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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
							|  |  | 
							
							Top 10 Cards of 2014 
							#5 - 
							
							Evilswarm Excition Knight- #LVAL-EN056
 2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect). 
							Card Rating
 Advanced: 
							4.15
 
 Date Reviewed:
 Dec. 23, 2014
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Baneful
 | 
							
							
							Evilswarm Exciton Knight 
							
							  
							
							This is an important review for me, because looking 
							back 11 months ago, my review of the card was a 
							total embarassment. 
							I didn't even spell the card correctly, I 
							called it "Evilsworn Excitation Knight". 
							Really?!?? 
							What?!?! 
							And I gave it a 3 out of 5, only for it later 
							to be a widely used card in competitive play. 
							Back then, I should have given it a 4 or a 5. 
							I had a lot of other things going on that 
							week and I forgot to proofread it. 
							Time to redeem myself. 
							
							  
							
							It's a long effect, but here's what EEK does, in a 
							nut shell: 
							
							•   
							
							
							You can activate it's effect anytime in either 
							player's turn 
							
							•   
							
							
							You can only activate the effect when your opponent 
							has more cards in field and hand combined than you 
							do. 
							
							•   
							
							
							It destroys all cards on the field except Exciton 
							itself. 
							
							•   
							
							
							Your opponent's life points are protected this turn, 
							to prevent you from OTKing. 
							
							•   
							
							
							It only requires you to detach 1 material, so you 
							can use it again if you need to. 
							
							  
							
							Exciton was practically a staple card for those who 
							could afford the crazy $60-80 price. 
							Most decks have been using LV4 XYZ monsters 
							and EEK is one of the best Rank 4's. 
							This is an all or nothing. 
							The majority of the time, you won't use the 
							card at all, but when you do, it will significantly 
							change the 
							tide of the duel. 
							And that's what the Extra Deck is about. 
							It's essentially a toolbox. 
							You don't need to use Exciton every game, but 
							just knowing that your 2 LV4 monsters could become 
							an Exciton whenever you want them to is comforting. 
							
							  
							
							This card is essentially the new Heavy Storm, but 
							it's more balanced in three ways. 
							(A) Since it's in the Extra Deck, it's not a 
							luck matter of who draws it first, (B) It requires 
							two monsters, and your Normal Summon usually, as a 
							corrollary, (C) it only works if you're opponent is 
							ahead of you in card advantage and (D) you can't OTK 
							it. 
							
							  
							
							This card does have a few weaknesses compared to 
							when it was released: 
							
							•   
							
							
							With all the +1's out there, it's a little easier to 
							recover from an Exciton nuke. 
							
							•   
							
							
							Destroying monsters triggers graveyard effects and 
							doesn't hurt floaters much 
							
							•   
							
							
							Rank-4's aren't as common as they were from February 
							to October 
							
							•   
							
							
							People are aware of what Exciton can do by now, so 
							they don't over-extend as much. 
							
							  
							
							The last point is important. 
							Exciton restored balance to the game. 
							People aren't going to play all of their 
							cards at once if they know an Exciton is waiting for 
							them.  
							They're going to have to conserve a bit more. 
							But there are going to be moments where the 
							opponent kinda has to over-extend, to get over your 
							setup, and that's where you can nail them with 
							Exciton.  
							Even with the weaknesses I mentioned, for what it 
							is, Exciton is still an essential card. 
							 
							
							  
							
							There are lots of good generic Rank-4 XYZ's out 
							there, but very few, if any, of them can match up to 
							Evilswarm Exciton Knight. 
							
							  
							
							4.5/5 |  
                          | T-REX | Evilswarm Exciton Knight
							
							This card initially hit the scene hard, and entered 
							the Game at a time when Rank 4’s were the pivotal 
							aim of almost every Deck, but especially any that 
							hoped to be competitive! 
							
							In essence, Exciton Knight could be considered the 
							Black Rose Dragon of Xyz’s, the main difference 
							being of course that you could also use it’s effect 
							during your opponents Battle Phase, and this on the 
							rare occasion would lead to situations where your 
							opponent had to miss their Battle Phase in order to 
							not be effected by this cards effect. 
							
							I’d witnessed on many occasions where someone would 
							minus themselves early game simply so that they 
							could avoid being caught out by an Excition Knight… 
							The truth is though, that the fear that it caused 
							was only quite short lived, especially when it was 
							realised that it could be somewhat situational, and 
							quite often there were far better options to Summon, 
							especially considering that fact that Excition 
							Knight clears the entire field. And of course 
							clearing your field of cards can at times serve your 
							strategy far less that it hurts your opponent if you 
							have set up. 
							
							However, it was also quite normal to Summon Exciton 
							Knight during your first turn when you were going 
							second as Decks like Geargia were extremely 
							competent at plussing very quickly. 
							
							Sadly for Evilswarm Excition Knight, it really 
							hasn’t aged well, and essentially is not seeing any 
							play at all… But this is the price that a good card 
							can pay if it ends up being somewhat situations, 
							plus, this could very often be the only card from 
							your Extra Deck that you did not end up Summoning 
							even at a small Local level Tournament. Of course it 
							did at times have the ability to change the outcome 
							of larger matches, such as at a regional’s. In 
							general though it just didn’t quite ever perform up 
							to the potential that it clearly threatened. 
							
							Rating: 3.5. What was really hard to believe is that 
							at one stage this commanded quite an impressive 
							price tag, only to slide into essential obscurity. |  
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,
 Happy Holidays Everyone!
 
