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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

XYZ Universe
- #PRIO-EN078 

Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn.

Card Ratings
Traditional: 1.60
Advanced: 3.05 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Aug. 7, 2014

Back to the main COTD Page



Okay, the final card of Primal Origins we will be reviewing (at least until some distant time in the future).


I saved this card for last, right before the gates of Duelist Alliance arrive and we're greeted with the Pendulum Monsters.  The past few years have literally been an XYZ Universe.


XYZ Universe


Since this card is being reviewed last, we have the luxury of seeing how it has performed.  Like Full House (not the TV show with Bob Saget, John Stamos and Dave Coullier), its a card that is situational, but can wreck your opponent when it is used. 


As a result, this has resorted to being an optional Side Deck card.  Some (not a lot) competitive players put 2 copies of this card in the Side Deck against match-ups like Geargia or Infernity which are known to spam the field with two XYZ monsters.  Won't help you as much if they choose to go first though.




Power – 5/5 ; When this card's effect goes off, it really makes a big impact.  Losing two XYZ's is like losing 4 monsters and you gaining a powerful Rank-7 or Rank-8 monster yourself is bound to do some damage.  Its quite possible to come back from this but it will be difficult.


Versatility – 2/5 ; This card will be crap if you draw it too early or too late.  Could be a bad topdeck in numerous situations.  Plus, if the opponent only has one XYZ (enough to do lots of destruction), this card is useless, unless you want to give up your own XYZ.


Accessibility – 2/5 ; When you play this card, you are putting a lot of stock into a card that could easily be food for Wiretap, Seven Tools and Trap Stun.  Nonetheless, while it has a big requirement, it doesn't have a big cost.  It's a card you would depend on without means to search it though.


Card Advantage – 4/5 ; When this card does hit, its a +1 thru +3, depending on the circumstances such as if your opponent's XYZ's have become floaters or not.  This also risks being a dead card and providing no advantage.


Speed – 4/5 ; Quite good.  You can use it right when your opponent summons the monsters or you can use it the next turn.  It's like the speed of Compulsory Evacuation Device with the power of Black Horn of Heaven put together.




Traditional – 1/5 ; Completely dead here.  People don't use XYZ monsters, bar Shock Master, in this format.

Advanced – 2.75/5 ; Decent card overall.  This card's prevalence will depend entirely on the prevalence of XYZ monsters themselves.  Seeing as how they are at an all-time peak now, it will be difficult for this card to ever be great.

Mechanic Design – 3/5 ; Its a high risk/high reward card that is viable and balanced.  It's a niche card and one of preference.  It may not do what you want, but it does what it sets out to do quite well.


Artwork – 2/5 ; Vague but not in an abstract way.  Typical demons/warriors/spirits kind of thing.  It's functional and gets the job done.



Viable borderline niche side-deck card up to personal preference.

Xyz UniverseNormal Trap
It’s Twofer Thursday to wrap up this week and one of the two cards we have today is Xyz Universe.

Xyz Universe is a Normal Trap Card with an interesting effect. By targeting and sending to face-up Xyz monsters to the Graveyard, you can Special Summon a Non-Number Xyz Monster, with a Rank equal to or one less than the combined original ranks of the sent Monsters and this then becomes material.

The biggest plus with this card is that one or both of the Xyz Monsters can be your opponent’s allowing you to get rid of a problem and gain the advantage at the same time. The main problem is having an Xyz Monster that you can use with this card, and it would preferably have to be a high Rank monster since Ranks 3 and 4 are the most common. Just remember the monster summoned by this card wasn’t Xyz Summoned so you would be getting it back once it is gone.
Also your opponent takes no further damage this turn, which isn’t a problem as you will probably be using this on your opponent’s turn.
Overall a really nice effect but only if you have the monsters necessary to use this effectively.
Traditional: 2/5
Advanced: 2.5/5
Now we move to numero dos, Xyz Universe. Personally, I love this card. It truthfully hinders a lot of combo multi xyz oriented decks. I makes cards like Gear Gigant X miss the timing(never a bad thing), gets rid of stall cards like Zenmaines, Maestroke or ARK. If you already run an extra deck that supports Rank 6-8 this card is a must. If you can squeeze in some, it's also a must. Nothing like watching a Madolche player drop Leviair/Invoker + Tiaramisu and instead they lose both their monsters and you're loaded up with a Photon Strike Bounzer ready to negate an effect the next turn, or turn a pair of Gigant X's into a Felgrand. The options are as varied as your imagination allows them to be.

