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					Pojo's Yu-Gi-Oh! Card of the Day 
					
							Daily Since 2002!  
					
						
						
							
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							 | 
							
							 
							
							Supply Squad  
							
							- #YS14-EN022 Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
 
							Card Ratings 
							Traditional: 1.71 
							Advanced: 
							3.08   
							Ratings are based on a 1 to 5 scale 
							 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.  
							 
							Date Reviewed: 
							July 30, 2014 
							
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					Baneful | 
                          
							 
							Welcome to Wednesday of SpaceTime Showdown Week. 
							Today we look at what is, probably, the best 
							card in the new deck. 
							
							  
							
							
							Supply Squad 
							
							  
							
							Initially, this card surprised me. 
							Especially as I was looking at my Fire Kings. 
							I was able to trigger this card's effect on 
							my opponents turn and mine! 
							But then again, for other decks, it might not 
							be so good. 
							Let's look at Evilswarms for example. 
							They're going to want to focus their effort 
							on going into Rank-4's, protecting their strong 
							monsters and setting floodgate traps. 
							Supply Squad might give them some draw power, 
							but it would make them lose focus and lacks a place 
							in decks like that where space is tight. 
							
							  
							
							Rules of thumb: 
							
							  
							
							1. If your deck likes its monsters to be destroyed to trigger 
							effect (i.e. Gustos and Zombies), use this card. 
							
							  
							
							2. If you summon valuable monsters that matter and aren't 
							counting on them to be destroyed (i.e. Six Samurai 
							and Mecha Phantom Beasts), don't use this card. 
							
							  
							
							3. Decks typically run 3 or 0 of this card. 
							
							
							  
							
							
							Assessments 
							
							  
							
							
							Power – 4/5 ; The power factor on this card will ultimately be a 
							balance of the spotty versatility versus the easy 
							accessibility and the monstrous card advantage 
							versus the relatively slow speed. 
							
							  
							
							
							Versatility – 3/5 ; This is 
							where this card will take a little hit. 
							Much of the time you would want this card, 
							but its also a weak dead draw mid to late game if 
							you need something defensive or aggressive. 
							
							  
							
							
							Accessibility – 
							4/5 ; This card is costless and can be activated 
							with ease. 
							
							  
							
							
							Card Advantage – 
							5/5 ; If kept alive for more than 1 turn, its a +1. 
							It's a 1-for-1 at the very least usually, but 
							you can even net 2 or 3 cards off of it too. 
							The advantage you get when you combine two or 
							three of these cards is ridiculous. 
							If the opponent gets rid of it, it often will 
							be after you plussed from it. 
							
							  
							
							
							Speed – 3/5 ; At best, you wait until the middle of your turn. 
							At worst, you wait until your opponent's 
							turn.  
							This card is a draw machine but it takes some time 
							for the gusher to come on. 
							This is why having 3 on the field at once can 
							sometimes be harmful. 
							While you are waiting for a chance to 
							activate your effect to +3, your opponent could be 
							making a deadly setup you have no cards to prevent. 
							
							
							  
							
							
							Ratings 
							
							
							  
							
							
							Traditional – 2/5 ; The 
							speed factor, as mentioned above, is what hurts this 
							card.  
							Traditional Format is lightning-fast. 
							
							 
							Advanced – 4/5 ; Strong draw power, 
							especially in the form of Spell Cards, has been 
							absent for a while. 
							And now its back. 
							
							 
							Mechanic Design – 2/5 ; Its a card that many 
							decks can make use of. 
							It smartly learned from Card of Safe 
							Return to make a "once per turn" limit. 
							However, you can still spam three of them. 
							
							
							  
							
							
							
							Artwork 
							– 3/5 ; The drama created by the fire blasts is a 
							nice addition, though the typical portrayal of 
							goblins has lost its humor by now. 
							
							
							
							Verdict 
							
							
							  
							
							Excellent draw option for a number of decks. 
							Get this card. 
							 | 
                         
						
                          
					
					  
					Christian 
					Moss | 
                          
							 Supply Squad is a unique draw power-centric card 
							that boosts the speed of decks which thrive off of 
							destruction.  The best decks to utilize this card 
							currently are Fire Kings and Scraps. Both of these 
							archetypes get beneficial effects when their cards 
							are destroyed, so getting to draw an additional card 
							from the deck just speeds up the entire engine over 
							all.  
							 
