Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
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During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Aug. 4, 2014
Back to the main COTD
Welcome to PRIO Finale Week, where we finish off our last reviews
for the set before we move on to Duelist Alliance.
But first, let's start our finale with a cool
support card for an undersupported theme.
Since the original Penguin Soldier, people have had a
fascination with Penguin cards.
Anime viewers will remember Crump from the
Battle City/Noah's Virtual World season and his
affinity for them.
Penguins aren't a serious deck and are
lacking in support, but they are getting support at
The Great Emperor Penguin was a nice +1 but didn't make me
excited to run Penguins.
Penguins have a long way to go, but Nopenguin
actually makes it possible to build a deck centered
It would be hilarious and borderline-possible
to win locals with it, but don't expect to win
Regionals or anything like that.
If Penguins do ever get more decent support, this card will
definitely rise in popularity fast.
For now, it's a niche product.
Power – 3/5 ; A penguin deck is able to use, re-use and abuse this...
if they can protect their other penguins.
Versatility – 3/5 ; Penguins
will want to draw this card a lot.
You would want this card in all of your
However, since Penguins don't return Spells/Traps to
the hand, you can't banish Spells or Traps.
2/5 ; Costless, although lacks a searcher aside from
the bulky LV5 The Great Emperor Penguin.
This proves to be a problem in terms of
trying to make it consistent.
Card Advantage –
4/5 ; This will make Penguins able to finally plus,
and not just return monsters.
The fact that it summons itself and banishes
a card, makes it a +1 on successful activation.
Speed – 2/5 ; Summons quickly but this card is slow because other
Penguin cards are slow.
Cards like Nightmare Penguin and
Penguin Soldier, for example, depend on being
flipped face-up in order to trigger the banishing
effect, and that's slow.
Traditional – 1/5 ; Penguins
won't work here.
Don't feel bad, penguins.
90% of theme decks are dead in this format
Advanced – 3/5 ; Penguins will never be tier
1, 2 or even 3, but this card is a really amazing
card, for Penguin standards at least
Mechanic Design – 4/5 ; Quite broken, but the
deck needs it.
I like how it is quickly summoned.
– 3/5 ; I like this one.
A meme-quality troll-penguin.
Encino Man boyfriend and Nope.avi Engineer
have some company now.
Penguins decks use 3.
Non-Penguin players ignore this.
For the Penguin Deck, this card is a fabulous
addition, it really is.
The first time (since it’s only a “Once per turn”
effect) a Penguin’s effect activates (during either
players turn) this cards mandatory effect activates.
Because of this if Nopenguin were to be in your
Graveyard and then your Penguin Soldier (lets say)
were to be flipped up, Nopenguin’s effect chains to
this, and this is important because it Summons
itself before the a Penguins effect resolves, and
thus in the case of Penguin Soldier, any of your
opponents selected monsters become banished instead
of simply being returned to the hand. Also a great
way to permanently get rid of non Extra Deck monster
Keep in mind that it only Banishes your opponents
monsters that would otherwise be sent back to the
hand, so it doesn’t actually have any negative
effects on you.
Nopenguin fits in so well with ANY Penguin type
Deck, so much so that you should be including 2-3
copies of it in your Deck.
Use Nopenguin itself to help you Xyz into whatever
Rank 3’s you can afford to fit into your Deck as
well as using it to help you Synchro Summon with.
Also it can be used as Tribute fodder for The Great
Emperor Penguin or simply used as a “Blocker” if
worst comes to worst.
It most certainly sets up many opportunities for
play, and for the most part it’s only limited by how
little support the Archetype actually has.
Traditional: 1. Penguins find this format too hot to
Advanced: 2.5 While it may indeed be good support
there is simply not enough strength in Penguins
overall for this card to really matter.
Starting off this week we have Nopenguin, a new
penguin card. Before we start this is already a bad
idea by Konami trying to create an archetype out of
cards there were very loosely connected; it’s
Archfiends all over again and they worked out well,
he says with a tone of sarcasm.
Anyway Statwise Nopenguin is a Level 3 WATER/Aqua
which is what Aqua types should be with 1600 ATK and
100 DEF, a pretty common stat configuration for a
level 3 monster with high ATK.
Effectwise both effects require other Penguin cards
and their effects. The first effect allows you to
summon this card from the graveyard when a Penguin
effect activates. A nice effect which is
designed to work with Rank 3 Xyz monsters or use as
Tribute Fodder for The Great Emperor Penguin. The
second effect would be more useful if there were
more Penguin cards with bouncing effects, so far
there are only the two reliables; Penguin Soldier
and Nightmare Penguin, so there isn’t much this card
can work off even if the effect is quite nasty.
Overall, a solid card but this isn’t going to change
the fact that Penquins aren’t an archetype.
Nopenguin is quite an interesting card to say the
least. Penguins are not a terribly strong archetype,
as they have very little support, and none of it
really stands out as impressive. Conveniently
enough, however, I actually
dabbled a little bit with the cute little birds to
see how they function together.
The general strategy of the Penguins is disruption.
Cards like Penguin Soldier and Nightmare Penguin
bounce monsters back to your opponent’s hand when
they’re flipped; this is where Nopenguin comes in,
since while it’s in play anything your Penguins
bounce gets banished. This can cause your flightless
birds to go from nuisances to nightmares (pun
intended). Penguin Soldier in particular can become
potentially devastating if it successfully banishes
Possibly the biggest selling point of Nopenguin
however, is that it revives itself when a Penguin
activates its effect. This is mandatory, so no
missing timing, and no “can’t activate in the Damage
Step” shenanigans. And because this is an effect
that activates in response to the Penguin’s effect,
Nopenguin will summon itself before the effect
For a clearer picture of this situation, imagine you
have a set Penguin Soldier, and Nopenguin in the
Graveyard. Your opponent attacks the Penguin
Soldier, and it flips, activating its effect.
Nopenguin chains to Penguin Soldier, summoning
itself, then Penguin Soldier resolves, banishing two
monsters on the field. As a bonus, because Nopenguin
is always Chain Link 2, summon response Traps such
as Bottomless Trap Hole and Torrential Tribute miss
timing, making Nopenguin effectively immune to them.
There are several ways to get Nopenguin into the
Graveyard, whether it’s through Tidal, Foolish
Burial, or Mathematician. Alternately, you can
summon it from the Deck with The Great Emperor
Penguin. And since its effect can only be activated
once per turn, you only really need one copy, so
there’s not too much worry about it getting stuck in
I’ve probably made Nopenguin sound like quite the
stellar card, but the fact of the matter is that the
Penguins are still an underwhelming archetype, and
he doesn’t really do much to improve that. He’s a
very welcome addition to the group, but I wouldn’t
expect to get far competitive-wise with the cute