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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Raiden, Hand of the Lightsworn- #SDLI-EN003
 During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
 
							Card RatingsTraditional: 2.13
 Advanced: 
							3.64
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed:
 July 8, 2014
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Dark
 Paladin
 | Raiden, Hand of the Lightsworn, does indeed lend 
							a very valuable hand to his fellow Lightsworn 
							friends. He is Light, Warrior, Level 4 (all good 
							things off the bat) with a respectable 1700 attack 
							and 1000 defense. So by milling (note you have the 
							option, though it has to be done during your Main 
							Phase) up to two cards from the top of your Deck, 
							Raiden gains 200x the number of Lightsworn Monsters 
							that were discarded by this effect. So 1900 or 2100, 
							both still very good for Level 4, while not being 
							absurdly powerful or anything. He also has a 
							standard two card mill during each End Phase. But 
							he's fun, he's a solid attacker, and can mill in two 
							different ways. Easily as good as yesterdays card. 
							Maybe better even.  Ratings:  Traditional: 2.75/5 Advanced: 3.75/5
 Art: 4.5/5
 |  
                          | Leo Kearon
 | Raiden, Hand of the Lightsworn
 Continuing our look at the new Realm of Light 
							Structure Deck, we now look at another Lightsworn 
							Tuner; Raiden, Hand of the Lightsworn.
 Statwise it is a LIGHT/Warrior which is good, 
							with 1700 ATK which is decent and 1000 DEF which 
							isn’t great. It is a level 4 Tuner which is very 
							good. Though it doesn’t really work in a Lightsworn 
							deck to get out Michael, the Arch-Lightsworn as 
							Lumina, Lightsworn Summoner is the only level 3 
							non-tuner Lightsworn worth playing. Effectwise, you can send the top 2 cards of your 
							deck to the graveyard during your Main Phase. This 
							is already a good effect for Lightsworns as you 
							don’t have to wait until the end of your turn to 
							hopefully mill the cards to get out Judgement 
							Dragon. But there’s more to this effect if any of 
							the cards for Lightsworns this gains 200 ATK until 
							the end of your opponent’s turn. Granted a 200 ATK 
							boost isn’t much but it still makes this monster a 
							1900 Attacker. Of course you can only use this 
							effect once per turn. Finally like most Lightsworns 
							you send a certain number of cards to the graveyard 
							during your End Phase, in this case 2, which is a 
							decent number.Overall a solid monster that is good 
							for getting Lightsworns into the graveyard but not 
							great for getting out Lightsworn Synchro Monsters.
 Traditional: 2.5/5
 Advanced: 3/5
 |  
                          |  Christian
 Moss
 | Raiden, Hand of the Lightsworn 
							is an exceptionally terrific support card for an 
							archetype many consider degenerate by nature. Since 
							Lightsworns play by sending as many cards to the 
							grave as quickly as possible, hoping they are 
							monsters sent, it's a good thing that Raiden sends a 
							total of 4 cards to the grave in a single turn, 
							making it one of the most practical normal summon of 
							the deck that also happens to load the grave the 
							most. (Not including Garoth as he is a combo 
							oriented monster) 
 Another nice feature of Raiden is he sends 2 cards 
							of the 4 cards to the graveyard during your main 
							phase, so you don't have to wait around until the 
							end phase like the other lightsworn monsters in 
							order to reap benefits. This can sometimes allow you 
							additional plays immediately during the turn he is 
							summoned that otherwise wouldn't have been possible. 
							Attack points you can gain by the discarded cards being Lightsworn monsters is just a little bit of icing on the cake, easily putting Raiden to 1900 attack if your luck prevails.
 
 Raiden will lend his helpful services to you while 
							he is on the field, but he also is magnificent when 
							he is in the grave as well. You can normal summon 
							Lumina, Lightsworn Summoner to special summon Raiden 
							from the grave for instant level 7 synchro action. 
							There are some great choices for you as well, in the 
							form of Arcanite Magician, Black Rose Dragon, and 
							the newly released Lightsworn specific boss monster, 
							Michael, the Arch-Lightsworn. As if this isn't good 
							enough, when you special summon Raiden using 
							Lumina's effect, Raiden will allow you to instantly 
							send two cards from your deck to the grave, netting 
							you even more advantage before the synchro play.
 
 Raiden also plays nice with Lyla, Lightsworn 
							Sorceress as if he stays on the field a turn, you 
							can summon Lyla to destroy a set spell or trap for a 
							quick +1 card advantage, then synchro summon a level 
							8 monster, like Scrap Dragon.
 
 With solid stats, an amazing effect, and tuner 
							status, it's easy to see why Raiden is being 
							proclaimed as one of, if not the best, new support 
							card as of recent for the Lightsworn archetype. He 
							helps the deck run more efficiently, consistently, 
							quicker, and opens the door way to several power 
							plays previously unheard of for the deck. If you 
							play Lightsworn, use 3 copies of Raiden.
 