 This week will be spaced out because of said 
							holidays, but today we've got an entry, and it's 
							Evilswarm Exciton Knight. #5 on our list for the 
							year, Exciton Knight is a very useful and versatile 
							card that, although was huge when it first came out, 
							seemed to lose a lot of its steam within a few 
							months. Two level 4's make this Rank 4, no specific 
							monsters needed. Below-average stats for a Rank 4, 
							but its Quick Effect more than makes up for that. 
							The ability to clear your opponents field by 
							detaching only ONE material from Exciton Knight is 
							broken. Normally an effect that would take up both 
							materials, being able to do this during your turn or 
							your opponents Battle Phase makes it even better. 
							Sure, your opponent won't take any more damage for 
							the turn once you activate this effect, but that is 
							beside the point. The only restriction to this 
							effect is that your opponent must have more cards in 
							their hand and on the field than you do. That ruling 
							makes this card a perfect resource for you when you 
							are facing a drastic card disadvantage.
 
 Insanely easy to summon and an effect you can use up 
							to twice, Exciton Knight also has support behind it 
							being a LIGHT and a Fiend. Fodder for both its 
							archetype and type, I can't see how this monster 
							lost so much of its hype. Xyz Reborn it from the 
							grave and activate its effect during your opponents 
							Battle Phase for a surprise wiping of their field. 
							If they try to Compulse or Bottomless it, chain the 
							effect and still get use of its effect. You won't be 
							summoning Exciton Knight if your opponent has less 
							cards than you, otherwise you will be leaving him 
							out there mostly unprotected. You could Special 
							Summon Exciton Knight in a top-decking war and put 
							your opponent in a tough spot: if they end up with 
							more cards than you then they will also have to 
							destroy Exciton Knight before their Battle Phase or 
							else face its wrath.
 
 Evilswarm Exciton Knight is a great card and should 
							be used in every Extra Deck unless you don't run 
							enough Level 4 monsters. The downside to no further 
							damage able to be inflicted to your opponent after 
							the effect aside, clearing the field is too useful 
							to pass up in my opinion.
 
 Advanced-4/5
 Art-3.5/5
 
 Until Next Time
 KingofLullaby
 |  
                          |  Rikothe
 FoxKid
 YouTube
 | 
							
							#5 on our Top 10 Cards of 2014 is Evilswarm Exciton 
							Knight. 
							
							  
							
							Position on my list: #3 
							
							  
							
							Evilswarm Exciton Knight isn’t quite the broken 
							monstrosity everyone expected it to be when it was 
							announced, but if you were to ask me what, from 
							personal experience, I thought the best Rank 4 
							monster was, I would say this card. 
							
							  
							
							Being a field nuker that was easy to use in just 
							about any Deck at the time of the card’s release, a 
							lot of people cried foul at Exciton and said that it 
							would quickly shape up to be one of the most broken 
							cards in the game. This didn’t turn out to be the 
							case; Exciton stopping all damage to the opponent 
							the turn its effect is used prevented it from being 
							used as a game-winning push, and the requirement to 
							be at a lesser card count than the opponent was 
							tough to pull off in the +1 oriented format the card 
							was introduced in (with all subsequent formats 
							adopting similar strategies). Additionally, 1900 
							ATK, while great, isn’t too difficult to get over. 
							
							  
							
							Despite all of this, Exciton Knight is still a field 
							nuker, and while it can’t win you a game on its own, 
							it throws momentum heavily in your favor should the 
							card go off. People who commit too much to the board 
							can get destroyed by this card; in my own 
							experience, Exciton has won me more games than 
							Castel and ARK have. 
							
							  
							
							The card may not come up as often as people would 
							want it to, but you’ll be damn happy you have it 
							when it does. 
							
							  
							
							Advanced: 5/5 |  
                          |  Electric
 Soldier
 | For Number 5 on the list, we have the second rank 
							4 on the list, and one of the two rank 4s released 
							in Legacy of the Valiant, in Evilswarm Exciton 
							Knight. This was one of the cards that allowed rank 
							4 decks to compete at the time. 
 Being a rank 4 monster, he requires 2 level 4 
							monsters to make. His Light Attribute grants him the 
							protection of Honest in Light decks, and his 
							Evilswarm name grants him both protection with 
							Infestation Infection, and ability to be banished by 
							Kerykeion. 1900 is usually pretty bad for a rank 4, 
							but his effect makes this attack stat really beefy. 
							Its defense is terrible, but that isn't likely to 
							come up. Being a Fiend brings up other interactions, 
							but not many are relevant.
 
 His effect can quite easily shift the balance of the 
							game into one's hands. Once per chain, during your 
							main phase or your opponent's battle phase, if your 
							opponent has more cards than you(both hand and field 
							combined),destroy all other cards on the field. This 
							effect can be compared to Black Rose Dragon, except 
							Exciton Knight is much easier to make. If you can 
							resolve this effect, it can definitely contribute to 
							a victory, but take note that in order to do this, 
							you must be, in essentiality, losing, so if you use 
							all of your resources to make this and it is 
							stopped, you have the very real chance to lose. 
							Also, this card makes it so you can't inflict any 
							more damage during the turn it is used, so no 
							blowing up the field then Otk'ing.
 
 This card's utility has waned a bit over time, 
							against decks that either avoid destruction or 
							float, this card could be next to useless(examples 
							being Shaddolls or Burning Abyss, although Shaddolls 
							have been making huge fields frequently these days). 
							Still, this card is a phenominal option to have, and 
							is a staple in any rank 4 deck, just to have the 
							option of a game-winning nuke.
 
 Advanced:3.75/5
 
 Also, take note that this card is Steelswarm Roach, 
							reborn, at least lore-wise.
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