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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Leo, The Keeper of the Sacred Tree
- #LVAL-EN058 

1 Tuner + 1 or more non-Tuner monsters This face-up card on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2.

Card Ratings
Traditional: 1.30
Advanced: 2,80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Feb. 21, 2014

Back to the main COTD Page





I really should have done yesterdays card today, just cause it was that cool. But Leo, the Keeper of the Sacred Tree, as we move from XYZ to Synchro. Leo is a Level 10 Synchro Monster, which likely means three Monsters for a Synchro Summon. This is a Beast (good enough) Earth (fine) Monster, with 3100 attack (very good) and 1900 defense (very not so good). So, this face-up card cannot be targeted by your opponent's card effects, except during your Main Phase 2. In Beast, you play this, outside, he's not bad, that's a lot of protection. He's just too random, and a brute, and one that's Level 10...not room in the Extra Deck, however, doesn't mean bad.


Traditional: 2/5
Advanced: 3/5
Art: 5/5


Happy Friday everyone!  We conclude this magical week with a look at a scarce commodity these days; a new Synchro monster!

This fellow is a 3100 attack point beater of the level 10 flavor.  He is a generic level 10 and requires only a tuner and non-tuner, so you can bring him out with as few resources as you want.  However, if you're not running a deck that specifically summons level 10 Synchros (soooooo Nordics?) you probably won't make much use of him.  If you can splash him though, by all means do it, it's not a bad card by any means.

You see, the effect, while simple, is really not bad.  He can only be targeted by your opponent during your Main Phase 2.  This is delightful, since you can summon him in main phase 1 and beat on your opponent before they can activate most of the common responses.  He's immune to the like of D-prison, Book, Compulse, Lance/Dress, and anything else that may be archetype-specific.  Like most monsters though, he'll fall to Warning, Bottomless, or Mirror Force, but really, who doesn't?  You can't really hold that against him.

All in all, a lovely edition to the extra deck lineup.  His unique effect will protect him when it's important, his high attack will make him difficult to beat directly in battle, and the ease with which you can summon him might turn two weaker monsters into the game-winning card.  Definitely not a bad little guy at all.

Traditional: 1/5, There are other, more beloved synchros here
Advanced: 3/5, not bad at all
Art: 4.5/5

Thanks for reading and have a great weekend!


Hello Pojo Fans,
TGIF to all of you. Today we're looking at a really big Synchro monster: Leo, the Keeper of the Sacred Tree. Leo is an Earth Beast Synchro monster, level 10, 3100ATK/1900DEF that takes 1 Tuner and 1 or more non-Tuner monsters. Leo, while face-up on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2.
Earth monsters and Beast-type monsters have support backing them, so there is no shortage of ways to bring Leo to the field for those decks, but without any restriction on materials, any deck could play Leo. If you run a level 2 Tuner, all you need is two level 4 monsters. A level 6 monster and a level 4 Tuner will also do, or a level 2 Tuner and a level 8 monster. Its attack will allow you to go over most troublesome monsters, and its effect will ensure that it will be safe from targeting effects until after you have attacked with it.
Level 10 Synchro monsters aren't popular. If a player brings out a level 10 Synchro, it's usually a themed monster for their deck (Shoot Star Dragon, the Nordic Synchros, etc). Leo's effect isn't full protection for itself, and your opponent may be fine with waiting until Main Phase 2 to activate something to take down your beasty Synchro. Enemy Controller and Book of Moon make Leo easy pickings next turn, while Phoenix Wing Wind and Compulse take care of it all-together. It can be handy, but there's better monsters to Synchro out.
Traditional- 1/5
Advanced- 2/5
Art- 4/5
Until Next Time


Leo Keeper of the Sacred Tree

LV10 Synchro. Strong stats. And a protection effect that will protect you the majority of the time of the time. Add the fact that this card can't be bested in battle, and you have a nice combination. Basically, the only cards that can target this card is already-Set quick-play-spells and chainable trap cards. But it's still entirely vulnerable to cards like Torrential Tribute, Mirror Force and Dark Hole. So, if you want to fully protect this guy, you will have to have the rest of your deck pick up the pace.

Also, keep in mind that LV10 is a tall order. You'll need at least 1 tribute monster in there or at least 3 lower level monsters. But there are ways to exploit it. Perhaps, Metal Reflect Slime and Level Eater for example. So, this card has potential if LV10 Synchro's ever get easy to summon. It's a very capable beater in Advanced Format, worth the cost if you can meet the cost. How playable this card becomes, we will see. But it has potential!

Traditional: 1/5
Advanced: 3/5


Duel Terminal's over, but it seems like every single set adds more cards to that jumbled storyline. This card, the one that shall be reviewed right now, is no exception Hello and welcome, my little guppies.

In Duel Terminal games, there was no Main Phase 2, so this card has no protection for it. At least, that's what I think the card designers were going for. With this card you're basically guaranteed to do damage, so you'll get off an attack and then if you're not particularly lucky, your opponent activates something to get rid of it once your Battle Phase ends. Be aware though that you can't "skip" your Main Phase 2. Even if you do nothing after your battle phase, you still have to go to Main Phase 2, and then the End Phase. Level 10 Synchros haven't been that great, so this card really has no competition to speak of. If you can run it, you should.

Countering Leo, the Keeper of the Sacred Tree: non-targeting removal or targeting removal during the main phase 2.

Advanced: 3/5
Traditional: 1.5/5 (you need a lot more protection to sit on the field in Traditional)
Art: 1/5. Whoever drew this card should've stopped way before adding those wings, insect-like protrusions and white armor. Yes, it's referencing that it's made up of multiple pieces, but a good artist can find ways of doing so without cluttering the card. Awful art.

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