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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Obedience Schooled
- #LVAL-EN088 

If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

Card Ratings
Traditional: 2.00
Advanced: 3.15 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Feb. 3, 2014

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Obedience Schooled is a simple and interesting enough Magic card. It's reasonable to perhaps get yourself out of a spot, even though it's theme specific. You're allowed to Special Summon three Level 2 Monsters of different names, so long as they are Effect Monsters. However, you must control no Monsters, and their effects are negated. Said Monsters are destroyed during the End Phase and you cannot Special Summon for the rest of the turn, unless they are Beast Monsters. Plain and simple, if this fits the Deck, you could try one, but you're Deck sure won't be broken without it.


Traditional: 1.5/5
Advanced: 2.5/5
Art: 3/5


Obedience Schooled
Normal Spell
If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
Continuing our look at Legacy of the Valiant we have Obedience Schooled some new support for Beast monsters. Obedience Schooled effect is powerful indeed, if you have no monsters, it doesn’t matter if the opponent does, you special summon 3 level 2 or lower beasts from your deck. Of course there are some conditions;
1. They have to be Effect Monsters
2. They have to have different names
3. Their effects are negated
4. You cannot special summon anything but Beast types for the rest of the turn
That is a lot of conditions and the monsters in question are destroyed at the end of the turn. Still there is a lot you can do with those monsters, you can still attack with them, or tribute them, or Synchro/Xyz summon a Beast monster. Granted this only works really in a Beast heavy deck and especially one with a lot of low level Beasts like Raccoons.
Overall, only useful in certain decks, but being able to special summon 3 monsters from your deck with no cost is no joke.
Traditional: 3/5
Advanced:  3/5


Obedience Schooled

Howdy there today's card is Obedience Schooled, one of the hyped cards of Legacy quite an amazing card in plain form. It allows god cards and some of the tough 3 tribute cards to make fun decks, I've been playing around with it and enjoy seeing the turn one Slifer/Obelisk/Avatar. Not much else to say, although it turbo's the beast deck for xyz spam.

Traditional: 3/5 (Gimmick)
Advanced: 4/5 (Power of the Raccoons)

Art: 4/5 Cute


Obedience Schooled is a new edition from Legacy of the Valiant that adds some fast paced special summoning support for the beast archetype. It is a normal spell card that allows you to special summon three level 2 or lower beast type monsters with different names from your deck. Their effects are negated, and destroyed at the end phase. Also, you cannot special summon for the rest of the turn, except Beast-Type monsters. None of the these cons are cause for concern however, as the reason behind this triple special summon will be to overlay for a xyz beast monster with the originally special summoned beast monsters.

This card is extremely powerful support as it not only provides you with three monsters for using 1 resource (a +2 advantage), but it allows you to summon a powerful beast type xyz monster from just one card. That is some serious added consistency.

The primary use of this card is for the new raccoon archetype, and is a necessity for said archetype decks. Obedience schooled is a very solid component to making that archetype competitive, and as such, the rating for this card will reflect that.

Traditional: 1.5/5 (Not a bad card in itself, but in this format the beast archetype is not currently a viable option)
Advanced: 3.5/5 (Very solid tech for an archetype that needed additional practicality)
Mechanic Design: 2/5 (Straightforward mechanic that encourages spam special summoning and speeding up of the meta)
Art: 2.5/5 (Not terrible, but very childish, cartoonish, and not in a style that reflects or resembles classic or original Yu-Gi-Oh!)


Hello Pojo Fans,
We're going back to school to start the week. Obedience Schooled is a Normal Spell that several varieties of Beast decks are drooling over. “If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.”
First turn ability to make something big? Always good. Special Summon multiple monsters from the deck? I'll have some of that. There is a variety of level 2 or lower Beast-Type Effect monsters that you can run in a deck to Special Summon. Use the monsters as tribute fodder for big monsters like Light and Darkness Dragon, Egyptian Gods, or other Beast-Type monsters. Bring out a Tuner with the other beast monsters and Synchro Summon Beast, Barkion, or a different Beast-Type monster, or Xyz into a Beast-Type Xyz. This card is also part of an OTK with Koala-Koala and Ronin Raccoon Sandayu. Fableds can swarm the field quickly with this card, and the ones targeted by this card gain effects only when discarded to the Graveyard. Monsters with effects that resolve in the Graveyard are fair game, monsters like Key Mouse (a favorite of mine and a Tuner), Nimble Momonga, and Mogmole. Mogmole will Special Summon itself if it is destroyed by this cards effect, allowing you to use the other two monsters without having to worry about using all the monsters you Special Summon.
Though you can play this the first turn of the game, if you draw it and have a monster it isn't useful until you lose all your monsters. Only Fabled decks and decks that run several level 2 or lower Beast-Type monsters can play this card. Though there are several, the better beast monsters are higher levels. The beast monsters effects are negated, and though ones that resolve in the grave will still get their effect, that may not be positive enough to play this card. If you don't use the monsters before the End Phase, you lose them. Only being able to Special Summon Beast-Type monsters this turn also limits the brokenness of this card. The possibilities of abusing this card are there, but you have to have a deck that can do so reliably.
Traditional- 2/5
Advanced- 3/5
Art- 4/5- Fetch!
Until Next Time


Obedience Schooled

Speeds up your deck. Fills up the graveyard. Helps net you a Beast type Synchro, or Beast type XYZ. In a beast type deck, the summoning restrictions practically don't apply either, though unfortunately it is only limited to a Beast type deck.  The fact that you can Normal and Special summon (Beast monsters) in addition to this card can result in some pretty good combos.

The most crippling flaw this card faces is that targets must be searched from the deck which means this could become much weaker mid-to-late game. Though it is something you would want early on, so it's definitely recommendable for a deck which has ample targets which can be summoned by it.

1/5 – Traditional (why waste your time with beasts in traditional)
3/5 – Advanced


I'd like to preface this with the fact that making baby cereberi and black magical cats jump through hoops is highly unethical.
This is a truly great time to be an Ojama player. You can use this spell card to get a bunch of them on your field, then do Ojama things with them. Or, if Fabled is more your cup of Joe, you can use this in a Fabled deck to get out those The Fabled tuners and get your Synchro'ing underway, but since this restricts you to summoning Beasts for the turn, it might be a better play when you don't have much options to begin with. Finally, you can use this, along with Key Mouse, Snyffus or maybe Elephun to Synchro summon a first turn Naturia Beast or Thunder Unicorn. If Synchro'ing ain't your thing, you can make Number 64: Ronin Racoon Sandayu or Number 56: Goldrat (also known as the most powerful Xyz monster ever printed. True story, mate.).
The point, my dear guppies, is this card is a combo card waiting to be abused. So bring it into your basement and get to whipping it.
Traditional: 2/5
Advanced: 3/5 (summoning three monsters from your deck for no cost and a paltry restriction is never a bad thing. It just needs to be abused, is all.)

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