							Another new archetype which gains effects when being 
							destroyed are the Yang Zing monsters, which debut in 
							Duelist Alliance. However, there has been a mixed 
							reception on whether to include Supply Squad in the 
							deck because drawing into the Yang Zing monsters is 
							something you want to avoid as their effects include 
							special summoning from the deck when they are 
							destroyed and sent to the graveyard. Supply Squad 
							can actually make this archetype less consistent 
							unfortunately. 
							 
							Supply Squad is a powerful card and effect but works 
							best if you are able to set it up early game. You 
							need to be able to resolve the effect at least once 
							just to break even in card resource advantage, and 
							you need multiple destruction in order to actually + 
							in card advantage. This could be a problem if you 
							draw into the card later game, after several of your 
							monsters have already been destroyed without it 
							being active on the field. Also, top decking this 
							card later on is not going to benefit you if you are 
							already losing the battle.  
							 
							For this reason, Supply Squad is not nearly as 
							useful, fast, or consistent as it may seem to appear 
							on the surface when first reading the effect. 
							Certain decks will find use for it, while most decks 
							will need to avoid it entirely.  
							 
							Ratings: 
							 
							Traditional-1/5 
							Advanced-3/5 
							Mechanic Design-4/5 (Solid effect that encourages 
							thoughtful planning in order gain advantage from the 
							activation. Combos nicely with certain decks) 
							Art-3.5/5 
							 | 
                         
						
                          | 
					
					T-REX | 
                          
							 Supply Squad. 
							 
							This cards effect is all in all pretty basic and 
							easy to understand, once per turn when a monster of 
							yours is destroyed you draw 1 card. 
							The great thing about this effect is that the 
							destroyed monster doesn’t have to go to the 
							graveyard and it can even be a token, and given that 
							the monster can be destroyed by battle or any card 
							effect means that it’s conditions are going to be 
							pretty easy to fulfil. 
							Being that Supply Squad’s effect is mandatory, the 
							first time a monster of yours is destroyed (per 
							turn) you are going to be drawing a card. Also this 
							card could allow you to draw a card during your 
							opponents turn also, something that I find a good 
							redeeming factor for this card. 
							  
							Although this card does at first glance seem as 
							though it is going to easily and quickly generate 
							large advantage the real truth is that this card 
							essentially offsets the loss of you losing a 
							monster, and combined with it’s once per turn effect 
							basically means that decks that can generate huge 
							fields quickly will (IMO) have very little real use 
							for this card. 
							  
							Personally I feel that it will help to boost lower 
							tier decks, and this is something that really isn’t 
							going to be all that bad of a result on the game. 
							  
							This card certainly received some hype when news of 
							it’s release was first discussed, however overall 
							the impact this will have on the game will be 
							minimal… That is unless the game becomes far slower 
							than it is currently, and that isn’t something that 
							I’m expecting to see any time soon. 
							  
							Traditional: 1. Format is too fast, and advantage 
							needs to be gained immediately, not over several 
							turns. 
							  
							Advanced: 3. Considering that tier decks really 
							don’t have anything to truly gain from this card 
							means that it will not see so much play… Although I 
							do expect some initial “Hype” playing of this card. 
							 | 
                         
						
                          
					
					  
					
					Kingof 
					Lullaby | 
                          
							 Hello Pojo Fans,  
							Supply Squad is a fun card that can help generate 
							slight advantage for its user. Draw a card once per 
							turn if a monster you control is destroyed in any 
							fashion. Simple effect, mandatory, and can generate 
							a slight advantage if you break even off field 
							destruction cards like Dark Hole and Torrential 
							Tribute. Protect this card and you could be drawing 
							each turn. Cards like Scrap Dragon and Fire ore Ice 
							Hand will +1 with this card. This card does balance 
							out any loss of a monster you could sustain via your 
							opponents turn, and though you could end up drawing 
							each turn for multiple turns, it may not be worth a 
							slot in the deck. If you could draw multiple times 
							in one turn from this card it would be a better 
							card.  
							Traditional-1/5 
							Advanced-2/5 
							Art-2/5  
							Until Next Time 
							KingofLullaby  
							 | 
                         
						
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					Terrorking | 
                          
							"Screw Supply Squad" 
							  
							Yes, the thought of anyone ever staring down one, 
							two or even three copies on the opponent's field.  
							  