 Ratings:
 
 Traditional:  2.5/5
 Advanced:   4/5
 
							Mechanic Design: 3.5 (Nothing to be considered original but a 
							versatile, all around useful effect without being 
							game breaking.) 
							Art:  3.5/5 (Lightsworns are known for their great artwork, and 
							Raiden is no exception. However, he doesn't stand 
							out or look as interesting as a majority of his 
							counterparts, let alone Michael or Judgment Dragon 
							itself) |  
                          |  Baneful
 | Raiden, Hand of the Lightsworn
 An overall quality monster for the deck.  The first 
							effect of milling two cards during your Main Phase 
							is viable, most importantly.  The ATK strength you 
							gain is definitely a nice bonus but the main reason 
							is to fuel your graveyard for big plays like Soul 
							Charge or Judgment Dragon.  You can activate it 
							early in your turn and at your choosing.  This is a 
							big contrast from the standard effect (which this 
							card has, as well) of waiting until your End Phase. 
							 So if you dump a monster, you can revive it in the 
							same turn rather than having to wait, giving you 
							freedom to set up combos.  For example, if you mill 
							Wulf, you can actually attack with it.
 
 It sports good stats at a LV4, but its level makes 
							it quite good.  With Lumina, you can Synchro into 
							LV7 (like Michael) and with other standard LV4 
							monsters, you can Synchro into LV8.  It also, like I 
							said with Minerva, gets the benefit of being a 
							Lightsworn and a Tuner, with all of the support 
							cards that revolve around it.  Except for the fact 
							that this card can actually be good at pulling its 
							own weight.  As a Warrior-type and with ROTA being 
							laxed to two, that may work as well.
 
 Recommendable for Lightsworn decks overall.
 
 Traditional - 2/5
 Advanced - 3.5/5
 |  
                          | Terrorking | Judgment Dragon: Finally as a common, it's actually 
							worth its price. I am the king. 
 Milling: the act of sending cards from the top of 
							your deck to the graveyard.
 
 After the atrocious disappointment that was 
							yesterday's card, let's look at a card I mentioned 
							in passing during that review. Yes, kiddies, today 
							we look at Raiden, Hand of the Lightsworn. Since the 
							deck's inception, Lightsworn players (not including 
							myself) have used Card Trooper to speed up the 
							milling and to have that milling during the Main 
							Phase. This card might as well have been called "Raiden, 
							Lightsworn Card Trooper". It even goes to 1900 when 
							you gets its effect off! Ideally, when you activate 
							its effect and send the top two cards of your deck 
							to the Graveyard, one of those will be a Wulf so you 
							can either hit your opponent for 4000 damage, or 
							Synchro Summon Stardust Spark Dragon (or any other 
							Level 8 Synchro). Just as ideally, you can discard 
							this for Lumina's effect's cost, then revive him 
							with that effect, and from there you make Michael 
							(or any other Level 7 Synchro).
 
 This is the first staple-worthy Lightsworn monster 
							to be added to the theme since the set it debuted in 
							Light of Destruction. Cheers.
 
 Advanced: 3.5/5
 Traditional: 1/5. Ever notice how I either give 
							something a 5 or a 1 here?
 Art: 1/5. His muscles are drawn terrible. His pose 
							is flabbergasting. Is he walking? Is he leaning on 
							something? No one will ever know. Also, notice he 
							has no nipples.
 |  
                          | That Guy
 With
 The
 Hat
 | Raiden, Hand of the Lightsworn 
 As much as I liked Minerva yesterday, I like Raiden 
							that much better. He's the real all star as far as 
							the new lLightsworn strategy goes, excluding 
							anything not named Lightsworn. The biggest liability 
							the strategy has is the fact it's a monster heavy 
							one, typically only seeing roughly 10 spells/traps. 
							If you don't get your spells going like 
							Charge/Recharge you have to rely on the monsters to 
							get the combos off. They all activate in the end 
							phase which makes it harder to get your plays 
							started. Not Raiden! Raiden lets you mill 2 cards 
							for NOTHING during the main phase. Sadly it's a once 
							per turn for the effect so no bringing it back and 
							activating again(kid in top 4 tried doing that at my 
							sunday local this past week too). However beyond 
							that, if a Lightsworn gets milled it gains 200 
							attack til the opponents end phase. Can we simply 
							rename it Raiden, Lightsworn Card Trooper? Minus the 
							draw off the destruction, it might as well be a 
							trooper, and the boost lasts twice as long.  
							It's also a 4 Star Tuner! With Lumina, can we say 
							broken? Instant Black Rose Dragon to clear the field 
							for your JD's and Diabolos's and Dragon Rulers and 
							everything else you can think of that just screams 
							"SACK!". Or you can grab an old favorite and dish 
							out an Ancient Sacred Wyvern or a Arcanite 
							Magician(when you tune with Lumina at least)
 
 Traditional 2/5 - Again, LS can be a fun contender 
							for traditional if they keep hitting the FTKs with 
							Erratas
 
 Advanced 4/5 - if Minvera was the shot in the arm, 
							this is definitely the steroid in the needle. This 
							card alone sets up so many plays to make LS as 
							brutal a deck as it ever was!
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