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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Celestial Wolf Lord, Blue Sirius- #SHSP-EN090
 1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK. 
							Card RatingsTraditional: 2.00
 Advanced: 
							2.63
 
							Ratings are based on a 1 to 5 scale 
							1 being the worst. 
							3 is average. 
							5 is the highest rating.
 
 Date Reviewed - Jan. 10, 2014
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Dark
 Paladin
 | Friday  Celestial Wolf Lord, Blue Sirius, actually isn't 
							a bad Synchro Monster...and he tries really hard to 
							be good...but he's just not. Statistically, he's not 
							bad for a Level 6 Synchro...Dark is good, 2400 
							attack is, well, average. Beast Warrior...you could 
							do worse. The 1500 defense isn't great, and even 
							before we get into the effect, we'll think we can 
							make better Rank 6 Monsters, and likely easier too. 
							Well you're right about that. When this card is sent 
							from the Field to the Graveyard, you target a 
							Monster your opponent controls (face-up) and it 
							loses 2400 attack. That's a hell of a drop, but 
							again, you're going to find better and easier ways 
							to do this. Sure, I've been kinda cynical lately, 
							but I'm trying to be positive doing it. Think about 
							it  Ratings:  Traditional: 1.75/5 Advanced: 2.75/5
 Art: 5/5
 |  
                          | Leo Kearon
 | Celestial Wolf Lord, Blue SiriusDARK/Beast-Warrior/Synchro/Effect/Level 6/2400/1500
 1 Tuner + 1 or more non-Tuner monsters
 When this card on the field is destroyed and sent to 
							the Graveyard: Target 1 face-up monster your 
							opponent controls; it loses 2400 ATK.
 
 To wrap up this week we have Celestial Wolf Lord, 
							Blue Sirius a Jack Atlas card from the 5Ds Manga. 
							Statwise Celestial Wolf Lord, Blue Sirius has good, 
							if unremarkable stats for a Level 6 monster. 2400 
							ATK is what we like to see in a level 6, while 1500 
							ATK isn’t great but is par for the course for level 
							6s with 2400 ATK.
 
 Effectwise, I am surprised that his guy has his 
							effect not just intacted but actually improved. The 
							Manga version only works when he is destroyed by 
							battle and only on the monster that destroyed it, 
							here though the effect triggers when it is destroyed 
							and it can be any Face up monster your opponent 
							controls. Of course the effect itself 2400 ATK is a 
							massive amount of ATK to lose for any monster and it 
							will force your opponent to try to think of other 
							ways to get rid of this card.
 
 Overall, a powerful effect and a good monster on his 
							own right. Of course it depends if you have room in 
							your Extra Deck for him.
 
 Traditional: 2/5
 Advanced:  3.5/5
 |  
                          |  Fungal
 Paranoia
 | Celestial Wolf Lord, Blue Sirius  Howdy there, today's card is Celestial Wolf Lord, 
							Blue Sirius a really bad ass monster to finish off 
							the week. He is a reprint in ways that players 
							wanted for a while from OCG and we got him in 
							Shadows Specters he could have done more before XYZ 
							we brought in, but he is still a good, if not maybe 
							sadly the best generic 6 Synchro monster, I kind of 
							wish he didn't need to be destroyed to get his 
							effect which could allow cool Synchro - > XyZ - > 
							detach combos. He still is really cool and that art 
							that art!!  Traditional: 4/5 (Honestly kind of stomps CED, oh 
							destroy my Sirius hello 600 attack CED :D)Advanced: 3/5 (Synchro is just not the same anymore)
 Art: 5.5/5 Blue werewolf guy with arms that are 
							also wolves, bad #@$%ing ass sooo coool!!! |  
                          | Cyberplum | Happy Friday everyone!  We conclude the week with 
							a review of Celestial Wolf Lord, Blue Sirius, a 
							level 6 Synchro from the Shadow Specters expansion.
 This card has a number of benefits going for it that 
							might make it worthwhile to play.  First, it's level 
							6, which from the Synchro side of things is not a 
							strong number.  There are unique cards like the 
							Dragunity monsters and Naturia Barkion, but if 
							you're not playing a deck that can easily make 
							those, you need another option.
 
