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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Self-Destruct Button
Card Number - DR2-EN106

You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.

Card Ratings
Traditional: 1.90
Advanced: Currently Banned - See Below 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Jan. 14, 2014

Back to the main COTD Page




Self-Destruct Button certainly fits the build for one of the most random cards to be Banned, possibly ever.  From a luck sack point of view, I like this move a lot.  Although letting there be a 7000 Lifepoint different between you and your opponent is actually more difficult than you may think.  Ditto not losing the game while making said difference.  I guess it's a luck sack that requires some skill.  It's certainly not to the annoyance or devastation Last Turn can cause.  I'm overall a fan of alternate win conditions, or I suppose alternate draw conditions, in case of this card.  Self-Destruct Button did actually pop up in more Decks than you might think, but I hardly think this was Ban worthy.  


Traditional:  2.85/5  Not a bad alternate draw condition, but with nothing Banned, there are more fun ways to go about this.
Advanced:   Banned
Art:  5/5  Simple, but fun

John Rocha

If you are like me and have been around sense the dinosaur era, then you will remember one of the most annoying cards in the game. Self-Destruct Button decks would simply end any game that was not going in the player’s favor. You would mostly see it played in a Final Countdown, Exodia, or Mill decks, as those decks do not have a life point win condition. You would also see it played with Wall of Revealing Light, as that card can give you that 7000 point differential all at once.
If you are playing a deck that has risks or is an all or nothing FTK type deck, then this card is for you. If you play the Wing Dragon of Ra which takes you life points to 100 but has the ability to end a dual quickly, then Self-Destruct Button can save your butt when your plan fails. There is also a card called “Infernity Zero” that is the perfect match for Self-Destruct Button, as when your life points are reduced to zero, Infernity Zero automatically wins the game for you.
Back in the day, we did not have Draws, so games could go forever until someone won a game. Hate was not the word we had for Self-Destruct Button. But now with games being able to end in a draw, it is not that bad unless it gets to day 2 at an YCS. Let’s just hope that never happens. It is no fun to play hard for 40 minutes just to end up in a draw.
Traditional: 2/5
Advanced: 3/5


Self-Destruct Button
Normal Trap
You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players’ Life Points become 0.
January 2014 Status: Forbidden
Today we look at Self-Destruct Button recent being made Forbidden in the January 2014 ban list. Self-Destruct button is noteworthy as being the only card that will actually end a duel in a draw. This card has been added to the ban list not just to stop Self Destruct decks but because as with the already banned Victory Dragon this card wrecked tournaments since a match cannot end in a draw.
Overall it is banned because it didn’t fit into the tournament structure, simple as that.
Traditional: 3/5
Advanced:  N/A


Happy Tuesday everyone!  Today's review covers Self-Destruct Button, an older trap that was recently hit by the ban list.
Now you might ask yourself, "Why?  What is the point?"  Well, along with Final Countdown, this card was used in a deck type that was hardly fun to play against, took forever for both players, and ultimately degraded the spirit of the game.
That's not the full story though.  There were decks that would run this in tandem with other speed cards to either draw Exodia during the opponent's opening turn, or just use this to end the duel and progress to the next one.  I recall my favorite encounter with this card; I was playing Spellbooks around the Abyss Rising era, opponent playing said Exodia deck.  I won game one, no problem, so he decided to go first the next game.  He then proceeded to stall with this combo until the end of regular time by forcing the game into a draw before I got to my Draw phase.  I don't know how many people sided in MST with Spellbooks, but I sure didn't.  But anyway, we get to time being up, and he sides in a lot of copies of Poison of the Old Man, Emergency Rations, anything to gain LP advantage...  And won the match like that.

Needless to say, it wouldn't have happened if not for this card.  Its only purpose in life is in decks that are too stupid to see the light of day, and thus only come out of the word work at your local scene.  Thankfully though now it's banned, though whether or not it's from a gameplay standpoint or because Konami listened to my letters about heightened blood pressure, the world may never know.
Traditional: 1/5, Last Turn is legal here!
Advanced: Banned/5
Art: 2/5
Thanks for reading!


Self-Destruct Button

Be assured that this card wasn't banned because it was too good. It was only banned because it was poorly designed and impeded the progress of the game. Some people went to tournaments and deliberately tied the game many consecutive times just to go over the time limit and annoy the judges. It was a rarity, yes, but not a welcomed one. Why they waited until now, who knows, but at this point, who cares?

It's other use was in a Last Turn deck. Let's say you were not able to draw Last Turn in time, you still had this card as a back-up option so you didn't lose. But things have changed since then. There's way better ways to winning games than just using Last Turn (unlike in 2003-2006).

Traditional: 1/5 (Bad)

Advanced: Banned (but would be a 1/5 - Bad)

Contact: banefulscolumn@gmail.com

Terrorking That Kozaky guy sure has a penchant for blowing things up. "Things" often being "himself". Welcome, my guppies, welcome to Terrorking's brief review of Self-Destruct Button.
This card isn't good by any stretch of the imagination, but if you ever wondered why Wall of Revealing Light is on the banlist, this is the/one of the reasons. What you would do, my dear guppies, is try to win the first game of a match and then stall out all other games of the match by combining Wall of Revealing Light and Self-Destruct Button and win when the time for the match runs out. It was what many call a "troll deck." In truth, this card and the deck built around it has little to no potency. It is just an "in-joke" between Yugioh players, much like the so-called "Grandsoil F/OTK" (all you need is Grandsoil + Cannon Solder + Swap Frog or Mist Valley Shaman), and really has no place being banned.
How to counter Self-Destruct Button: play as you normally would. It takes amazing luck to set up this perfect scenario where it ties you multiple times.
Traditional: 1/5 (you have Ring of Destruction here for Draws)
Advanced: 1/5

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