Traditional 2/5 - I don't play traditional and don't see much in Xyz's being run but should you, it's still so worth it.

Advanced 4/5 - One of the best counter cards in the game right now. It easily can be a -2 for your opponent, or a 1-1 depending on the situation. A guaranteed must have in side decks.


Xyz Universe, which exploded in popularity not too long after its release, is quite a card. This nasty little Trap was placed in many players’ Side Decks as an absolute blowout against Decks like Geargia and Madolche, both of which would often put two Xyz Monsters on the board with ease. You could turn your opponent’s two Gear Gigant X’s into a Felgrand (and force them to miss timing) or their Tiaramisu and Leviair into a Dracossack. The card is very deadly against those Decks when resolved, and more often than not spelled game.
You may notice, however, that the card has all but vanished from people’s Side Decks in recent times. Why would such a powerful card stop seeing play, you may ask? Well, there are a number of factors, the main one being that everyone knows about it now. When this card was first used, it had the element of surprise going for it, but as word started to spread about the card, the two Decks it was used against both learned ways to play around it, or at least be careful to not let your opponent have the opportunity to use it. Additionally, both Madolche and Geargia have seen a decrease in use; people have learned how to play around Madolche and Geargia was hit by the banlist (although it’s still very viable). Both of these Decks are going to be knocked down further upon the release of Duelist Alliance, too.
Even with its waning popularity, the card is still obscenely powerful when used against an unsuspecting opponent. It may be a good option if you’re in a meta full of Rank 4 spam and your opponent wouldn’t be expecting it.
Traditional: 1/5
Advanced: 3/5

XYZ Universe

For the second card of our doubleheader, we have XYZ Universe, a card that has been seeing a lot of play in the Side Deck lately, so let's take a look at why: "Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or
1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn."
Quite the long effect, but it is actually very simple.  In terms of comparison, think a Super Polymerization for very specific circumstances.  It is a Normal Trap, so you cannot activate it the turn you set it, and the No-Numbers restriction is effectively a moot point, in that the best monsters you want to summon off of this card are all Non-Numbers.  The Monsters you are most likely to summon off of this card include: Divine Dragon Knight Felgrand, and Mecha Phantom Beast Dracossack.
Now, why has this card been seeing play?  The rise of one deck:
Geargia.  Geargia players often have the tendency to make big pushes by way of putting multiple Xyz monsters on field, most often including a Gear Gigant X.  Xyz Universe makes it so that they do not get their Gigant X's revival effect, and they don't get to search off of it any more.  The fact that you can do all of that, and get a Felgrand or a Dracossack, is amazing.  This card can easily win games if you can resolve it.
Now, here we look at the main problem in this card: resolving it.
Once people started to realize this card was a very real card, they started to play more cautiously.  The decks that mainly sided it, namely Dragon Rulers and Sylvans, usually only had a very few number of Trap Cards, so when they had 3 or more sets past Game 1, one of them was mostly likely one of the Xyz Universes that they sided in against you.  There aren't many other relevant decks that one would side Universe in against also, so sometimes it gathered dust in your side deck.
Overall, a decent side deck card, but once people started to catch on, it was much easier to play around.
Traditional: 2/5
Art:4/5 I do enjoy Duel Terminal artwork, you can see the two Constellar monsters combining to form Ptolemy M7, and the Shrine of the Mist Valley in the background, signaling this happened right before the climax of the Duel Terminal Storyline.

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