons. The dergins.
 
Hello, nipsticks, and welcome to another Terrorking review. Today's card is Artifact Morallta. It's a card simpler than yesterday's, and just like yesterday's, it's a 3-off in any Artifact "deck" (nobody actually plays pure Artifacts, so I'm talking about the Artifact engine here). It has the generic Artifact text of being able to be set and reviving once destroyed during the opponent's turn. It's own unique ability is to destroy one face-up CARD your opponent controls (no targeting) when it is Special Summoned during your opponent's turn. Not really much else to say here. 
 
Telling you it's Rank 5 bait, and Pleiades on a stick is too obvious, so I won't bother with that. Telling you it has 2100 ATK and can be used as a beater if you have nothing else is also too obvious, so I also won't bother with that. Go splash it and its engine into every deck you can think of. Use them.
 
Advanced: 4/5
Traditional: 2/5
That
Guy
With
The
Hat
Artifact Morraltach
_______________

The key monster of the Artifact lineup. Level 5, 2100 attack, on par with a Cyber Dragon. You can set it in the spell/trap zones and if it's destroyed during the opponents turn, it can special summon itself. If it special summons itself on the opponents turn, it gets to destroy any faceup card. Absolutely amazing card, and a surprise it currently isnt more than it's going for value wise. The key component to how good this card is, is the fact it doesn't matter HOW it gets special summoned, so long as it occurs during your opponents turn, and you get to pop. Destroy it with double cyclone while hitting an opponent's spell/trap, it summons, you get to destroy something that's face up like a monster or even a continuous or field spell. Obviously artifacts have Sanctum to get it directly from the deck and it'd still pop making it a +1. One of the recent Konami articles talked about the rise in popularity of Master of Blades and his ability to stop targeting effects but guess what folks? If you didn't know, Moralltach DOESN'T TARGET meaning it blows a big ol' raspberry at Master of Blades. 

Advanced 4/5 - Again, an absolutely amazing monster with good stats and an amazing effect. People are starting to tech this in 3's into so many decks with Sanctum and Call of the Haunted just to make full use of Morraltach's effect. Right now the main deck I've seen the tech strategy in action has been Mermails but even more could eventually make use of it in the coming formats

Traditional 2.5/5 - With heavy storm legal, it could break a game winning play by destroying a necessary monster such as Yata Garasu, Chaos Emperor or taking out something like Substitoad or Mass Driver. Obviously even in Traditional, FTK's are much harder to pull off due to errata's on stuff like Catapult Turtle or Dark Strike Fighter

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