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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number 80: Rhapsody in Berserk
- #PRIO-EN045 

2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn..

Card Ratings
Traditional: 1.45
Advanced: 2.70 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
June 10, 2014

Back to the main COTD Page




Welcome after an extra day for the weekend, we open up this week in Numerical XYZ form, with Number 80:  Rhapsody in Beserk.  This is certainly one of the stranger XYZ Monsters out there.  It's a Rank 4, Dark attributed, Fiend Monster, with 0 attack and 1200 defense who is XYZ Summoned with two Level 4 Monsters.  He's essentially a Union for XYZ, who grants 1200 extra attack to the Monster (XYZ Monster) he is equipped to.  He also can (up to twice a turn) detach an XYZ Material from himself to target and remove a Monster from your opponent's Graveyard from play.  Honestly, I'd have a hard time justifying this guy as play, as his main purpose as a Union type just isn't very useful.  The second effect isn't bad, and while the first effect makes the 0 attack not as big a deal, it just doesn't warrant play.

Traditional:  1.25/5
Advanced:   2.25/5 
Art:  4/5


Number 80: Rhapsody in Berserk

DARK/Fiend/Xyz/Effect/Rank 4/0/1200

2 Level 4 monsters

You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


More Primal Origin cards this week and we start off with a new Number Monster that was used by Alit in the Yu-Gi-Oh! ZeXal anime; Number 80: Rhapsody in Berserk.


Statwise it is a generic 2 material rank 4 Dark/Fiend all which are good with 0 ATK and 1200 DEF both which are terrible for a Rank 4.


Effectwise, things are a little better. First off he can become an equip card for 1 of your Xyz monsters and give that monster and extra 1200 ATK. Giving a monster an extra 1200 ATK is a very good boost, but is it really worth the effort of getting out this monster. Probably not, it doesn’t even give the equipped monster any kind of protection which is something most other monsters like this can do.


It’s second effect is a non quick effect version of D.D. Crow however while it will cost you material, you can use this effect twice a turn which is nice. Obviously this card wants to be played as such;

  1. Banish two cards from the opponent’s graveyard; 
  2. Rank him up to Number C80: Requiem in Berserk;
  3. Use to Number C80: Requiem in Berserk’s effect to banish a monster on the field
  4. Equip to Number C80: Requiem in Berserk to an Xyz monster therefore giving that monster 2000 ATK and a protection effect
  5. Hopefully attack the opponent with a really strong monster.


That’s the thing with this card it is clearly designed more than most Xyz monster to be used with its Ranked Up counterpart and it clearly shows.


Overall unless you have Number C80: Requiem in Berserk, this card isn’t much and even with its Ranked Up version there are better Xyz monsters available.


Traditional: 1/5

Advanced: 2/5


Number 80: Rhapsody in Berserk

First of all, a friendly reminder to the COTD team. Explain the card and its deeper strategies. Don't just copy-and-paste it and then paraphrase it.

Onto the card. Basically, just ignore the first effect: "equip to XYZ and gain 1200 ATK effect". It's horrible because its extremely situational. But don't the judge card purely by that. Also, the stats of this card 0-ATK/1200-DEF are incredibly weak (and it would've been nice if it were a solid 1900-ATK beater, but don't judge it purely by that either.

The "detach to banish" ability is what makes this card viable, especially since you can use it twice on the same turn it is summoned. You basically splash it in your Extra Deck against graveyard-dependent decks just to deny them capabilities of reviving monsters or moving cards out of the graveyard to satisfy costs.

Okay, this begs the question, why not just use the card Soul Release and banish 5? Soul Release may be more powerful but you have to draw into it. You may be able to side it in, what if its on the bottom half of your deck? Being that this card is an XYZ, you can bring it out at nearly any time. This card's ease of use and splashability really help.

Basic Math

The cost of 2 LV4 monsters puts you at -2. Since this monster has really weak stats, I don't think it should be counted as a card advantage. Maybe in the same sense a single Scapegoat token is. So, let's say bringing out this monster immediately puts you at -1.75

From here on out, the advantage this card has depends on the situation. If you can banish 2 graveyard floaters, this card would be at a +.25. This of course assumes the graveyard floaters you are banishing can break-even or +1 themselves. For example, you want to banish cards like Dandylion – not cards like Necro Gardna.

Overall, it depends. This card could easily be a -2. It could also be a break-even card that does more than the sum of its parts.


