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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
July 15, 2014
Back to the main COTD
Today we are looking at Rose Archer, a very
interesting card from Primal Origin. While you
control a plant monster, Rose Archer can be sent
from your hand to the graveyard to negate the
activation of your opponent’s trap card. That is a
pretty incredible effect and it is no surprise that
Sylvans quickly found a home for the card in the
main deck. This format has been very backrow heavy
and Rose Archer allows Sylvans to make plays safely
without fear. This is especially helpful for
improving game 1 while going second as Sylvans have
a very strong turn one, but they could easily run
into disruption without Rose Archer.
Being a quick monster effect Rose Archer will be
spell speed two, so your opponent will likely still
be able to chain another Trap. However, since it is
a monster you won’t be running into one of the
incredibly common Wiretaps of this format. So they
will get another shot, but it likely will not be
There are a few things to keep in mind though.
Sylvans are a very graveyard reliant deck, this
means if Dimensional Fissure can come in during game
2, it will likely make this card a dead draw.
However, it will be able to negate the activation of
Macro Cosmos and Soul Drain which can really help to
keep the deck from going dead. I guess that makes
this kind of a push overall.
It is quite likely that any future Plant-type deck
will use this card so long as we see heavy backrow.
Though if we see fewer backrow in the future I could
see this card seeing less play. Even so, this card
deserves a review well above average.
Traditional: 2/5 (Can’t think of any common Trad
decks that would use Plants, but handtraps are very
good in Traditional overall. Very deck specific.)
Advanced: 3.75/5 (I feel like this card is very
close to that coveted 4+ ranking, but it does have
some specific requirements and is a little format
An aggro oriented "hand trap" that you would
typically use during your turn to back an offensive
push or deny your opponent the tools to disrupt your
Obviously, this is for Plant decks only. Right
now, though, Sylvans are that deck type. Since
Sylvans are so focused on building combos they don't
want to get bogged down in a trap-nest war. When I
use Hermitree to get draws and excavations, I need
to protect him from cards like Torrential Tribute
and the like. This card won't hit Solemn Warning but
it'll get everything else.
Typically, Wiretap is used to negate traps.
However, you may consider running 3 Rose Archer and
no Trap cards (just like Jeff Jones did when he
topped ARG Milwaukee). Let the opponent draw into
dead Wiretaps that will do them no good as you
negate you negate their "Trap Hole" cards and the
like. Stay above the Wiretap war!
Of course, when the next set comes out, the
principle of competitive decks running 15 to 18 trap
cards will be gone and Rose Archer will have to find
a new purpose. That purpose, of course, would be the
side deck. If you ever face against rogue decks,
having 2-3 of these in the Side can prepare you. All
in all, quality plant support for sure.
Traditional - 1
Advanced - 3.5
Hello Pojo Fans,
Rose Archer is a nifty little hand trap for Plant
decks. Not very good stats and being a Warrior in a
Plant deck isn't much help (unless you run a hybrid
Plant/Warrior build or Twilight Rose Knight), but
the ability to negate a trap by discarding this card
while you control a Plant is a good effect. Few
things can stop Rose Archer from negating one of
your opponents traps, the downside is that she isn't
much of anything else. While Effect Veiler is a
Tuner and a Light monster, Maxx C helps your draw,
Rose Archer is much like her artwork: one shot.
Regardless, she's an Earth monster, so there is some
support behind her. If you could find a way to use
her multiple times it could lead to frustrations for
Art-3/5- Don't really think censoring was needed,
but the artwork survives intervention.
Until Next Time
Ho oh, today's card has gotten my attention.
Getting my attention isn't necessarily a sign that
something is good, I should preface by saying...
Hello kumquats, and welcome to another review
provided to you by Terrorking, the king. Today's
card is Rose Archer, played by Akiza Izinski/Aki
Izayoi in the Yu-Gi-Oh 5D's manga. Its effect from
there remains largely unchanged: discard it to
negate a trap card, except the real life version
requires you control a Plant-type monster. Fair
enough, I suppose. That severely limits what this
card can do. If this was a Plant, it would have so
much more synergy with what it was meant to support.
If this was a Tuner, it would have so much more
utility. But "if it was X thing it would have been
good" can be said for just about any card. As is,
this card is just side deck material for whatever
Plant Deck is on top at the moment, so I suppose
Next up we have a card played by Aki from the 5Ds
manga; Rose Archer. Statwise it is an EARTH/Warrior
which is good with 1000 ATK okay for a level 3 and
100 DEF, which is rubbish no matter the level. Of
course stats means nothing to this card as unless
you desperately need something to protect your life
points, this card will never see the field.
Effectwise, Rose Archer is a powerful hand trap that
works against well… Traps. Thanks to its quick
effect, if you control a Plant monster and your
opponent activates a Trap, you can discard his card
to negate and destroy that trap. That’s it, discard
a card and instant trap negation and destruction.
What’s more there are no restrictions apart from you
need a plant on the field, no it can only be used in
Main Phase 2 or you can only use this effect once
per turn. This gives your plants a lot of protection
from just 1 card.
Being a Warrior doesn’t stop this card from
unplayable in a plant deck, as Plant decks have used
Plant support Warriors ever since plants became big
again thanks to Aki in the anime. Granted it is
harder to search for without using something like
Reinforcements of the Army, but that would tell your
opponent that you have it in your hand. But still
that can be a psychological weapon. Also if this was
a Plant this card would be nearly broken.
Overall, despite being a Warrior this is a must for
I remember when LVAL exclusives were announced and
we got Rose Witch, almost everyone on the Pojo
Forums was screaming "This over Archer?!" PRIO hit
and boom, their wishes were granted as Rose Archer
arrived stateside. Rose Archer is kind of an odd one
being a Warrior but only runnable in Plant based
decks(last seen in "Twilight Rose Knight"). Sylvans
of course are currently the number 1 plant deck and
I've noted a few instances of them running the max
compliment of 3. It's an amazing out to cards like
the now limited Geargiagear since you can't typhoon
it and trap negators all have to be set. It also
prevents non continuous stuff like Breakthrough
Skill from stopping your monster excavation effects.
I don't recall seeing anyone running Reinforcement
of the Army to search this(doesn't mean they
haven't), though with RotA now at two, it isn't the
worst idea and if you are in a clear field
situation, dealing a quick 1000 damage isn't that
Traditional 1.75/5 Getting a plant on the field
and stopping things like Exchange of the Spirit,
Sixth Sense, etc, Granted you have to GET and KEEP a
plant on the field first.
Advanced 3/5 - With Mirror Force and Dimensional
Prison coming off the F/L list entirely, Rose Archer
just got a whole lot better. Lets not forget the
people who love running Breakthrough Skill, Fiendish
Chain, Torrential Tribute and others, Sylvans
definitely need to pack 2, if not 3 of these.