 You can then turn to Orient Dragon or Gaia, one of 
							which is nothing but a beatstick, and the other is 
							meant to give you an edge of other Synchro Monsters. 
							 I have no problem with Orient Dragon, but sometimes 
							that's not what you need.  There's also HTS 
							Psyhemuth, a card that functions like a D.D. 
							Warriorr Lady with higher attack.  Again, useful, 
							and it will make your opponent think twice about 
							attacking it, but it may not always be the best 
							option.
 
 So now you have this, with a pretty reasonable 
							Attack stat at 2400, a paltry 200 less than Gaia the 
							Beatstick Warrior, and with a reasonable effect of 
							basically making whatever destroyed it useless.  Now 
							granted Psyhemuth will neutralize that monster 
							permanently, but that's only in battle. 
							 Furthermore, if Iron Wall is on the field, it's not 
							happening anyway.  This gives you a secondary option 
							to employ in the right situation.  Even if it's not 
							destroyed by battle, say your opponent uses Smashing 
							Ground or something, you get the effect.  I feel 
							like that's a nice incentive to give this card a try 
							if you have the space.
 
 If you only have room for one though, I'd still use 
							Psyhemuth over this.  His effect is probably the 
							more useful of the two, but don't write this card 
							off because of that.
 
 Traditional: 1/5
 Advanced: 2.25/5
 Art: 4/5
 
 Thanks for reading and have a great weekend!
 |  
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,
 Today we are looking at another Synchro monster: 
							Celestial Wolf Lord, Blue Sirius. A Level 6, Dark, 
							Beast-Warrior with 2400ATK/1500DEF. Sirius takes 1 
							Tuner + 1 or more non-Tuner monsters to summon. When 
							this card on the field is destroyed and sent to the 
							Graveyard: Target 1 face-up monster your opponent 
							controls; it loses 2400 ATK.
 
 Though he doesn't take much to bring out, Sirius 
							works best with a Fire Fist deck that works more 
							around Synchro Summoing. All the standard Fire Fist 
							cards will help power up Sirius (Tenki, Tensen, 
							etc.). Sirius's effect can be used in combination 
							with a variety cards to gain you an advantage, 
							without having to wait for it to be destroyed by 
							your opponent. Wild Nature's Release will boost its 
							attack by it's defense (1500) until the End Phase, 
							when it will be destroyed. Destruct Potion will 
							destroy Sirius, activate its effect, and give you 
							life points equal to his attack (2400). Easiest way 
							to combo this card is with Scrap Dragon or Diamond 
							Dire Wolf. Each monster will be able to destroy 
							Sirius while giving you an immediate advantage on 
							the field, as well as lowering one monster's attack 
							by Sirius's attack. If you want to gain advantage 
							while waiting for your opponent to destroy Sirius, 
							then use Horn of The Phantom Beast to increase 
							Sirius by 800ATK and draw when he destroys a 
							monster.
 
 Standard stats for a level six monster, nothing too 
							impressive. It's effect can be useful, but players 
							like to gain advantage without losing resources or 
							using resources to pull off combinations of cards to 
							gain advantage when there are easier routes to get 
							there. Sirius has some uses, and he has support 
							behind him. He can be combo'd with different cards 
							to gain advantage and take down troublesome monsters 
							your opponent may have...but there may be better 
							ways to do that then Sirius. Best move with this 
							monster may still be using Dark Hole to clear a 
							Dracossack's tokins and Sirius off the field, then 
							special summoning something to finish off the 
							leftover Phantom Beast.
 
 Traditional-2/5
 Advanced-2.5/5
 Art- 5/5
 
 Until Next Time,
 KingofLulaby
 |  
                          |  Human Puppet
 Twitter
 YouTube
 | Celestial Wolf Lord, Blue Sirius 
 If you're going to synchro for a 6 star monster 
							they're tons of better targets.  It's stats are cool 
							but if a monster is giving you issues you don't want 
							to have to have your awesome synchro summoned 
							monster destroyed to reduce its attack points.  No, 
							you want something that can run over the monster 
							giving you trouble or get rid of it through an 
							effect while not sacrificing field presence.
 
