Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Rainbow Kuriboh
- #LVAL-EN0
04

You can only activate each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack. ● When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.

Card Ratings
Traditional: 2.20
Advanced: 2.10 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 5, 2014

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
And speaking of Bad, Rainbow Kuriboh continues things on this week.  Raibow Kuriboh, while not entirely useless (as most of the Kuriboh cards, one could argue) you must ask, what would you take out of your Deck to put this in.  Light, Fiend, Level 1, 100 attack and defense...but moving on.  Either you attach this to an opponent's Monster from your Hand and that Monster can't attack, although you have to wait for said Monster to declare an attack.  Or, if in the Graveyard and you're about to receive a Direct Attack, you Special Summon this from the Graveyard, and then remove it from play when it leaves the Field.  It's junk, but it isn't uber junk.
 
Ratings:

Traditional:  1/5 
Advanced:   2/5 
Art:  4/5
Leo
Kearon

Rainbow Kuriboh
LIGHT/Fiend/Effect/Level 1/100/100
You can only activate each effect of "Rainbow Kuriboh" once per turn.
● When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack.
● When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
 
Next up we have Yuma’s version of Kuriboh; Rainbow Kuriboh! Statwise is completely pointless since Kuriboh’s are designed to be weak and generally get run over by anything.
 
Effectwise depends on whether you want either target an attacking monster and stop it from attacking by turning this into an equipment card, or use this as a quick shield. Effect number 1 is slight better as it might work a bit longer than a one-shot shield. However neither effect is game changing especially with the amount of spell and monster destruction cards available means that either way this card isn’t remaining on the field for long.
 
Overall, a cheap and quick way to stop an attack but there are loads of  cards that can stop an attack and do more. Play one of those instead.
 
Traditional: 1.5/5
Advanced:  1.5/5


Fungal
Paranoia
Rainbow Kuriboh

Howdy there today's card is Rainbow Kuriboh, the Kuriboh of Zexal quite a good card actually and very collectible I pulled it from my Box of Legacy, wish it was something else, but cute collectible hey can't complain.

Traditional: 4/5 (Honestly stops plays)
Advanced: 4/5 (Makes plays, I can see the tech use)

Art: 10/10 it's Kuriboh nuff said
Cyberplum

Happy hump day folks.  Today we plod along again through the Legacy reviews, covering Rainbow Kuriboh, an interesting stall monster released as a Secret Rare in the set.

This works *sort of* like a Battle Fader, in the sense it stops an attack by activating in the hand.  However, it doesn't have to be a direct attack, and it prevents all future attacks by the attacking monster by equipping to it.  That's a nifty effect, letting you operate a bit more stealthily than slapping down 18 cards in the back row and passing turn.  Of course it becomes vulnerable to MST/Lance/Dress while in equip form, but no one's perfect.

However, it has an extra trick to perform.  While in the grave at the time an opposing monster would attack you directly, you can summon it to the field to block the attack, and then banish it when it's destroyed.  This secondary effect could be worthwhile, especially in a gimmicky level 1 deck that would protect it after it summons itself.

In the long run though, is this card going to replace Battle Fader/Swift Scarecrow?  I doubt it.  Ending the battle phase completely is generally a more desirable effect than stopping one attack, especially with the abundance of cards that will prevent that effect from happening.  Being able to interact twice with one card IS nice, but again, you're going to block one attack.  So unless you're running some wacky level 1 deck or you just reallllly like Kuriboh cards, I'd stick to what we already have.

Traditional: 3.5/5 actually probably better here because you can pop it up to stop Yata

Advanced: 2/5
Art: 3/5

Thanks for reading!


Kingof
Lullaby

Hello Pojo Fans,
 
Today we're reviewing a new member of the Kuriboh family: Rainbow Kuriboh. This colorful Level 1 Light Fiend monster has 100ATK/100DEF in contrast to all of the Kuriboh family members who have 300ATK/200DEF. “You can only activate each effect of "Rainbow Kuriboh" once per turn.● When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack.● When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.”
 
Rainbow Kuriboh has a lot going for him. He's a light monster, so he's fodder for Chaos monsters. Next, he's a hand trap in the sense that he can stop an attacking monster by attaching to them from your hand (a lot like reducing the damage from one attack to 0 like Kuriboh does). As long as Rainbow Kuriboh has itself secured to that monster, it won't be attacking. The ability to stop a potential game-winning attack from your opponent is a plus. Finally, when Rainbow Kuriboh is in the Graveyard, and your opponent declares a direct attack, you can Special Summon this card, then, it is banished when it leaves the field. Rainbow Kuriboh either way is going to stop your opponent from attacking, whether it be a direct attack, or a regular attack on a monster. He's the most versatile of the Kuriboh family, being able to be used twice before being banished. If you combo him with Imperial Iron Wall, you have a constant source of Special Summoning when facing direct attacks.
 
Rainbow Kuriboh's stats (like the entire Kuriboh family) aren't impressive. Though he can leap from your hand onto the field, he's attaching himself to your opponents monster to stop it from attacking, you aren't gaining any advantage other than stopping that monster from attacking. The opponent can still Xyz and Synchro with Rainbow Kuriboh attached. Only being able to use one of Rainbow Kuriboh's effects once per turn is a drawback as well. Rainbow Kuriboh can only stop one monster from attacking by attacking itself to it, leaving you open to other monsters. You can only Special Summon it once per turn, and most of the time only once before it is banished (unless comboing with Imperial Iron Wall).
 
A decent card, but people will prefer Gorz and Tragoedia more because it offers them ways to get rid of monsters, as well as a high-attack monster to use. Someone will find a way to be annoying with this card.
 
Traditional- 1/5
Advanced- 2.5/5- More potential than in traditional format.
Art- 5/5- It's a Kuriboh relative, and the darn thing is cute.
 
Until Next Time
KingofLullaby


Baneful

Rainbow Kuriboh

Putting it simply, Rainbow Kuriboh is trying to be an alternative to Necro Gardna. Except in grave, it doesn't protect from a direct attack (which is the main reason someone would use it). From hand, you can restrict one of your opponent's monsters via equipping it. It's a shame that it doesn't negate effect either. But there's just too many ways for an opponent to remove his/her own monster (like XYZ/Synchro) and still put it to good use. Essentially, you can use both of these effects and stop two attacks. It just won't be convenient. There are simply better options out there for either stall or stop-gap defense.

3/5 – Traditional (it's a LIGHT and stopping otk's is utmost priority
2/5 – Advanced

Terrorking If only I could activate Multiply and create several mes to review these boring cards. But I suppose my level is too high for Multiply to affect me. 
....
 
Hello, guppies, and welcome to Terrorking's review of another Kuriboh.
 
Ain't it strange that we got TWO Kuribohs this series? Usually we get only one basic Kuriboh: Kuriboh (Original), Winged Kuriboh (GX), Kuribon (5D's), Kurivolt (Zezzle), Kuriphoton (Zezzle, again) and now Rainbow Kuriboh (also from Zezzle). But anyway, Winged Kuriboh remains the best of the lot. This card is awful. 
 
Traditional: 1/5
Advanced: 1/5 

Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.