							You know what the biggest fear with playing cards 
							is? Them getting destroyed, and not the life points 
							you may lose. Supply Unit effectively removes that 
							fear because you losing monsters makes you lose no 
							card advantage with just one up. In fact, if your 
							opponent destroys one of your monsters with a trap 
							or spell, you essentially get a plus one in card 
							advantage since they used up a card to deal with 
							yours, and then you got a draw. Curiously, Supply 
							Squad doesn't restrict you from having multiples on 
							your field or activating multiples in one turn, so 
							should you ever open 2 or more, your opponent likely 
							isn't going to be winning the duel. 
							  
							Try putting this in Fire Kings or Scraps (this with 
							Golem and the Field is recognized as a war crime in 
							multiple nations). Or, heck, anything. Any deck can 
							make use of this card. As long as battle is part of 
							yugioh mechanics, as long as "destroy" is printed on 
							cards, you can use this card, and you can use it 
							well.  
							  
							In truth, this card is designed to not be anything 
							less than a +0. If your opponent Typhoons/any other 
							applicable card it, you break even.  
							  
							Advanced: 3.5/5 
							Traditional: 2/5  | 
                         
						
                          
					
					That 
					Guy 
					With 
					The 
					Hat | 
                          
							Supply Squad 
							 
							If there was a reason to buy the 2014 Starter deck, 
							THIS was it. Sadly I'm seeing no real play in recent 
							events. People thought scraps would totally take off 
							and they haven't...yet. Mermails could totally have 
							some fun running this in my opinion. Realistically 
							it can fit in ANYTHING(except Draw Exodia that only 
							runs Scarecrows) and I think Supply Squad will have 
							it's day in the near future. I mean, FREE 1/1 draw 
							or depending on the card used easy +1s makes it a no 
							brainer, just gotta find the deck that can support 
							it and has the room, right? 
							 
							Traditional - 1.75/5 - Sooo much monster 
							destruction...sadly so much more s/t destruction 
							 
							Advanced 3/5 - Right now without seeing any success 
							I can't give it a higher score, though personally it 
							deserves it. If you can get these cheap, then do it. 
							Otherwise it's gonna be like Foolish, Hysteric Party 
							and a number of other Starter/Structure Deck 
							exclusive commons everyone will want and nobody will 
							have extra of to unload.  | 
                         
						
                          
					
					  
					Rikothe 
					FoxKid 
					YouTube | 
                          
							 
							
							Supply Squad is one of the most, if not the most, 
							talked about cards coming out of Super Starter: 
							Space-Time Showdown. More seasoned players may 
							recognize it as being comparable to the 
							long-Forbidden Card of Safe Return, with some 
							differences; this one triggers upon a card’s 
							destruction and is restricted to once per turn, 
							meaning it’s much less broken. 
							
							
							The card built up a considerable amount of hype when 
							it was announced, with several quickly calling for 
							its limitation. And on paper, it does seem 
							incredible; a free draw upon your monster’s 
							destruction (and it doesn’t matter how it happened 
							or where the monster goes) turns your first lost 
							monster into a +0, and in Decks that have effects 
							that trigger off of destruction (such as Fire 
							Kings), it turns into an advantage. Those extra 
							cards can build up over time.  
							
							
							So, what holds Supply Squad back? Well, honestly it 
							just doesn’t fit well into a lot of Decks currently; 
							the two Decks that come to mind when thinking of 
							where to include it are the aforementioned Fire King 
							and Scrap, as their strategies revolve around 
							destroying your own monsters. However, neither of 
							these Decks are seen often at high levels of play. 
							Some Decks, such as HAT, T.G., and the upcoming Yang 
							Zing can net advantage when their floaters are 
							destroyed, but they don’t really rely on that 
							destruction, and sometimes the extra draw power 
							doesn’t really benefit them. At first glance the 
							card may seem helpful in Mermail, as they rely on 
							having hand advantage and destroy Linde through 
							Abyss-sphere, but most of the time you’ll be 
							summoning Pike or Turge off of her, and Supply Squad 
							being a mandatory effect causes them to miss timing, 
							thus making the card pretty useless in that Deck 
							too.  
							
							
							Despite this, Supply Squad does have a lot of 
							untapped potential. This is a card that may end 
							being very powerful, but just needs to find its 
							niche, kind of like what happened with Dragon 
							Shrine.  
							
							
							Traditional: 1/5 (you really don’t need the draw 
							power here) 
							
							
							Advanced: 3/5 
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