 1/5
 |  
                          |  Baneful
 | Celestial Wold Lord, Blue Sirius
 
 Breaking this week's tradition of not-so-good cards 
							is a good one.  This week's theme has been stat 
							increase/decrease, and the principle holds true that 
							how good cards of that nature are often depend on 
							what the stat changes are.  Thankfully, in this case 
							we have a good one.
 
 At level 6, its an easy-to-summon Synchro.  At 2400 
							ATK, it's strong and can run over most monsters. 
							 And the ATK reduction of 2400 is strong enough to 
							actually matter on many occasions.  It effectively 
							shines against a swarm where it can kill monster #1, 
							absorb the attack from monster #2 and weaken monster 
							#3 (or #2).  Also, the prospect of making a monster 
							your opponent thinks is strong into a weak one opens 
							up the opportunity for inflicting some decent battle 
							damage.
 
 This card still has it's share of holes.  Since it 
							only works after being destroyed (which is usually 
							the opponent's turn), they can see it coming in 
							advance and prepare for it.  Stat reduction weakens 
							the threat but doesn't eliminate it (they can still 
							tribute, xyz and synchro it if it remains).  It 
							requires you have another card to destroy the target 
							in value.  If your opponent destroys Sirius whilst 
							controlling no monsters or they control a monster 
							that isn't surviving because of it's stats anyway, 
							the effect can be a waste.
 
 This card has it's shortcomings for sure, but what 
							matters is that there are situations where you would 
							want to use this card, so you might want to splash 1 
							into your Extra Deck if you're looking for LV6 
							Synchro monsters.
 
 Traditional: 2/5 (Mediocre)
 Advanced: 3/5 (Good)
 
 Contact: 
							banefulscolumn@gmail.com
 |  
                          | Terrorking | Oh my, it seems today we shall be reviewing a card 
							played by the King himself, Jack Atlas from the 
							Yu-Gi-Oh 5D's manga. A king reviewing a king's card. 
							How kingly. Hello my guppies, and welcome to 
							Terrorking's review of Celestial Wolf Lord, Blue 
							Sirius. 
 If you remember my review of Giganticastle from a 
							few days ago, you'll remember I compared it to other 
							Level 9 Synchros. Well with this, there's a lot more 
							to compare it to, so let's list them off, yeah? Iron 
							Chain Dragon, Psyhemuth, Vulcan the Divine, Gravity 
							Warrior, Flamvell Uruquizas, Mighty Warrior, 
							Splendid Rose, Orient Dragon, and Gaia Knight, the 
							Force of the Earth. Now let's remove all those that 
							have less ATK than Sirius and no good effect to save 
							them and see who's left: Psyhemuth, Mighty Warrior, 
							Orient Dragon, Gaia Knight, Vulcan and Iron Chain 
							Dragon. Now let's remove the situational cards (the 
							ones that require a very particular situation or 
							deck to be effective): Psyhemuth, Iron Chain Dragon, 
							and Gaia Knight.
 
 Both Iron Chain Dragon and Gaia Knight have superior 
							stats to Sirius, but Gaia Knight is a vanilla 
							monster and is easily countered without giving you 
							benefits. Iron Chain Dragon mills the opponent, and 
							getting milled in Yu-Gi-Oh is a good thing; you do 
							not want to be doing good things to your opponent. 
							Psyhemuth is the closest thing to real competition 
							since it has similar stats and remove problematic 
							graveyard-activated cards, but ultimately, it loses 
							out to Sirius for one simple reason: Sirius is a 
							DARK monster. If I need to tell you more, you need 
							to start paying attention, guppy. 2400 ATK and DARK 
							means you can use it with Deck Destruction Virus, 
							which cripples a lot of strong decks out there, and 
							the fact that this is generic and can be accessed by 
							anyone massively ups its playability.
 
 How to Counter Sirius: every commonly-used 
							spell/trap/monster effect.
 
 Traditional: 1/5
 Advanced: 2.5/5
 |  |