This is a very meta-dependent card and its usage will depend on the meta. I can see this card as a splashable XYZ to handle graveyard-decks. But if graveyard decks ever become big, I can easily see people running 2 or 3 of these out of necessity.

Not essential to own, but nice to have. Get this card if you are able to.


Traditional – 3 (Anything that doesn't help OTK/FTK/Lockdown won't get above a 3 in this format. Plain and simple. But it is a very graveyard heavy format and you can banish Chaos food among other graveyard-floaters)

Advanced – 3.5 (A very good card overall. Of course its usage will vary on numerous factors and the card advantage factor is dynamic but it has potential due to its speed and versatility.)

Mechanic Design – 3.5 (It's a little underpowered in some regards: the stats and equip effect, for example. But this card overall is balanced and takes skillful use to plus out of.)

Art – 3 (Generic cliche DHERO-like fighter though the foil lettering is flattering.)


Oh, we're doing Rhapsody today? You know what that means, my darlings: references out the wazoo to Bohemian Rhapsody! I have no regrets for how painful and forced these puns will be.
Hello, my gentlemen and my ladies, and welcome to another Terrorking review. Today's card, Number 80: Bohe- I mean Rhapsody in Berserk, is a funny little card. What it does is graveyard disruption. Reading this card makes me wonder:
Is this the real life?
Is this just fantasy?
Caught in a landslide
No escape from reality

The card really exists only to be RUM'd, and it doesn't have a very powerful Number C form. Rhapsody's shortcoming lies in its dependence on you having field presence (a specific form of Field presence in an Xyz monster, no less), while not really putting you into a winning position. Most decks that rely on the Graveyard usually do their shenanigans on their turn, so if it was a Quick effect it would have been significantly better than it actually is. Of note is this card doesn't have a once per turn clause anywhere, so go and abuse it away.
Look, if you're winning, this card will help you to keep winning. If you're losing, this card likely won't be saving you. If you're neck and neck with your opponent, this card may put you one inch ahead of them (think banishing Machina Fortress or Grapha). Side deck city, kiddies. 
(We got through this with only one Bohemian Rhapsody reference!)
Advanced: 2/5
Traditional: 1/5 


Today we are looking at Number 80: Rhapsody in Berserk a card that looks a little sub-par at first glance. Don’t let the stats fool you though as Number 80 definitely has a place in a standard rank 4 extra. More often than not you will be using Number 80 to remove cards from your opponent’s graveyard. There are several match ups where this could be relevant.
One such match up is the Bujin match up, in which Rhapsody can easily clear your opponent’s Turtles and Hares which makes the match up much easier to deal with.
It can remove Hornet from the graveyard, which can make the Inzektor match up considerably easier.
It can remove the targets for Dragon Rulers or the Rulers themselves to prevent monster spam.
It can remove Lightsworn names to prevent Judgment Dragon drops or the Necro Gardnas that make Twilight such an annoying deck. It’ll also help against Electromagnetic Turtle once it arrives in the TCG.
In the Zombie Synchro match up it can remove Plaguespreader Zombies and Destiny Hero - Malicious.
It can also keep your opponent from activating Pot of Dichotomy which is an incredibly popular card at the moment.
There are countless match ups where Rhapsody can come in handy, these are merely some of the more common examples you may encounter. Even for these reasons alone players should consider using Number 80 in their extra deck, but he also has added utility of making other XYZs more powerful by equipping himself to another XYZ monster. This can enable all sorts of other shenanigans.
One extreme example happened at my last local. A Geargia player equipped a Soul of Silvermountain with Number 80 making it 3000 ATK. From that point any time he destroyed a monster by battle, Soul of Silvermountain gave him a free special summon from the graveyard.
You could also equip Abyss Dwellers with Number 80 in order to make them harder to deal with in battle. You could even equip Number 50: Blackship of Corn in order to enable it to send even stronger monsters to the grave with its effect.
All in all, Number 80: Rhapsody in Berserk has two incredibly useful effects, although they are slightly situational in that they require certain match ups or the ability to make another XYZ to really make his usefulness shine. Even so, it is worth keeping in your extra deck as it allows you to have a toolbox out to decks without having to use your side deck.
Traditional: 1 (too slow to be effective in Traditional)
Advanced: 3.75 (near staple in rank 4 extra decks)

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