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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Sylvan Sagequoia
- #PRIO-EN021 

When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.

Card Ratings
Traditional: 2.45
Advanced: 3.70 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
June 16, 2014

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Sylvan Sagequoia opens the week.  A Level 7, Wind attributed, Plant Monster, who has a very nice 2600 attack and 2100 defense.  This is a wonderful card and worthy of the two Tributes in its Deck, assuming you actually are in a scenario you have to Tribute for it.  Save the Damage Step, when a Sylvan Monster is sent to the Graveyard, you can Special Summon this card from your Hand.  Secondly, once per turn you can excavate the top card of your Deck.  If it's a Plant, it goes to the Graveyard, which helps make the Sylvan Deck run.  If not, it goes to the bottom of your Deck.  Also, finally, if this card is excavated from the Deck and sent to the Graveyard via card effect, you get to add a Sylvan Magic or Trap card from your Graveyard to your Hand.  This guy does a lot, various effects which all helps his friends and his Deck.  You play Sylvans, you play this.

Ratings:  (Sylvans)

Traditional:  2.75/5 
Advanced:   3.75/5
Art:  3/5  Not impressive overall


Hello Pojo Fans,
Sylvans start off this week with Sylvan Sagequoia. This Wind, Level 7 Plant-Type Sylvan monster with 2600ATK/2100DEF. “When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.”
Special Summoning itself from the hand when a “Sylvan” is sent to the Graveyard allows for easy Special Summoning in a Sylvan Deck. Good attack and defense stats, and being a level 7 offers some ability for Sylvan players to go into Big Eye, Dracossack, or Orea. When Sagequoia is excavated to the Graveyard by a card effect you can target and add a “Sylvan” spell/trap to your hand from your grave. There are only three of those cards currently out, but to get back the new draw power of Sylvan Charity would be like flipping Magician of Faith after using Graceful Charity for Sylvan players. The “except during the Damage Step” limitation doesn't hurt this card either, as there are plenty of ways to get a Sylvan into the Graveyard. Dark Hole the field, drop this guy, and strike for 2600 damage. Combine Sagequoia with Mount Sylvania to Special Summon Sagequoia, then pick whichever Sylvan from your Deck you want to excavate with Sagequoia this turn and put it on top of your Deck.
Traditional-4/5- All Sylvan cards, support cards, and stuff like Graceful Charity and Painful Choice
Advanced-4/5- Too good not to play in a Sylvan deck. This guy can leap out of your hand with ease.
Until Next Time


Sylvan Sagequoia


Hermitree was once the big-gun of the deck but now Sagequoia has supplanted it as the Sylvan deck's go-to boss monster.


Haha!  Get it?  SupPLANTed.  Anyways...


Some builds are cutting back on Hermittree while others find a way for the two big guys to co-exist, but nonetheless, Sage establishes himself as the better one with his "when excavated" effect actually netting you a card rather than just repositioning your deck like you can already do with Sylvan Charity.   Hermitree does have a cool +1 draw effect if it excavates successfully, but Hermit is more situational than Sage since excavating a card is easier than summoning it.


Being a LV7 material for the recently reviewed Orea, another heavy-hitter in the deck, this card is not summoned by tributing.  A playset of Miracle Fertilizer can help with that, but this card's Special Summoning effect can also help.  Other rank-7's like Draccosack and Big Eye also help.  It's a capable beater at 2600 when needed. 


By having a standard ignition excavation effect, this card can work quickly.  When excavated, it nets you a +1.  My pick would usually be Sylvan Charity, but regardless of what you pick, its one of the strongest excavation effect in the deck.  All in all, a straight-forward but well-rounded card that fuels the engine in numerous regards.


Sylvan decks should run 3 copies of Sagequoia.


Traditional – 2 

Advanced – 4


"You know what really grinds my gears? Go-gurt. I mean, where does yogurt have to go all of a sudden?" In my belly, that's where. Yeah, you think about that. I thought about it after hearing it so many times. I know strange people.
Hello, my little gingersnaps, and welcome to another Terrorking review. Today we shall chop down a plant—a Sylvan monster, to be more precise. Today is Sylvan Sagequoia, bearer of a the terrible puns. Yes, yes. This is the theme's second main deck boss, and somewhat less cumbersome than the Hermitree. The main thing that has going for it is being able to summon itself. Really, if you're a main deck boss that can't summon yourself, that's an instant strike against you. The way you summon this is from your hand when a Sylvan monster is sent to the Graveyard, and it doesn't care from where. Right there this means you can summon it when you're setting up (it can miss the timing, so be careful of that), or summon it defensively when your opponent overpowers one of your monsters. I mean, that would've made this card decent enough.

Next, when this card is sent from the deck to the Graveyard, you get a Sylvan spell or trap from your Graveyard back to your hand. What should be coming to your head when you read that effect is "OH EM GEE! I GET TO USE SYLVAN CHARITY AGAIN!" Yes, that's what you'll be doing it: using it to get you your Sylvan Charitys, but don't forget about Mount Sylvania and Sylvan Blessing. 
Now let's look at its level. It's 7, which is highly relevant due to Sylvans being able to accommodate the Dragon Rulers. and thus have access to Dracossack, Big Eye and a card we looked at last week, Sylvan High Arbiter. You can also have it feed your Spore, turning it from level 1, to level 8, which means you can tune it with the other Sylvan boss, Hermitree, to make Rank 8s like Sylvan High Protector and Helipolis. Furthermore, this being level 7 gives you access to Level 8+ Synchro monsters. There's just a lot of uses for this. Have fun.
Advanced: 3/5
Traditional: 1/5
I've noticed my fellow reviewers giving "Mechanical design" scores now, so I shall take a crack at it. If you do not see me mentioning it when rating a card, it means I'm not fond of it mechanically (just like when I rate art) and don't see a point in mentioning it.
Mechanical design (by Yu-Gi-Oh standards, of course): 4/5. Missing the timing makes this card a bit more intuitive, and its relevant typing and attribute aid its playability perhaps more than its effects (PERHAPS). 

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