Yu Yu Hakusho
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Diamond Core of Koa'ki Meiru
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
July 16, 2014
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Diamond Core of Koaki Meiru
Let's make it straight and simple. This card is a
ROTA (Reinforcement of the Army) for Koaki Meiru
decks and you can use three of them. Can you name
one deck type that would not want a ROTA? Any smart
sane player using the deck type will want to use 3
It's a 1-for-1 are the bare minimum, except you
can pick whichever card you need for the situation.
The protection effect (which comes from banishing
this card) is a nice added on bonus. It'll help an
aggressive push you make, even though your opponent
will be able to see it coming and it won't be fast
enough (in terms of Spell Speed) to negate cards
like Solemn Warning. So, at the very least, you get
a 1-for-1. You can get more out of it depending on
how you use it.
Will this make Koaki Meiru decks top-tier? No.
But it will improve their consistency and perhaps
they could be semi-competitive if any new strategies
for the deck are discovered.
Traditional - 2
Advanced - 4
Do you want to design yugioh cards? Ever wonder
if you'd do a good job? Well worry no further, for I
have just the solution for you! Look at the Koa'ki
Meiru archetype! From its horribly-translated name,
to its random monsters with no coherence, to its
awful maintenance costs, it is one of the most
horribly-designed messes in modern yugioh. If you
can look at this duct taped archetype and do nothing
it does, you're already on your way to creating a
Yes, ladies and gents, today we're looking at a
Koa'ki Meiru card: Diamond Core of Koa'ki Meiru.
This is a card that searches out any "Koa'ki Meiru"
card except itself, and at any point during your
turns, you can banish it to make your Koa'ki Meiru
monsters indestructible (to avoid the maintenance
cost). This is Konami's latest job of administering
duct tape to an already cobbled-together mess of an
archetype... and this actually does a fairly good
job of it. I mean, with the ability to search out
any card in the archetype for no cost other than
activating a spell, it'd be fairly hard for it to be
But in truth, this is not what Koa'ki Meiru
needed, as the deck is still horribly inconsistent.
What the archetype needs is a Stratos (re: a monster
that searches out a "Koa'ki Meiru" card on summon)
that is a Beast-Warrior. What this means is you can
get to your Urknight or Crusaders faster, and keep
them on the field because you now have a good
monster you can reveal, and has great synergy with
Fire Formation - Tenki. Diamond Core ups the
playability immensely, but the archetype suffers
from a lack of direction.
Announcement: I am appalled by the cards of
tomorrow and the day after tomorrow (MOVIE
REFERENCE!), so I shan't be reviewing them. Their
design is too disgusting for me to bother with,
dearests, and I know you'd rather not read paragraph
after paragraph of me saying how horrible said card
Hello Pojo Fans,
Looking into Koa'Ki decks today with their staple
card. Searching out a monster or card for your decks
theme is good, especially in a deck that plays
different types of monsters. After you get your
card, you can banish this card to protect all your “Koa'Ki”
monsters this turn. Though you can only activate
this card during your turn, this saves all “Koa'Ki”
monsters from being destroyed by their own effects.
When topdecking and this card is in the graveyard,
this card is a lifesaver when you MUST keep a
monster on the field. This allows you, when not
having a hand with “Koa'Ki” monsters to be offensive
with them and not worry about their destruction.
This is the card the archetype needed: a card to
search any themed card for the deck, then the
ability to protect all KoaKis from anything (even
This card is a 5/5 for the Koa'Ki deck, and must
be run in 3's.
Traditional-1/5- can't be used in any deck other
Advanced-1/5- can't be used in any deck other than
Diamond Core of Koa'ki Meiru
Koa'ki Meiru has been one of the more interesting
and random archtypes Konami has presented us with.
While they almost inherently cannot function
together, except in extraordinary circumstances like
Jeff Jones' build of Koaki Beast Warriors from this
past weekends WCQ, the Diamond Core is something
they've sorely needed. It's a Reinforcement of the
Army for the theme so it can be splashed into any
deck that runs Koaki's for whatever reason. The old
Birdman Gallis KKM Doom burn deck? yup. Disaster
Dragon with the Dragos(or even the maximus version)?
Absolutely. Jeff Jones build? obviously. It lets you
get a Koaki CARD..so it's really more a Koaki Table
of Contents letting you search both Monster or
Spell/trap. Now if this is ALL it did, it'd be a
pretty damn good card...I can minorly swear on here
right? Anyways, the 2nd effect is like icing on the
cake, the really creamy chocolate fudge kind of
frosting. By banishing it from the graveyard, Koaki
Meriu Monsters cannot be destroyed. Summons can be
negated sure, but no bottomless, no torrential, no
mirror force, no hands, no nothing can kill them.
Their end phase effects don't even have to be
applied so it keeps the contents of your hand secret
for at least 1 more turn.
Traditional - 2/5 KKM Drago definitely hurts
chaos builds disallowing the summon of BLS/CED as
well as the Cyber Stein fusions or most fusions you
could get with scientist and this searches it...so
it get's a degree of a pass.
Advanced 3.5/5 - Much like Raiden for Lightsworn,
this was a shot in the arm for a few decks that can
actually play Koaki Meiru monsters. Even though he
bubbled out, I doubt Mr. Jones or anyone else who
has played the monsters would do as well without
this in their spell lineup.
Diamond Core of Koa'Ki Meiru
Reinforcement of the Army + a blanket Forbidden
Hey guys today we are looking at Diamond Core of
Koa'ki Meiru. On the surface it allows us to search
the deck for 1 "Koa'ki Meiru" card. Not only
monsters. Also cards like Iron Core of Koa'ki Meiru,
a previously inconsistent card, but absolutely
crucial for Koa'ki Meiru decks to function. The
other half of the effect is compared to Forbidden
Lance in the sense that it protects your monster.
Though some factors set it apart. a) Diamond Core is
Spell Speed 1, and cannot be chained to your
opponents cards. b) I feel this is a HUGE advantage
for the card and is the reason I will rate it as I
do "this turn Koa'ki Meiru monsters you control
cannot be destroyed." This is huge! Why? Because if
you are playing into set 5 you can banish Diamond
Core BEFORE you Normal Summon and your monsters will
still recieve protection. Yep, this means about the
only thing that can stop it on summon is Solemn
Warning or Compulsory Evacuation Device and not much
other than Dimensional Prison can stop it elsewhere.
There are 2 potentially relevant decks that can use
this card and they are Koa'ki Meiru Fire Fist and
Rock Stun. With a near empty opposing board you can
put at least 4000 Damage on board just from Urknight
and his effect. Rock Stun has yet to be tried and
tested, but is something I know a few anti-meta
players have looked at.
I can see very little relevance for either deck
in the Traditional format aside from Urknight +
Tensu into Shock Master.
Side Note: Was hoping this card was going to be at
least a Super Rare :(